
Heroes of Barcadia - Booze Ooze Invasion
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Pairs well with
FroGames — Moments You'll Remember
Someone places the slime in front of your character. Someone laughs. You curse. And at the end of the night, nobody remembers who won, only who slipped in the Ooze.
WHAT IT'S ABOUT
Boozy oozes that ruin other people's plans (and then yours)
Booze Ooze Invasion is the first official expansion for Heroes of Barcadia, the drinking dungeon crawler designed by Madison O'Neil. Debuting at Gen Con 2025, it introduces a new gelatinous threat that moves across the board and turns every game into a sticky minefield.
You draw special Loot cards, place Oozes in the path of your opponents, and watch them curse as they try to dodge them. Then the oozes move. And they come for you. Five waterproof PVC Oozes, because yes, in this game you drink, and the table gets wet.
What they say abroad
The Oozes never stand still. And when they come for you, you realize you should have thought about it sooner.
— FroGames
It's not the most strategic game in the world. But it's the game where you laugh the most while ruining other people's nights.
— FroGames
Heroes of Barcadia: Booze Ooze Invasion
What's in the box
15 Loot cards and 5 oozes nobody wanted
15 Loot Cards
Special waterproof PVC cards that allow you to place Oozes where it hurts most. In the path of others, of course.
5 Booze Oozes
Gelatinous miniatures (3 cm wide) made of durable material. They move around the board and block passages. They never stay still.
Waterproof materials
100% waterproof PVC cards and components. Because in a drinking game, liquid eventually gets everywhere.
Not a standalone expansion
Requires the base game Heroes of Barcadia to play. This is just the expansion, the Oozes alone are not enough.
In an hour you'll have laughed, learned to hate oozes, and sworn revenge. Then you'll place another one in front of someone else.
A game in five moments
What happens at the table
Not the rules. The experience.
Someone draws the first Ooze card
The first moves are calm. Then someone draws a Loot Ooze card and places the first slime on the board. Laughter, some playful curses. Everyone thinks they're safe. For now.
The slime starts moving
The Oozes don't stay still. They follow semi-random movement rules and begin to block paths, slow down advances. Those who were laughing before are now looking at their miniature surrounded by alcoholic jelly.
Someone ends up inside an Ooze
Inevitable. Someone enters a space occupied by a slime. Penalties, forced drink, loss of turn. The table explodes. Revenge is already being planned.
Revenges cross paths
You place an Ooze to block the one who sabotaged you. They place another one for you. The board becomes a gelatinous minefield. No one remembers the original objective anymore, only survival matters.
End of game (maybe)
Someone reaches the objective. Or everyone is too bogged down to continue. You laugh, you drink, you plan your revenge. The Oozes remain on the table as a monument to the chaos just experienced.
How to play
The flow of each round
A normal round of Heroes of Barcadia, with added slimes ruining everything.
Follow the normal flow of the base game. Draw cards, move your character, drink if necessary.
If you draw a Loot Ooze card, choose where to place a slime on the board. Generally: in front of someone else.
At the end of the round (or according to specific triggers), the Oozes move according to the movement rules. You don't control where they go.
If you enter a space with an Ooze, you suffer the foreseen penalties (drink, loss of movement, special effects).
Why it's different from the others
Six things that make Oozes a beautiful problem
Moving obstacles
Oozes don't stay still. They move at the end of the round, change position, block paths that were previously clear. Planning is useless, improvisation is mandatory.
Direct sabotage
Loot cards give you the power to place Oozes wherever you want. On the path of the leading opponent, in front of the objective, in the middle of a narrow corridor. Revenge is served.
Real waterproof materials
Cards and Oozes are made of 100% waterproof PVC. Not marketing, but necessity: this is a drinking game, the table gets wet, the components resist.
Scalability 2-8 players
Works with the full range of the base game. With 2 players it's a tactical duel, with 8 it's pure chaos. Oozes adapt to the number, the problem is always there.
Plug-and-play
No complex rules needed. Add the Loot cards to the deck, place the Oozes aside, and when they come out, you place them. Integration in 2 minutes.
Dungeon-pub atmosphere
Heroes of Barcadia is already a fantasy drinking game. The Oozes reinforce the theme: alcoholic slimes, gelatinous disasters, drunken laughter. Total consistency.
How it ends
How to win (and how to sink)
The victory conditions remain those of the base game. Oozes are just extra obstacles on the way.
Victory
- Achieve the objective set by the base game (depends on the scenario)
- Survive the Oozes and opponent attacks
- Manage not to get bogged down in a slime in the decisive last turn
Defeat (or surrender)
- End up in Oozes too often and accumulate unsustainable penalties
- Opponents block you with strategic slimes and you can no longer advance
- The table is so covered in Oozes that playing becomes impossible (and everyone laughs too much to continue)
Booze Ooze Invasion is the expansion that turns Heroes of Barcadia into a gelatinous minefield. Don't expect deep strategy. Expect laughter, revenge, and at least one drink spilled on the Oozes.
Frequently asked questions
FAQ about Heroes of Barcadia: Booze Ooze Invasion
Is the base game Heroes of Barcadia needed to play?
Yes, it's mandatory. This is a pure expansion: 15 Loot cards and 5 Oozes. It does not include the board, characters, or basic rules. Without the main game, the Oozes are just gelatinous miniatures without context.
Do the Oozes work with few players or only with many?
They work very well even with 2-3 players, but the chaos scales with the number. With 2 it's tactical sabotage, with 6-8 it's gelatinous anarchy. The base game's 2-8 range is respected, the expansion adapts.
Are the components really waterproof or is it just advertising?
They are truly 100% waterproof PVC. Cards and Oozes resist splashes, spilled drinks, and condensation from glasses. In a drinking game, this is not an optional feature, it's material survival.
Do Oozes make the game more strategic or just more chaotic?
More chaotic. Oozes add unpredictability and crossed revenges, not tactical depth. If you're looking for long-term strategy, the slimes demolish it. If you're looking for laughs and absurd moments, they're perfect.
Is the expansion available in Italian?
No, Booze Ooze Invasion is only available in the English edition. The cards have minimal text (names and short instructions), the expansion rulebook is in English. If you know the base game, integration is immediate even without Italian.
Heroes of Barcadia: Booze Ooze Invasion is the official expansion for the dungeon crawler drinking game by Madison O'Neil published by Rollacrit. It includes 15 waterproof Loot cards and 5 PVC Ooze miniatures that introduce mobile obstacles and direct sabotage in games for 2 to 8 players aged 21+. Average duration 30-90 minutes, tile placement and dice rolling mechanics. Oozes move on the board, block paths and create chaotic situations. 100% waterproof materials designed to withstand the drinking game environment. Requires the base game Heroes of Barcadia to function. Available on FroGames.it.
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