

Gouda Gouda
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Five hungry mice. A lurking cat. And that cheese in the middle that no one can reach for more than one turn.
What it's about
The most chaotic and fun cheese race on the table
Gouda! Gouda! was created in 2001 as the winner of the prestigious Concours International de Créateurs de Jeux de Société, designed by Frédéric Moyersoen. The Playte version brings this classic light game in a modern, compact, and immediately playable re-edition.
Each player leads a team of five mice racing towards the cheese pieces scattered on the board. You roll your custom dice — green advances, red retreats, yellow does nothing — and choose how to use each result. But beware: other players can also use their dice to move your mice in the wrong direction. And the wooden cat is always lurking, ready to block anyone who gets too close.
The player who collects the most cheese tiles when the supply runs out wins. Simple to explain, impossible to predict.
The spirit of the game
The mouse you were moving to the cheese for three turns? Someone just sent it to the other side of the board with a red die. This is Gouda! Gouda! — and this is exactly why you laugh about it instead of getting angry.
The secret of Gouda! Gouda! in one line
A game where strategy matters — but chaos is the true rule. Whoever understands this first also understands why you win laughing and lose laughing just the same.
From the game experience
Gouda! Gouda!
What's in the box
The tools of the race
5 custom dice
Three faces, three destinies: green advances the mouse, red sends it back, yellow does nothing. Simple in theory — complicated when you choose who to move.
25 wooden mice
Five mice per player, each with its own color. All racing. All vulnerable to opponents' moves. No one is safe until they reach the cheese.
6 cheese tiles
The prize of the race. Be the first to arrive with one of your mice and the tile is yours. When the tiles run out, they are counted — and whoever has the most wins everything.
The wooden cat
The Cat Attack version adds the cat: a wooden piece that moves on the board and can block mice closest to the cheese. The unforeseen element that makes everything even more unstable.
You don't need to explain anything. Place the mice, roll the dice, start. Chaos does the rest — and so do the memories.
🎲Components7 types · 44 total pieces
Frequently Asked Questions
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