








Finding Calm
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
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Fifteen minutes. One flipped card. An intention that stays with you for the rest of the day.
What it's about
An oracle game to quiet the noise of the day
Finding Calm is a cooperative and solo game designed to quiet the mind — for a few minutes — and recalibrate your breath. Designed by George Li in collaboration with Dr. Silvi Guerra, a clinical psychologist specializing in stress management with training at Johns Hopkins and Stanford, it brings evidence-based therapeutic strategies into a playable mechanic in fifteen minutes.
Arrange a deck of oracle cards in a 3×3 grid. Each placed card interacts with adjacent ones through sun and moon symbols — flipping nearby cards in unpredictable ways. The goal is to finish with only one visible card: that card reveals an intention, a guiding thought for the rest of the day.
It's not a puzzle with a solution. It's a secular ritual, repeatable every day, that tells you something new every time.
The essence of the game
Each game lasts fifteen minutes and leaves something that lasts much longer: an intention, a different breath, a perspective you didn't have in the morning.
The secret of Finding Calm in one sentence
There are no wrong moves — just cards that flip and reveal something unexpected. Calm is not sought. It comes as you play.
From the game experience
Finding Calm
Natively designed for solo play: meditation and personal ritual reach their peak without the need for company. The most authentic experience is in silence, with you.
What you'll find inside
The four elements of each session
The oracle cards
Inspired by tarot iconography, with illustrations by independent artists and gold foiling. Each card is a world — and a possible intention.
Sun and moon symbols
The sun flips adjacent cards. The moon leaves everything still. Four sides, four possibilities — each placement creates unpredictable chain effects.
The intention guide
The final revealed card is consulted in the guide: the row depends on its position in the grid. Each combination carries a different message.
CBT exercises
Developed with Dr. Silvi Guerra — a psychologist with training at Johns Hopkins and Stanford. Each intention is accompanied by a practical therapeutic exercise.
You don't need to find the right moment. Finding Calm is the right moment — fifteen minutes that are worth the rest of the day.
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Recommended sleeves1 size · 27 cards
A five-step session
What happens when you play
Not the rules. The experience.
You shuffle the deck and breathe
Take the cards, shuffle them slowly. No rush — there's no timer, no one waiting. The mere act of holding the deck in your hands begins to slow something down.
The first card is revealed
You turn over the first card. You look at the symbols — sun or moon on all four sides. You decide where to place it in the grid. It's a simple choice. But you're already wondering what will happen next.
The grid comes alive
A card with the sun on its left edge flips the adjacent one. The newly flipped card reveals new symbols — and changes the balance. The grid evolves on its own, almost. You're observing something without yet understanding it.
The last card remains
The cards flip, one by one, until only one remains face-up. Or perhaps two, three — and that's okay too. It's not a defeat. It's an outcome. That card has something to tell you.
The intention stays with you
You look up the card in the guide. You read the intention — it depends on its position in the grid. Then there's a small exercise. Close the box. Something has remained. You don't know what yet, but it's there.
How to play
The flow of each session
Four steps. Fifteen minutes. No mental preparation required.
Shuffle the oracle deck. Draw the first card and choose which cell in the 3x3 grid to place it in, face up.
Each card has sun and moon symbols on its four sides. A sun on the edge flips the adjacent card in that direction. A moon leaves everything still.
Place cards one at a time until the deck runs out or you are satisfied with the result. The ideal goal is to have only one card face up — but it's not mandatory.
The remaining face-up card reveals an intention in the included guide. The row depends on its position in the grid — top, middle, or bottom. Then follow the suggested CBT exercise.
Why it's different from others
Six things that make Finding Calm unique
Based on clinical psychology
Developed with Dr. Silvi Guerra — a psychologist trained at Johns Hopkins and Stanford — CBT therapeutic strategies are not decoration: they are the heart of the game.
Replayable every day, always different
Cards behave differently in each session. New cards unlock in replaythroughs. It doesn't end: it evolves with you.
Elegant and surprising sun/moon mechanic
A system simple enough to understand in thirty seconds, yet capable of creating unexpected configurations. The flipping of cards cannot be predicted — and that's the point.
Zero competition, zero pressure
There's no opponent to beat, no score to optimize, no wrong move. The only goal is to finish the session — and listen to what remains.
Premium art and materials
Box with gold foil, cards with gold foil, illustrations by independent artists. Rabble uses 100% eco-sustainable paper. To keep on your bedside table, not in the attic.
Solo or together — it works both ways
Primarily designed as a solitary experience, but playable up to 4. In a group, it becomes a shared ritual — a way to be together in silence and reflection.
How it ends
What you take away from the session
You neither win nor lose. You finish. And what remains depends on how far you've come — and the card waiting for you in the guide.
The ideal outcome
- Only one card remains face up in the grid
- You consult it in the guide — top, middle, or bottom row
- You receive an intention and a CBT exercise to take with you
Alternative outcomes
- More cards remain face up — that's okay too
- You can stop before running out of cards if you're satisfied
- Games with unexpected outcomes often reveal the most interesting intentions
Finding Calm doesn't demand perfect results. It only asks for fifteen minutes of presence — and in return offers something rare: a moment all your own.
Frequently Asked Questions
FAQ about Finding Calm
Is it really a board game or more of a meditation activity?
It's both — and that's precisely the point. It has a real mechanic (card placement with sun/moon interactions and a 3x3 grid), a concrete goal (ending with one card face up), and quality physical components. But the intent is to create a mental space of quietude, not a competitive challenge. For board game lovers, it's immediately accessible; for those unfamiliar with them, it's not intimidating.
Can it be played every day or does the "content" run out?
It's designed to be played every day — each game is different because the cards combine in new ways. Replaythroughs unlock new cards that evolve how the game behaves over time. It's not a consumable: it grows with you.
Do you need to believe in tarot or esotericism to enjoy it?
No. The oracle iconography is aesthetic, not doctrinal. The "intentions" revealed at the end are reflective phrases developed with a clinical psychologist, based on cognitive-behavioral therapy. You can enjoy the ritual without any esoteric beliefs.
How long does each session take?
About fifteen minutes — but you can stop sooner if you're satisfied with the result. There's no timer, no pressure. Many play it in the morning before work or in the evening as a winding-down ritual for the day.
Does it also work for two people or in a group?
Yes, it supports up to 4 players. In a group, it becomes a shared cooperative experience — you decide together where to place the cards, and in the end, the intention is collective. Many families and couples use it as a common morning ritual.
Is it available in Italian?
This is the English edition. The texts in the guide and intentions are in English — a basic understanding of the language is necessary to fully appreciate the proposed reflections. The actual game instructions are simple and visual.
Finding Calm is a cooperative and solo oracle board game for 1–4 players (ages 14+, duration ~15 min). Designed by George Li in collaboration with Dr. Silvi Guerra, clinical psychologist, published by Rabble. Main mechanic: card placement in a 3x3 grid with sun/moon symbol interactions. Each session reveals an intention with exercises based on cognitive-behavioral therapy (CBT). Components with gold foil, eco-sustainable paper, illustrations by independent artists. English edition. Available on FroGames.it.

Finding Calm
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