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Someone builds the perfect deck. Someone goes all in on the dragon. And in the end, the game is decided by a duel no one expected.
WHAT IT'S ABOUT
When Dragon Eclipse Becomes a Direct Combat Arena
Dragon Eclipse — Untamed Arena is the PvP expansion that takes the base game into the territory of pure competition. Designed by Kamil 'Sanex' Cieśla and Wojciech Zieliński for Awaken Realms, it doubles all Mystling action cards — meaning more deckbuilding options — and adds arenas dedicated to direct combat.
It introduces three competitive modes: Team Combat for 4 players, Brawl for 3 players, and Untamed PvP for 2 players. From paired skirmishes to all-against-all arenas, each format changes how you build your deck and choose whom to attack. Requires the Dragon Eclipse base box to play.
The Secret of Untamed Arena
It doesn't just add cards: it changes the game. From narrative cooperative to tactical duel, with the same creatures but opposing intentions.
The secret of Untamed Arena in one line
In a three-player Brawl, no alliance truly lasts. Every move helps someone and harms someone else — and usually, it's you.
From gameplay experience
Dragon Eclipse — Untamed Arena
What it brings to the table
Three modes, one winner
Doubled Action Cards
Each Mystling has double the action cards: more deckbuilding options, more combos, specialized decks for the arena instead of the campaign.
Team Combat · 4 players
Two against two. Coordinate attacks with your teammate to dismantle the opposing team — as long as the alliance holds.
Brawl · 3 players
All against all, no permanent alliances. Every move helps one and harms another: choose who to keep in play and who to eliminate.
Untamed PvP · 2 players
The pure duel. Deck against deck, arena against arena: the purest format of conflict, where you can't hide behind anyone.
In a few hours, you'll know whether to build alliances or betray them immediately. And next game, you'll do the opposite.
📦
Box Contents8 types of components · expansion, not standalone game
A five-act game
What happens at the table
Not the rules. The experience.
Choose your mode and arena
Teams of 4, Brawl of 3, or Untamed of 2: the mode dictates everything. Set up the map, everyone takes their Mystling and looks at the doubled action cards. The initial deckbuilding choices already reveal who will attack and who will defend. Nobody truly trusts anyone.
The first (fake) alliances
In Team Combat, you look at each other, nod, collaborate with your teammate. In a three-player Brawl, however, every move helps someone and harms someone else: there are no fixed allies, only temporary conveniences.
The first betrayal
Someone breaks the balance sooner than expected. Or simply doesn't help when they should. The arena changes: those who seemed to have the advantage are now under pressure. Decks start to flow, combos emerge.
The card that changes everything
A doubled action, a dragon summoned at the right moment, an attack that eliminates an unexpected opponent. That single move becomes the story of the game. Someone curses, someone laughs, someone is already planning revenge.
End of the arena
One wins. The others reconsider their wrong moves, their alliances betrayed too soon or too late. And prepare for an immediate rematch, because in Untamed Arena, no one stops at just one game.
How to play
The flow of each turn in the arena
A rhythm of deck construction, tactical positioning, and direct confrontations that leave no room to breathe.
You draw cards from your Mystling's deck. Doubled action cards give you more options: you must choose whether to invest in defense, attack, or development.
Move your Mystling in the arena. Position matters: some areas give advantages, others expose you. You must anticipate where opponents will move.
Decide whether to attack, help an ally, or remain neutral. In Teams, you combine forces with your teammate; in Brawl, every alliance is temporary and must be renegotiated each turn.
Clashes are resolved, damage is applied, discarded cards go into the pile. And you prepare for the next turn knowing that someone has changed their mind about you.
Why it's different from others
Six elements that make the difference
Doubled action cards for each Mystling
It's not just more volume. These are new deckbuilding combinations that didn't exist in the base game. Each Mystling has alternative strategies, and you can build specialized decks for the arena instead of the campaign.
Three PvP modes, from 2 to 4 players
Team Combat (4), Brawl (3), and Untamed PvP (2): these are not improvised variants. Each has its own rules for alliance, betrayal, and resource management. The base game becomes a different game.
Modular arenas that change tactics
A large arena map and new Arena cards with different terrains, obstacles, and advantageous zones. You never play the same game twice: the map dictates where to move, who to attack, when to take risks.
Tactical alliances without fixed rules
In Teams and Brawl, you collaborate as long as it's convenient, then you turn. The game doesn't tell you when to betray: you decide based on the situation. This is where the stories you tell later come from.
Compatible with the base game
You don't choose between campaign and arena. You use the same Mystlings and core mechanics, with expanded options. You can switch from one mode to another in the same gaming weekend.
A challenge for those who already know the game
If you think you've mastered Dragon Eclipse, the arena forces you to rethink every strategy. Human opponents don't follow predictable patterns: you have to adapt, bluff, anticipate.
How it ends
How to win and how to lose
In the arena, victory goes not to the one who builds the best deck, but to the one who knows when to betray and when to ally.
Victory
- Team Combat (4): You and your teammate eliminate the opposing team
- Brawl (3): You are the last Mystling standing in the arena
- Untamed PvP (2): You win the head-to-head deck duel
Elimination
- Your Mystling's health points are reduced to zero
- In Teams: Your teammate falls and you cannot hold out alone
- You fail a critical arena condition and are out of the fight
Dragon Eclipse — Untamed Arena is not for those looking for narrative campaigns. It's for those who want direct confrontations, unstable alliances, and games that end with someone immediately plotting revenge.
Frequently Asked Questions
FAQ about Dragon Eclipse — Untamed Arena
Can I play Untamed Arena without the base game?
No. Untamed Arena is an expansion that requires the base Dragon Eclipse game to function. It adds cards, arenas, and PvP modes, but you need the Mystlings, core mechanics, and components from the original game to play.
Does it also work for 2 players?
Yes. There's a dedicated two-player mode, Untamed PvP: a direct deck-versus-deck duel. The other two — Brawl for 3 players and Team Combat for 4 — add the dynamics of alliance and betrayal. In total, the expansion covers 2 to 4 players.
Can the new action cards also be used in the base game campaigns?
Yes. The doubled action cards are compatible with Dragon Eclipse modes. You can integrate them to expand deckbuilding options, or reserve them for PvP arenas.
How long does an arena game last?
In line with the base game, a game ranges from 60 to 120 minutes depending on the mode and number of players. The pace is more intense: less exploration, more direct clashes. In Teams with unstable alliances, expect unpredictable endings.
Is the edition for sale in Italian?
Yes, this edition of Dragon Eclipse — Untamed Arena is in Italian: cards, rulebook, and quick references. Distributed by Asmodee Italia.
Dragon Eclipse — Untamed Arena is the competitive expansion for 2-4 players that introduces PvP modes, modular arenas, and doubled action cards to the game by Kamil 'Sanex' Cieśla and Wojciech Zieliński for Awaken Realms. With three modes — Team Combat for 4 players, Brawl for 3, and Untamed PvP for 2 — tactical alliances, and expanded deckbuilding, it transforms Dragon Eclipse into a territory of high-tension direct clashes. Ages 12+, duration 60-120 minutes. Requires the base box. Italian edition by Asmodee. Available on FroGames.it

Dragon Eclipse - Untamable Arena
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