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Some people memorize the names of all the Mystlings. Some restart the campaign to try different decks. And no one ends the evening without talking about the last combo that turned the battle around.
WHAT IT'S ABOUT
A cooperative game where you train elemental creatures and build the perfect deck
Dragon Eclipse is created by Awaken Realms — the authors of Nemesis and Tainted Grail — designed by Kamil 'Sanex' Cieśla. It's a cooperative campaign game for 1-2 players, playable solo or with a partner, set in a colorful world transformed by a mysterious Eclipse.
You play as a Tamer: you encounter elemental creatures called Mystlings, tame them, train them, and build a unique deck of cards for each. You embark on a perilous quest to uncover the threat looming over your city — and the truth behind the foretold Eclipse.
On the table, you alternate between narrative exploration and tactical combat on a hex grid, where positioning, timing, and card combos decide the outcome. In addition to the co-op/solo campaign, the game supports a PvP arena mode and the challenging roguelite mode.
The secret of Dragon Eclipse
Collect and train creatures like in a monster RPG, but with the brain of a mature tactical deck-building game.
The secret of Dragon Eclipse in one line
The perfect combo on the hex grid — movement, attack, elemental ability — is the moment you talk about after the game.
From the gameplay experience
Dragon Eclipse
Dragon Eclipse is designed from the ground up for a 1-2 player experience: in solo play, you control your Mystlings, face calibrated scenarios, and build decks with full freedom. It's not an automa tacked on later — solo is one of the game's two main souls, as complete and satisfying as playing with a partner.
Your arsenal
What you bring to the field
Mystlings
Elemental creatures you tame, train, and nurture. Each has a unique deck, special abilities, and a personal quest. Water, fire, earth, air, shadow: the variety is enormous.
Customized Decks
Build the perfect deck for each Mystling: attack, defense, movement, combo abilities. Discover new cards by completing quests and defeating enemies.
Hex grid
Battles take place on a hex map. Position, distance, and line of sight matter. A strong card played from the wrong square is a wasted card.
Narrative Campaign
A scenario-based campaign with choices that color the path. Each scenario introduces new enemies, different objectives, and pieces of the Eclipse story.
In a few hours, you'll have a favorite Mystling and a combo you invented yourself. And you'll probably already be thinking about the next deck to try.
📦
Box contents17 types of components · 30 miniatures · 800+ cards
Video a scopo dimostrativo, per mostrare il gameplay.
A game in five moments
What happens at the table
Not the rules. The experience.
You meet the first Mystling
Read the scenario, choose which creature to train. Each has a distinct mechanical personality: some aggressive, others defensive, others based on elemental combos. You prepare the basic deck and place the miniature on the map.
The first battle
You draw your starting hand and move on the hex grid. Enemies appear, you play the first cards. Attack, movement, defense. You immediately understand that position and timing make all the difference: a card played too early is wasted.
Build your deck
You win the battle, complete part of the Mystling's quest, unlock new, more powerful cards. You decide what to add to the deck: more attack? More mobility? Combo cards that work together? Every choice changes your style.
The perfect combo
Later in the campaign, you have two or three trained Mystlings, well-honed decks. You play a sequence of cards that fit perfectly: movement + boosted attack + elemental ability. The table explodes. This is the moment you'll tell stories about later.
End of scenario
Boss defeated or objective completed. Read the narrative paragraph, discover a piece of the Eclipse mystery. Choose which Mystling to level up, which deck to optimize. Prepare for the next scenario. The campaign continues.
How to play
The flow of each round
Each round alternates player phases and enemy phases. Fast, tactical, with no downtime.
Draw up to your maximum hand size. Look at the map, enemies, positions. Decide which card to play first.
Main actions (movement, attack, special abilities) and reactions. Each card has a cost, effect, and conditions. Combos are activated by playing cards of the same element or type.
Enemies act according to their cards: they move, attack, activate abilities. Some react to your moves, others follow predictable patterns.
You check if you have won (enemies eliminated, objective completed) or lost (all Mystlings KO). Otherwise, you start again: new round, new draw.
Why it's different from others
Six mechanics that make a difference
Each Mystling is a different game
Each creature has its own deck and abilities: aggressive, defensive, based on elemental combos. Changing Mystling means completely changing your playstyle.
Tactical combos that feel good
Cards fit together: movement, boosted attack, elemental ability in sequence. When the chain starts, the tide of battle turns in a single turn.
Hex grid combat
Position, distance, and line of sight matter. A strong card played from the wrong square is a wasted card: the map is half the game.
Cooperative narrative campaign
You explore a world changed by the Eclipse, complete the Mystlings' personal quests, and make choices that color the journey. Alone or with a partner.
Pure roguelite mode
Run after run, you start over with new Mystlings and always different decks. Decisions that matter, mistakes that stick, enormous replayability.
Balanced PvP Arena
Cards and abilities calibrated for dueling, symmetrical maps, draft rules. For when you want to challenge each other instead of cooperating.
How it ends
How you win and how you lose
Each scenario has different objectives. But the victory and defeat conditions are always clear.
Victory
- Eliminate all enemies in the scenario
- Complete the narrative objective (reach a point on the map, protect an ally, withstand N turns)
- Defeat the final boss of the scenario
Defeat
- All your Mystlings on the field are KO (zero health points)
- Fail the narrative objective (ally dies, time runs out)
- In roguelite mode: lose the run and start over with a new Mystling
Dragon Eclipse is a cooperative game that rewards those who invest time in getting to know the Mystlings, building decks, and mastering tactical combat. It's not a disposable game: it's a campaign to experience, alone or with a partner.
Frequently Asked Questions
Dragon Eclipse FAQ
Is it suitable for those who have never played a deck-building game?
Yes, but with a caveat: the game doesn't treat you like a beginner. The basic rules are clear and the "Getting Started!" booklet guides you well, but mastering card synergies and tactical positions requires a few scenarios. If you've played Dominion or Aeon's End, you'll feel right at home. If it's your first deck-building game, be prepared for a gentle but present learning curve.
How long is the full campaign?
The main campaign unfolds over a series of connected narrative scenarios, each lasting about 60-120 minutes. It's an adventure for multiple evenings, not just one. And when you finish it, the roguelite mode and PvP arena add dozens of hours of replayability with always different Mystlings and decks.
Can I play the scenarios out of order, or is it a legacy campaign?
It's not legacy: you don't destroy cards, you don't stick stickers. The campaign has a recommended narrative progression, but you can replay scenarios, try different choices, and start over with new Mystlings. Some passages unlock content based on your choices, but nothing is irreversible.
Is the PvP arena balanced, or is it a secondary addition?
It is balanced on its own. Each Mystling has cards and abilities calibrated for dueling, symmetrical maps, and draft rules for building balanced decks. If you're looking for a competitive deck-building game, the arena works. But the heart of the game remains the cooperative/solo campaign.
Is it available in Italian?
Yes, this is the Italian edition distributed by Asmodee Italia. Rulebook, cards, and narrative scenarios are translated. Miniatures and components are language-independent.
Dragon Eclipse is a cooperative narrative campaign game for 1-2 players, ages 12+, lasting 60-120 minutes per scenario. Designed by Kamil 'Sanex' Cieśla and published by Awaken Realms (Italian edition by Asmodee), it puts you in the shoes of a Tamer in a colorful world changed by a mysterious Eclipse. You train elemental creatures called Mystlings, each with a unique deck of cards and abilities, and fight on a hex grid where position and tactical combos decide the outcome. In addition to the co-op/solo campaign, the game offers a PvP arena mode and a challenging roguelite mode: tactical deck-building, narrative exploration, and hex map combat in one box. Available on FroGames.it

Dragon Eclipse
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
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