

Tameri: Maat Expansion Pack
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Three modules. Infinite combinations. Each game a different Egypt, where the weather changes fortunes, characters overturn plans, and the Pharaoh dictates the law.
WHAT IT IS ABOUT
Three ways to reinvent the Nile Valley
Maat is the modular expansion for Tameri, the management game set in Ancient Egypt published by Placentia Games and brought to Italy by Post Scriptum. Three independent modules that freely combine with the base game, each with a precise objective: to add variety, asymmetry, and new strategic challenges.
The first module introduces 15 Weather Spheres in six new colors, each with a unique effect that alters the turn's dynamics. The second brings 7 Characters with asymmetric powers, transforming each game into a different challenge. The third adds 27 Pharaoh's Request cards, shared objectives that change all players' priorities. Three modules, infinite scenarios.
What they say abroad
Each module is an extra layer of depth. Tameri never ceases to surprise you.
— FroGames
Tameri: Maat Expansion Pack
Tameri has an official solo mode and Maat integrates perfectly. Asymmetric Characters and Pharaoh's Requests also work against the automa, while Weather Spheres add tactical variety. The experience is complete, only lacking the competitive tension of multiplayer.
What's in the box
49 components, three directions
Weather Spheres
15 new spheres in 6 unprecedented colors. Each color brings a different effect that changes the turn's rules: extra draws, constraints, immediate bonuses. The weather is no longer just scenery.
Characters
7 Character cards with asymmetric powers. One starts with different resources, another unlocks forbidden actions, another manipulates spheres. Different games from the start.
Pharaoh's Requests
27 shared objective cards. The Pharaoh asks for tributes, constructions, offerings. Those who satisfy the Request gain prestige, those who ignore it fall behind. Everyone's priorities change.
Total modularity
Each module is independent. You can play only with Weather Spheres, only with Characters, only with Requests, or combine two or three modules together. You decide the complexity.
Tameri was already deep. Maat makes it infinite.
A game in five acts
What changes with Maat
Not new rules. New games.
Asymmetric Setup
Choose your Characters. Each starts with different resources, different actions, different strategies. Even before the first turn, the table knows that this game will not be like the others. The Pharaoh's Request cards are revealed: three shared objectives that everyone sees from the start.
The first Weather event
The first new Weather sphere is drawn. Everyone reads the effect: it changes drawing, blocks a resource, gives sudden bonuses. Prepared strategies adapt. The one with the right Character smiles, the others calculate the damage.
The race for Requests
Mid-game. The Pharaoh's Request cards become the real objective. The first to complete them gains enormous prestige, the others miss the boat. Priorities change: you no longer build for yourself, you build for the Pharaoh. Tension rises.
Asymmetric power overturns
Someone activates their Character's power at the perfect moment. An action forbidden to all others becomes their winning move. The table stops, some protest, some laugh. Maat games are remembered for these moments.
End game: who read the Pharaoh
Final count. The points from the Pharaoh's Requests weigh as much as everything else. Those who ignored them lose, even if they built an empire. Those who balanced personal strategy and the Pharaoh's will win. End of game. Everyone wants to replay with another Character.
How to play
Modules within the turn
Maat does not change Tameri's structure. It adds layers on top.
Decide which modules to use. Distribute the Characters (if you use them), reveal the Pharaoh's Request cards (if you use them), shuffle the Weather spheres (if you use them). Tameri starts as always, but with an asymmetric setup.
Tameri's turn proceeds normally: actions, constructions, resources. When a new Weather sphere is drawn, its effect is immediately applied. Some last one turn, others the whole game. The weather changes plans in real time.
During the turn, each player can use their Character's unique power. Some activate only once, others every turn, others under specific conditions. Asymmetry changes everyone's priorities.
At the end of the turn or phase (depending on the card), it is checked if anyone has completed a Pharaoh's Request. Whoever satisfied it gains immediate prestige points and the card is discarded. New Request revealed.
Why it's different from other expansions
Six elements that change everything
Weather that matters
Weather spheres are not just environmental color. Each new color has a unique mechanical effect: draw extra cards, block resources, give bonus actions. Weather becomes a tactical variable that changes every game and requires constant adaptation.
True asymmetry
The 7 Characters are not aesthetic skins. Each has powers that break the basic rules: one can build where others cannot, one manipulates spheres, one starts with double resources. Different games from setup, different strategies from the first turn.
Shared objectives
The Pharaoh's Requests are visible to everyone. Open race, no secrets. You see what others want, you know what you need, and you have to choose whether to aim for the Request or ignore it and build your own strategy. The tension is transparent.
Total modularity
Three modules, seven possible configurations. You can play with only one, two, or all three together. You choose the complexity. Light game? Only Weather spheres. Heavy game? All three modules active. Maat adapts to the table.
Exponential replayability
Tameri already had high replayability. Maat multiplies it: 7 asymmetric Characters, 27 different Requests, 15 Weather spheres with unique effects. Even playing the same module, you will never see the same game twice. Each configuration is a new game.
Perfect integration
It's not an expansion that feels tacked on. Maat uses the same components, the same language, the same structure as Tameri. It integrates without adding new rules to learn. Open the box, shuffle, play. Zero friction.
How it ends
Victory and defeat with Maat
Maat does not change Tameri's victory conditions, but it changes the way you get there.
Victory
- Prestige points from completed Pharaoh's Requests (if you use the module)
- Points from Tameri's base strategy (constructions, resources, personal objectives)
- Perfect combination of Character power and shared objectives
Defeat
- Ignoring the Pharaoh's Requests: others gain enormous prestige, you fall behind
- Not adapting to Weather events: spheres change plans, those who don't adapt lose efficiency
- Underestimating asymmetric powers: each Character has a different curve, playing it badly means losing
Maat is the expansion that doesn't add content. It adds infinite depth. If you liked Tameri, this is the next mandatory stop.
Frequently Asked Questions
FAQ about Tameri: Maat Expansion Pack
Do you need the Tameri base game to play Maat?
Yes, it's mandatory. Maat is a modular expansion, not a standalone game. It requires the Tameri base game to be played. The three modules integrate with Tameri's mechanics, components, and board.
Can I use only one of the three modules, or do I have to use them all together?
You can use one, two, or all three modules together. They are completely independent. Do you only want the Weather spheres? Only use those. Do you want Characters and Requests but not the Weather? Free combination. Modularity is total, you decide the level of complexity.
Are the asymmetric Characters balanced, or is there a stronger Character?
The 7 Characters have different powers, not necessarily stronger ones. Some are better suited for aggressive strategies, others for long-term strategies, others for specific board configurations. There is no dominant Character, but each requires a different approach. Balance lies in variety, not equivalence.
How much does Maat increase the game duration?
It depends on how many modules you use. Only the Weather spheres add 5-10 minutes. Characters add 5 minutes to setup but not to turns. The Pharaoh's Requests add 10-15 minutes of extra decisions. With all three modules active, count 15-20 minutes more than a base Tameri game.
Is Maat available in English?
Yes, this edition from Post Scriptum is completely in Italian: Pharaoh's Request cards, Character cards, and translated rules. Localized components, no language barrier.
Tameri: Maat Expansion Pack is the modular expansion for 1-4 players that brings three new levels of depth to the base game. Published by Placentia Games and localized in Italian by Post Scriptum, Maat introduces 15 Weather spheres with unique effects, 7 asymmetric Characters, and 27 Pharaoh's Request cards. Each module is independent, combinable as desired, and transforms Tameri's replayability. Duration 60-120 minutes, recommended age 14+. Available on FroGames.it.

Tameri: Maat Expansion Pack
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