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You know something. They know something else. And between those who talk too much and those who listen too well, in the end, the one who calculated every silence wins.
WHAT IT IS ABOUT
The hunt for the legendary creature where every answer is a trap
Designed by Hal Duncan and Ruth Veevers, illustrated by Kwanchai Moriya, Cryptid was released in 2018 by Osprey Games and gained attention for a specific reason: it's a deduction game where information is asymmetrical and only shared when convenient. Each player is a cryptozoologist with a different clue about the location of the legendary creature. Together you have all the information to find it. But only one can claim the glory of discovery.
At the table, you gather clues from others by asking questions about specific areas of the board. The answers are always honest, but every question also reveals something about your clue. You must deduce where the creature is without saying too much, otherwise someone else will get there first. The board is modular, with hundreds of possible configurations thanks to the setup card deck. Every game is a new spatial puzzle where biomes, structures, and distances create hidden patterns.
What they say abroad
"One of the most elegant deduction games ever designed."
One of the most elegant deduction games ever designed.
— Shut Up & Sit Down
It's not a game where you guess. It's a game where you calculate how much you can say without losing.
— FroGames
Cryptid
The tools of the hunt
What you use to find the creature
Modular board
Six hexagonal sections that combine into hundreds of different configurations. Each setup creates a new territory with unique biomes, structures, and patterns to decipher.
Clue books
Five booklets with 48 clues each. Each player receives a secret clue: a spatial rule that excludes or indicates areas on the board. Only by combining all of them can the creature be found.
Cubes and discs
Cubes to mark excluded zones, discs to indicate possibilities. When you place a disc in response to a question, you are revealing part of your clue.
Setup cards
A deck with hundreds of possible combinations at two difficulty levels. Each card assigns clues to players and creates a solvable but never trivial puzzle.
Recommended sleeves 54 cards in 1 size ▼
If you play often, we recommend protecting the cards with transparent sleeves to make them last a long time.
| Size | Quantity |
|---|---|
| 63 × 88 mm | 54 |
| Total cards | 54 |
In a few turns, someone will have figured it out. But they won't say anything until the last second. It always happens with Cryptid.
A game in five moments
What happens at the table
Not the rules. The experience.
The setup is already a clue
Assemble the board, draw the setup card, secretly read your clue. Already here, someone looks at the map and thinks they've figured it all out. They're wrong, but they'll find out in three turns.
The first questions are timid
Everyone asks about areas far from their suspicion. No one wants to reveal too much. Black cubes accumulate on excluded areas. The board fills with information, but everyone interprets it differently.
Someone places one disc too many
Mid-game, questions become more precise. A player responds with a disc in an unexpected area. Everyone looks at that spot. Now they know something about their clue. And they know it.
The moment of premature declaration
Someone thinks they've found the only possible hexagon. They declare. They place their disc. The others must confirm or deny. If even one person denies, they've lost. Silence at the table. Then a black cube. Eliminated.
The one who waited long enough wins
After a few eliminations, two players remain. One asks one question too many. The other understands. Declares. Places the disc. Everyone confirms. The creature has been found. The game lasted 35 minutes, but the last turn felt eternal.
How to play
The flow of each turn
Every turn is a choice: search or declare. And every choice exposes you.
On your turn, you can ask about a hexagon or declare that you have found the creature. Most of the time you ask. But when you are sure, you declare.
You point to a hexagon and ask a player if the creature could be there according to their clue. They respond with a cube (no) or a disc (yes, possible). The answer is always honest.
If you prefer, you can ask all players instead of just one. Everyone places a cube or disc. You gather more information, but you also reveal more about your interest in that area.
If you think you have found the only hexagon compatible with all clues, you declare. You place your disc. Everyone must confirm or deny. If even one person denies, you are eliminated.
Why it's different from others
Six mechanics that make a difference
Asymmetric spatial deduction
You don't deduce who has the card. You deduce where on a map five different rules, which only you partially know, intersect. It's geometry applied to inverse bluffing.
Perfect but distributed information
There's no luck, no randomly drawn hidden cards. Everything is determined by the initial setup. But the information is broken into five pieces, and revealing them all means losing.
Honest misdirection
You cannot lie. Every answer is bound by your secret clue. But you can ask questions that seem important but aren't, and give true answers that others misinterpret. The deception lies in the choice of questions, not in the answers.
Permanent elimination
If you declare in the wrong place, you're out. There's no second chance. This makes every declaration a moment of pure tension, because you have to be 100% sure or risk everything.
Perfect scalability 3-5
The game works at any count because each additional player adds a clue to the puzzle. At 3, it's more deductive; at 5, it's more chaotic. But the logical structure always holds.
Hundreds of setups
The deck of setup cards generates always different configurations, with two difficulty levels. Some games are resolved in 20 minutes, others take 50. But every puzzle is logically solvable, never by chance.
How it ends
How to win and how to lose
The game ends when someone declares correctly or when everyone but one has been eliminated.
Victory
- You declare the correct position of the creature and all players confirm with a disc
- All other players have been eliminated due to incorrect declarations and you remain the only one in the game
- You are the only one who has deduced the exact intersection of all clues before the others
Elimination
- You declare a position and at least one player places a black cube (their clue excludes that point)
- You are immediately and permanently eliminated from the game
- You continue to answer others' questions with your clue, but you can no longer win
Cryptid is the game where thinking three moves ahead also means thinking about what others will think of your moves. And winning requires keeping quiet at the right moment.
Frequently Asked Questions
FAQ about Cryptid
Is it suitable for those who have never played deduction games?
Yes, the rules are very simple and can be explained in 10 minutes. The difficulty lies in spatial reasoning, not in the mechanics. The deck has basic and advanced setups: start from level one and the game will guide you.
How long does a game actually last?
It depends on how many questions you ask before declaring. Some games end in 25 minutes with early eliminations, others reach 50 with meticulous deduction. The average is 35-40 minutes.
Does it work well with 3 players?
Absolutely. With 3 players, the puzzle is tighter and more deductive, because you have fewer clues in play. With 5 players, it's more chaotic and information accumulates faster. Both work, they just have different rhythms.
Does the modular board really change every game?
Yes. The six sections rotate and combine into dozens of physical configurations, and the setup deck always assigns different clues. Between board configuration and setup card, you have hundreds of unique games without ever repeating the same puzzle.
Is it available in Italian?
Yes, this is the Italian edition by Studio Supernova. Rulebook, clue books, setup cards all in Italian. The components are language-independent (cubes, discs, board), but the texts are translated.
Cryptid is a spatial deduction game for 3-5 players, ages 10 and up, with games lasting 30 to 50 minutes. Designed by Hal Duncan and Ruth Veevers, published by Studio Supernova, it brings to the table a competitive puzzle where each player knows a different clue about the location of a legendary creature. The deduction is pure: no dice, no drawn cards, just logical reasoning and information management. The modular board and setup deck guarantee hundreds of unique configurations. Available on FroGames.it.

Cryptid
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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