

Dice Throne Hero Pack Necromancer
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Dice Throne · Hero Pack Necromancer
You reduced him to zero hit points. He gets back up with five, three skeletons, and a bone golem. Now he's angry.
What it's about
Why fight alone, when you can raise the dead?
The Dice Throne Hero Pack Necromancer comes from the Outcasts set, the horror line of Dice Throne, and is the most challenging character in the entire series: complexity 6 out of 6, the absolute maximum. Signed by Nate Chatellier, Manny Trembley, and Gavan Brown, it's a single hero pack for the Dice Throne system.
The core is the Corpse Dial: a reserve of corpses that goes up to 10 and which you spend to summon. Two corpses for a Skeletal Warrior, three for a Skeletal Mage, six for a Bone Golem. And at ten, you get Resurrect: when your hit points reach zero, instead of being eliminated, you return to the game with five. Multiple times per game, if you have the patience.
And then there's the Unearth card, the strangest mechanic in all of Dice Throne: every upkeep you must move it to cover one of your offensive abilities, which becomes unactivatable. In return, you collect corpses. You self-sabotage to fund the army — and this choice, turn after turn, is the real game of the Necromancer.
What they say abroad
"Created with simple premise, simple concept, and gorgeous execution."
Simple premise, simple concept, gorgeous execution.
— Sprites and Dice
"The game feels fresh each time you jump in."
The game feels fresh every time you jump in.
— Meeple Mountain
Dice Throne — Necromancer
Your Arsenal
What you bring to the Mad King's arena
The Tomb Dice
Five custom dice with bones, skulls, and hands rising from the earth. Up to three rolls per turn: keep what you need, reroll the rest.
The Hero Board
Shear, Reanimate, Corpse Explosion, Blight, Deadman's Party, Resist Death. And at the bottom, Necro-Dancer!, the Ultimate that cannot be prevented.
Three Types of Undead
Skeletal Warrior (2 corpses), Skeletal Mage (3), Bone Golem (6). These are true companions: they stay on the field and act even after your attack.
Corpse Dial and Unearth Card
The corpse dial goes up to 10. The Unearth card covers one of your abilities each turn — you disable it, but it funds your army.
"Bring out your dead!" Then someone notices that the count of enemies sitting at the table has changed.
A game in five moments
What happens at the table
Not the rules. The experience.
The Corpse Dial starts from zero
I open the board, set up the counter, place the Corpse Dial next to the dice. I don't have anyone fighting for me yet. But I have ten slots to fill and a graveyard to empty.
I disable an ability myself
The Unearth card must be moved: it covers one of my offensive abilities, which I can no longer use for this turn. In return, I collect corpses. My opponent watches me sabotage myself and doesn't understand if I'm winning or losing.
Two skeletons and a mage on the field
I spend. One Skeletal Warrior, then another, then a Skeletal Mage. Now I attack, and they attack too — after my offense, after their defense, when they least expect it. The table fills with bones.
He brings me to zero. And I rise again.
The big hit comes, the counter goes to zero, he raises his arms. Then I flip the Resurrect token: I'm back in the game with five health points. His expression, at that moment, is worth the entire pack.
Necro-Dancer!
Five skulls on the dice. The Ultimate cannot be prevented, the undead attack all together, and I close a game that I technically had already lost. Twenty-six minutes. No one wants to play against the necromancer anymore.
How to play
The flow of each turn
Dice Throne's four phases remain the same. But the Necromancer turns two of them into difficult decisions.
Each turn you must move the Unearth card to a different offensive ability on your board. That ability remains off while the card is there — but it earns you the corpses indicated in the upper right. It's your only economy.
Here you spend corpses: 2 for a Skeletal Warrior, 3 for a Skeletal Mage, 6 for a Bone Golem, 10 to get Resurrect. And you spend combat points on cards and upgrades like all other heroes.
You roll the five dice up to three times — but one of your abilities is covered by Unearth, so you have to work with what's left. Then the undead enter the scene: they act before or after the opponent's defense, as you decide.
Last cards, last upgrades, discard excess hand. And take a look at the dial: how many corpses are missing for the next golem? How many for the Resurrect that will save your game?
Why choose the Necromancer
Six reasons to bring him into the arena
Resurrect: it's not over when you're out
At ten corpses, you get the token that brings you back to life with 5 health points when you should be eliminated. You can do this multiple times in a game. No other hero in the series denies defeat like this.
Three undead, three roles
Cheap skeletal warriors, mages who strike from afar, bone golems worth six corpses that can be seen. They remain on the field and act at the moments you choose.
Unearth: sabotage yourself to grow
Each turn you disable one of your abilities to collect corpses. It's the most original decision in all of Dice Throne: which weapon are you willing to lose now to win later?
Decrep-ify: you disable their dice
Anyone who is decrepit can only reroll two dice after the first roll, and their attacks deal less damage. You don't hit them: you weaken them at the root.
Necro-Dancer!, the Ultimate
Resurrect, Decrep-ify and heavy damage in one go, plus the undead attacking together. Like all Ultimates, it cannot be prevented in any way.
Complexity 6: the highest in the series
There is no more challenging hero in Dice Throne. If you've played out Barbarian, Moon Elf, and Pyromancer and are looking for something to truly study, your search ends here.
How it ends
One way to win. One way to stay dead.
No scores, no final tally. You fight until someone runs out of health points — and with the necromancer, "running out of health points" doesn't necessarily mean "eliminated."
Victory
- Reduce opponent's health points to zero — or the last one standing
- In 2v2, the team that eliminates both enemy heroes wins
- With Resurrect, you can win a game that your opponent thought was already over
Defeat
- Your health points reach zero and you don't have Resurrect: you're out of the arena
- If you invest too much in the corpse economy, you risk not dealing damage for too long
- There's no consolation, but no waiting either: the rematch starts in two minutes
Add the Necromancer to your arena if you're looking for the deepest hero in the series — and the satisfaction of rising again when everyone thought you were finished. Remember: you need at least two Hero Packs to play.
Frequently asked questions
FAQ about Dice Throne Hero Pack Necromancer
Can I play with this Hero Pack by myself?
No, and it's best to say it right away. The Necromancer Hero Pack contains everything needed for a single hero: to play, you need at least a second Hero Pack (or a Dice Throne box you already own). It's not a base box: it's designed for those who already have the system, or for those building it one hero at a time.
How difficult is it really?
It's complexity 6 out of 6: the absolute maximum in Dice Throne, along with Treant and Artificer. You manage a corpse dial, three types of undead on the field, a card that disables an ability each turn, and a token that brings you back to life. It's not a hero to buy first: get it when you know the system and want something that forces you to think. If you're starting, begin with the Barbarian (complexity 1) or the Moon Elf (2).
Why should I cover one of my abilities each turn?
Because you have no choice — and because it's the only thing that gives you corpses. The Unearth card must be moved to a different offensive ability during each upkeep: that ability remains inactive, but you collect the indicated corpses. It's the most original mechanic in the game: each turn you decide which of your weapons you can afford to lose. The Ultimate, fortunately, can never be covered.
Is Resurrect too strong?
It costs ten corpses, which is your entire economy. It brings you back to 5 health points instead of being eliminated, and you can do it multiple times in a game — but every time you invest in Resurrect, those are skeletons and golems you haven't summoned. It's not a free pass: it's a gamble you pay for in advance.
Which set does it come from and is it compatible with other heroes?
It comes from Dice Throne Outcasts, the horror line with Pale Lady, Headless Horseman, and Raveness. It is compatible with all Dice Throne heroes: Season One, Season Two, and Marvel Dice Throne mix freely, in 1v1, 2v2, or free-for-all.
Is it available in Italian?
This is the English edition. Board, cards, and undead leaflet are in English — and the Necromancer is the hero with the most text in the entire series. Here, English is really needed: it's not a character you learn by looking at symbols.
Dice Throne Hero Pack Necromancer is a single hero pack for the Dice Throne dice-combat system (2–6 players, ages 10+, 30 min duration). Designed by Nate Chatellier, Manny Trembley, and Gavan Brown, published by Dice Throne Inc. Core mechanic: dice rolling and manipulation with card play and asymmetrical powers. The Necromancer comes from the Outcasts set, the horror line of the series, and is the hero with maximum complexity (6 out of 6): Corpse Dial up to 10 corpses, summoning of Skeletal Warrior, Skeletal Mage, and Bone Golem, Unearth card that rotationally covers board abilities, Decrep-ify status effect, Resurrect token that brings back to life at 5 health, and the Necro-Dancer! Ultimate. Compatible with all Dice Throne heroes, including Marvel Dice Throne. At least two Hero Packs are required to play. English edition. Available on FroGames.it.

Dice Throne Hero Pack Necromancer
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