
Echoes of Time: Promo Cards
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Two cards. A few words on the box. But that night, someone will draw them, and the game will take an unexpected turn.
WHAT IT'S ABOUT
Two cards that change your strategies
This promotional expansion for Echoes of Time includes two unique cards that add new strategic possibilities to the base game. The Amusing Pipe and the Elderly Sage come from Cranio Creations to expand the arsenal of options for more experienced players.
At the table, these cards introduce versatile mechanics: the Pipe allows you to remove a card to freely summon another of the same faction, generating victory points every time a card is removed. The Sage corresponds to all three flame icons and grants one victory point when activated. Small details that open new tactical paths.
What they say abroad
Promo expansions are those cards you keep aside for evenings when you want to surprise those who already know the game by heart.
— FroGames
Echoes of Time: Promo Cards
The two cards
What they bring to the table
Amusing Pipe
Red flame activation: remove a card to summon another of the same faction for free. Passive: each card removed gives you victory points. Generous and ruthless.
Elderly Sage
Corresponds to all three flame icons. When you activate it, you get a victory point. It's the wild card that solves situations where you're missing a specific flame.
Two cards. Few rules. But that combo you couldn't close, now you close it. And you win.
A game in five moments
What happens at the table
Not the rules. The experience.
The draw
Someone draws the Amusing Pipe in the first round. They look at it. They turn it over. Then they smile. That card is a point-scoring machine, but only if you build around it.
The temptation
The Elderly Sage is on the table. Three flames, all the flames. It's the perfect wild card, but it costs. Whoever takes it now gives up something else. Whoever waits risks someone else taking it.
The unexpected combo
Someone activates the Pipe, removes a sacrificial card, summons a champion of the same faction for free, and accumulates points from the removal. The table pauses for a moment: no one had thought of that sequence.
The final sprint
The promo cards have shifted the balance. Whoever built around the Pipe is at an advantage, but the Sage provides the tactical flexibility to recover. The last turns are played on a knife-edge.
The conclusion
End of game. The winner had one of the two promos in play. This is no coincidence. Those two cards made the difference between a good build and a winning one.
How to play
How to integrate the promos
Promo cards follow the basic rules of Echoes of Time: draw them, play them, activate them with flames. No new rules, just new options.
Shuffle the two promo cards with the base deck of Echoes of Time. No special preparation. They will come into play like all other cards.
Draw, play cards, activate flames according to the basic rules. If you draw a promo, evaluate if and when to play it based on your current strategy.
Amusing Pipe requires a red flame to activate and remove/summon. The Elderly Sage accepts any of the three flames to give you a victory point. Use their abilities at the right time.
The Pipe gives points every time you remove cards. The Sage gives them when you activate it. At the end of the game, these small accumulated advantages can make a difference.
Why it's different from the others
What these cards make possible
Removal/summon engine
The Amusing Pipe transforms card removal into a strategic resource: each sacrificed card becomes a victory point and a free summon. It's an engine that rewards those who build decks with high rotation.
Universal wild card
The Elderly Sage accepts all three flames. This means you never get stuck due to the lack of the right flame: it always covers it. It's pure flexibility in one card.
Passive victory points
Both cards generate victory points without requiring dedicated actions. The Pipe accumulates every time you remove, the Sage every activation. Small gains that add up over the course of the game.
Combo with the base game
Promos don't live alone: they integrate with existing factions and mechanics. The Pipe works best with factions that generate many cards to remove, the Sage with builds that activate frequently.
Multi-level strategy
They add a layer of planning: when to play the Pipe to maximize the chain of removals? When to hold the Sage for a crucial flame? Small decisions, big impact.
Easy to include
No additional rules, no special setup. You shuffle them into the deck and play. Perfect for those who want to enrich Echoes of Time without making game management cumbersome.
How it ends
When they make a difference
Promo cards don't change the victory conditions, but they influence how you get there.
Enhanced victory
- Accumulate more victory points thanks to the Pipe every time you strategically remove cards
- The Sage gives you extra points every activation, adding to your main objectives
- Combos with existing factions become more powerful and harder to counter
Missed opportunities
- You don't draw the promos and whoever has them exploits the tactical advantage
- You play the Pipe too early or too late, losing the optimal timing to maximize points
- You underestimate the Sage and find yourself stuck due to lack of the right flame in crucial turns
Two cards that seem like details. But at the table, those who played them well often win. And those who ignored them, remember the lesson for next time.
Frequently asked questions
FAQ on Echoes of Time: Promo Cards
Are they necessary to play Echoes of Time?
No, they are optional promotional cards. The base game is complete without them. These add variety and new combos for those who have already played Echoes of Time and want to expand the possible strategies.
Are they compatible with all versions of Echoes of Time?
Yes, they integrate with the base game without requiring specific expansions or versions. You shuffle them into the deck and use them according to the standard game rules.
How much do they change the game's balance?
They add options without revolutionizing it. The Pipe rewards high rotation strategies, the Sage provides flexibility. They are strong if used well, but they don't break the balance: it always depends on how you build your game engine.
Can I use them in competitive games or tournaments?
It depends on the tournament rules. As official Cranio Creations promos, many tournaments allow them. Check with the organizers first, but in most casual contexts, they are welcome.
Are the cards available in Italian?
This edition is in English. The two cards have English text: Amusing Pipe and Elderly Sage. The mechanics are simple to understand even for those with basic familiarity with English.
Echoes of Time: Promo Cards is a promotional expansion for the strategic card game Echoes of Time, published by Cranio Creations. It includes two unique cards: Amusing Pipe, which generates victory points every time you remove cards and allows you to summon cards of the same faction for free, and Elderly Sage, a universal wild card that matches all three flame icons and grants victory points when activated. For 2-4 players, ages 12+, duration 30-60 minutes. The promos integrate perfectly with the base game without adding complex rules, offering new tactical combos and greater replayability. Ideal for those who have already explored Echoes of Time and are looking to expand their strategies with versatile and powerful cards. Available on FroGames.it.

Echoes of Time: Promo Cards
Frequently Asked Questions
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