

Gundam Assemble Expansion Pack 09
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A legendary prototype, a mass-production unit, and an armed ball. On paper, it's an unlikely team. On the table, it's exactly how it went down.
What it's about
The Federation complete: the prototype, the mass-production unit, and the Ball
Gundam Assemble Expansion Pack 09 is dedicated to the original Mobile Suit Gundam and brings three Earth Federation units into play: the RX-78-2 Gundam, the RGM-79 GM, and the RB-79 Ball. Approximately 50 mm unpainted miniatures, each with its own unit card and dedicated tactic cards.
These are three units, which is the minimum 3 vs 3 team configuration: open the box and one side of the table is ready. Bandai also presents EX09 as the pack that arms the Federation with new equipment — in the official artwork, the RX-78-2 wields the Gundam Hammer, not the usual beam rifle.
The interesting thing about this box is that it's not a team of champions. There's the most famous machine in the franchise, there's its mass-production version with half the performance, and there's a sphere with two cannons. Gundam Assemble asks you to make these three things work together — which is precisely what happened in the 1979 series.
Three units in one box: a complete Federation team, ready to deploy against whatever your opponent assembles.
The secret of EX09 in one line
White, blue, red, and yellow. It's the most recognizable color scheme in robot history — and you'll have done it yourself on your table.
From the gaming experience
Gundam Assemble — EX09
Your arsenal
What enters your roster
Three very different machines, and an afternoon of work with a hobby knife.
RX-78-2 Gundam
White, blue, red, and yellow. The prototype that gave its name to everything: the most recognizable machine in the franchise, here also armed with the Gundam Hammer.
RGM-79 GM
The mass-produced Gundam: same architecture, reduced performance, mass-produced. Alone it almost always loses — in numbers, it's what won the war.
RB-79 Ball
A work sphere with two cannons on top. Fragile, slow, and much loved. In the series, it's the unit pilots didn't want — on the table, it's the one you gladly spend.
An afternoon of hobby
Miniatures are unpainted plastic, to be detached and assembled like a scaled-down Gunpla. Colors and glue are not included.
The Gundam holds the line, the GM covers the flank, the Ball shoots from afar and prays. Anyone who has seen the series already knows how it ends — and plays it anyway.
🎲
Components4 types · 16 total pieces
A five-act game
What happens on the table
Not the rules. The experience.
Deploy the Gundam. And then the Ball.
You put the RX-78-2 in the center, and rightly so. Then you take out the blue sphere with two cannons on top and place it at the back, where you hope no one looks at it. What you've just put on the table isn't a balanced team. It's a real team.
The Timeline decides who moves first
There's no fixed turn order. Tokens stay on the track, and the one furthest back activates. You move the GM forward to cover the flank, and its token slides forward — you've just given your opponent two activations. Is that what you wanted?
First exchange, and the card you didn't expect
You declare the target, gather the attack dice, roll them. Before you count the successes, your opponent flips a Tactic Card and changes the count. That's when you realize you don't win this game with dice: you win it by knowing what they still have in hand.
The Ball does something useful and no one believes it
You left it behind the whole game, and at some point it's the only unit with a line of sight to the right objective. It shoots. It hits. The table goes silent for two seconds. Then of course you lose it the next turn, but it happened.
The Gundam stands. The rest don't.
Victory points are counted, and you see what's left on the map. The prototype almost always holds up — the other two pay the price. You pick them up, check that nothing is chipped, and you're already deciding who to deploy in their place.
How to play
The flow of each activation
Gundam Assemble is a two-team skirmish: single activations alternate until the scenario ends. Here's what a unit does when it's its turn.
Each unit has a token on the Timeline track, positioned according to the initial value on its unit card. The unit in the lowest round acts — there is no fixed turn order.
The unit moves across the map utilizing terrain, cover, and distances. Where you stop matters as much as what you hit: position dictates the rolls of the next turn.
Declare the target and resolve the attack by rolling dice. Each unit's Tactic Cards come into play here: abilities, bonuses, and status effects that translate what that mobile suit can do into gameplay — including weapons.
There are objectives on the map: you control them if you have more allied units than enemy units around. Victory points come from there and from downed enemy units — not from the passing of time.
Why it's worth adding
Six things EX09 brings to your roster
A whole team, not a reinforcement
Gundam Assemble is played with a minimum of three units per side. EX09 contains three and they are all from the same faction: open the box and you have one side of the table ready, without pulling pieces from elsewhere.
RX-78-2 Gundam
The prototype that gave its name to forty-five years of series. White, blue, red, and yellow: if you have only one Gundam miniature at home, statistically it's this one.
RGM-79 GM
The mass-produced Gundam: same architecture, reduced performance, mass-produced. Alone, it beats nothing — and that's precisely why the Federation won the war.
RB-79 Ball
A work sphere with two cannons on top, the most expendable machine of the Universal Century. In a victory point skirmish, a unit you can afford to lose is worth more than it seems.
New equipment
Bandai presents EX09 as the pack that arms the Federation with new options: in the official artwork, the RX-78-2 wields the Gundam Hammer instead of the beam rifle.
Miniatures that become yours
About 50mm, unpainted plastic, Gunpla-style assembly. Bandai sells this as part of the product, not as a defect: your livery is unique at the table.
How it ends
Win by points, lose by structure
In most scenarios, you don't need to wipe out the opponent: you need to have more victory points than them when it ends. With an unbalanced team like this, knowing which unit you can afford to lose is half the battle.
Victory
- Earn victory points by downing enemy units
- Earn more by completing scenario objectives
- Control an objective by having more allied units than enemy units around it
- In most scenarios, the player with the most victory points at the end wins
Unit downed
- A unit reduced to zero structure points is removed from the map
- The opponent collects the victory points indicated on its unit card
- Its Timeline token advances two spaces
- It does not return to play: you play the rest with the remaining units
If you're looking for the pack to start with, EX09 is it: a complete team and the roster everyone recognizes. Bring it to your table at FroGames.
Frequently asked questions
FAQ on Gundam Assemble EX09
Can I play with just Expansion Pack 09?
No, and we prefer to tell you upfront. The three units are enough to form a team, but the box does not contain the rulebook, map, dice, and game tokens. You need a Gundam Assemble Starter Set or Deluxe Set to play.
Is the Ball really worth a third of the box?
If you're looking for three powerful machines, no: the RB-79 is the most fragile in the Universal Century and in the series it mainly served to add numbers. But Gundam Assemble is won by victory points, and a unit that the opponent gains little from downing is useful for contesting objectives and absorbing attacks. That said, if you wanted three front-line mobile suits, this isn't the right box.
Are the miniatures already assembled and painted?
No. They come on unpainted plastic sprues, to be detached and assembled like a reduced-scale Gunpla (about 50mm). Glue, paints, and tools are not included. For Bandai, this is part of the experience — if you're looking for ready-to-use miniatures, this is not the right product for you.
What units does EX09 contain?
Three Earth Federation units from the original Mobile Suit Gundam: the RX-78-2 Gundam, the RGM-79 GM, and the RB-79 Ball. Each has its own unit card and corresponding tactic cards; the box also includes a game token.
Can I play it against Zeon units?
Yes, and it's the most natural pairing. EX09 covers the Federation, while Zeon units from the same period — Zaku II and Char's Zaku II — can be found in Starter Set 01 and Scenario Pack 01. With those on the table, you have the One Year War from both sides.
Is it available in Italian?
No, this is the English edition: unit cards and tactic cards are in English. The game text is short and schematic, but keep it in mind if you play with someone who doesn't understand English.
Gundam Assemble Expansion Pack 09 [EX09] is the expansion for Gundam Assemble, the miniature battle game by Bandai Namco that brings 50mm Gunpla to the table. Dedicated to the original Mobile Suit Gundam, it adds three Earth Federation units — RX-78-2 Gundam, RGM-79 GM, and RB-79 Ball — with unit cards, tactic cards, a game token, and new equipment for the faction. Competitive game for 2 players, duration approx. 40 minutes, age 15+, map movement mechanics with dice roll attack resolution, Timeline track for activation order, and victory points from objectives and downed units. With three miniatures, it covers the minimum 3 vs 3 team configuration. Unpainted miniatures, to be assembled and customized. Requires a Gundam Assemble Starter Set or Deluxe Set to play. English edition. Available on FroGames.it.

Gundam Assemble Expansion Pack 09
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