
Dungeons & Dragons - Forgotten Realms - Heroes of Faerun - Player's Expansion
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D&D Player's Expansion 2024 Italian Edition
Heroes of Faerûn
"Not just any hero, but a hero of the Realms. With a god to pledge to, a faction to swear allegiance to, and magic that bears the name of Faerûn."
What it's about
The manual that finally links your character to the Forgotten Realms
Heroes of Faerûn is the Player's Expansion for the Forgotten Realms, in Italian edition. A 192-page hardcover volume designed for those on the dice-rolling side: character options, deities, factions, and magic that root your hero in the most beloved fantasy setting of all time.
Inside you'll find 8 new subclasses linked to the traditions of the Realms (from the elegant Bladesinger to the sinister Heir of the Three), 18 backgrounds, 34 feats, and 19 spells, plus the new Circle Magic, the ancient elven technique that boosts group casting, and the legendary magical fire, Spellfire.
But the heart of the book is elsewhere: 42 deities to pledge to (from Selûne to Lathander) with a Renown system that rewards devotion, and 8 classic and emerging factions, from the Harpers to the Lords' Alliance. Plus an overview of the ten great regions of Faerûn. It's not just a rulebook: it's a way to live in the Realms instead of just using them as a name on the cover.
A direct companion to Adventures in Faerûn (the DM's expansion), Heroes of Faerûn is the player's guide to the Realms that fans have been asking for since the debut of the fifth edition.
FroGames Editorial Note
What they say abroad
"A 192-page love letter to Realms-rooted characters."
A 192-page love letter to characters rooted in the Realms.
Geek to Geek Media
"There's a lot to love in these subclasses."
There's a lot to love in these subclasses.
EN World
"Isn't just another book for dungeon masters."
It's not just another book for Dungeon Masters.
Screen Rant
One book, four players
Who really needs this expansion
Heroes of Faerûn is a book for those who create and role-play characters. But "the player" isn't just one person: here's what four different profiles will find inside.
If you want new options
Eight new subclasses, 18 backgrounds, 34 feats, 19 spells, and Circle Magic. Fresh material to build a character that doesn't resemble everyone else at the table, perfectly compatible with the Player's Handbook 2024.
If you're coming from Baldur's Gate 3
You loved Faerûn in the video game and want to bring it to the tabletop. Here you'll find the factions, gods, and places you encountered on screen, transformed into concrete choices for your paper character. The bridge between PC and table.
If you love clerics and paladins
Forty-two deities with a Renown system that rewards devotion, and eight factions to swear allegiance to. If you enjoy role-playing faith, belonging, and service to a cause, this is the book that gives mechanical weight to your role.
If you want a character from the Realms
Every species in the Player's Handbook receives context and nuances related to Faerûn, with an overview of the ten regions. No longer a generic adventurer: a hero who comes from a specific place, with a history and culture behind them.
D&D Forgotten Realms: Heroes of Faerûn
What you'll find in the volume
Four pillars of Heroes of Faerûn
8 new subclasses
From the Bladesinger Wizard to the Heir of the Three, from the Bard of the College of the Moon to the Winterwalker Ranger. Eight subclasses linked to the tradition and places of the Forgotten Realms.
42 deities and Renown
From Selûne the Lady of the Moon to Lathander the Morninglord. Pledge your character to a god and gain Renown as a reward for your devotion.
8 factions to swear to
Harpers, Lords' Alliance, Zhentarim, and more. Choose a side, gain favor, and link your character to the intrigues and powers that move the Realms.
Circle Magic and Spellfire
Nineteen new spells, Circle Magic for group casting, and the legendary magical fire. Plus 34 feats and 18 backgrounds to complete your character.
Honesty first
What you WON'T find in this book
We'll tell you before you buy. Heroes of Faerûn is an expansion of options for the player, not an absolute starting point. Here's what it does not contain, so you know exactly what you're buying.
The basic rules of D&D
You need the Player's Handbook 2024 to create and play a character. This is a book of additional options; it does not contain basic classes, rules, or mechanics.
Adventures and material for the DM
No ready-made adventures, detailed regions, or monsters. That part is in the companion volume, Adventures in Faerûn, the Dungeon Master's expansion. This is 100% player-side.
All basic classes
It offers eight new subclasses, not new classes from scratch. It relies on the twelve classes from the Player's Handbook: you need to already have them to use these options.
All high-level subclasses
We'll tell you: international critics have found some subclasses weaker or more niche than others. The true value of the book is the playable lore, gods, and factions, rather than pure mechanical power.
Digital content or VTT included
Digital maps, virtual dice sets, and packages for D&D Beyond or Roll20 are purchased separately. This is the physical Italian hardcover edition.
An essential book to play
You can play D&D perfectly well without it. It's a book for those who want a character deeply connected to Faerûn: an enrichment, not a game requirement.
No surprises
To create your hero of the Realms, you only need this
✅ You need…
- This book for subclasses, gods, and factions
- Player's Handbook 2024 for the basic rules
- A character sheet and your dice
- A group and a Dungeon Master
❌ You do NOT need…
- To know the Forgotten Realms by heart
- The DM's expansion (Adventures in Faerûn)
- To have played Baldur's Gate 3
- Online accounts or digital support
Don't buy Heroes of Faerûn for the pure power of its subclasses: critics are divided on that front. Buy it if you want a character who truly belongs to Faerûn. First choose a god and a faction (for example, Selûne's Swords of the Lady), then build your subclass, feats, and backgrounds around that allegiance. This is how a book of options becomes the identity of your hero for the entire campaign.
"Every hero comes from somewhere. This book decides where you come from, and to whom you owe allegiance."
📚
Full contents of the volumeWhat you'll find in the 192 pages
✨
The eight featured subclassesThe most iconic options in the book
Bladesinger
The Bladesinger, blade and magic in a single elven dance. One of the most anticipated subclasses in the book, a symbol of the martial elegance of the Realms.
Scion of the Three
The Scion of the Three, an agent of malice tied to the dark schemes of Baldur's Gate. For those who want a character with a darker side.
College of the Moon
Bards trained by the druids of the Moonshae Isles, with powers linked to moonlight and teleportation during bardic inspiration.
Five more subclasses
From the Winter Walker Ranger to the return of the warrior Banneret, up to options for other classes: a total of eight Forgotten Realms-themed subclasses.
How a Hero is Born
From a Blank Sheet to a Legend of the Realms
What really happens between the moment you open Heroes of Faerûn and the evening your character becomes a figure remembered throughout the Realms.
The Choice of Faith
You browse through the 42 deities. Selûne calls to you from the moonlight, or perhaps Lathander wins out. Even before the rules, you decide who your character is devoted to.
The Faction to Swear Allegiance To
Harpers, Lords' Alliance, Zhentarim. Choose which side to be on in the Realms. From that choice arise allies, enemies, and a Renown system that grows with the game.
The Right Subclass
Bladesinger, Heir of the Three, College of the Moon. Choose the option that gives mechanical form to the identity you've built. Circle Magic and Spellfire do the rest.
The Character Comes to Life
Backgrounds, feats, regional equipment. Every detail smacks of Faerûn. At the table, you don't play a generic adventurer: you play someone who comes from there.
The Realms Know Your Name
Session after session, Renown grows, the god answers, the faction trusts. The character you had only imagined is now a legend of the Forgotten Realms.
How to build a hero of the Realms
Four steps, from idea to character sheet
Start with deity and faction
Choose one of the 42 deities and one of the 8 factions. This is the character's core identity: everything else is built around this allegiance.
Choose species and subclass
Use the context of the Realms for each Player's Handbook species and one of the 8 subclasses, active from level 3 and linked to Faerûn's lore.
Add background and feats
Eighteen backgrounds and 34 feats to refine the story and abilities. Every option is designed to root the character in the world, not just to empower them.
Play and earn Renown
At the table, devotion and belonging become a living mechanic: Renown grows, new spells and Circle Magic come into play.
Honest Comparison
Heroes of Faerûn compared to other options books
Three different ways to give new options to a player. Here's where this expansion stands compared to a classic generic options book and an old Realms guide.
| What it offers | Heroes of Faerûn | Tasha's Cauldron of Everything | Sword Coast Adventurer's Guide |
|---|---|---|---|
| Book type | Realms-themed options | Generic options | Setting guide |
| Rules edition | D&D 2024 (5.5e) | D&D 5e (2014) | D&D 5e (2014) |
| Setting | Wholly dedicated to Faerûn | None, neutral | Sword Coast only |
| Subclasses | 8 new themed ones | Many, generic | Few, dated |
| Gods and factions | 42 gods, 8 factions, Renown | Absent | Overview, no mechanics |
| Ideal profile | Those who want to live in the Realms | Those seeking pure variety | Those who read Sword Coast lore |
Why it's worth 49 euros
Six concrete reasons to put it on your shelf
8 Realms-themed subclasses
From Bladesinger to Heir of the Three, born from specific locations and traditions of Faerûn. Options that give your character an identity rooted in the world, not generic.
42 deities with Renown
Faith becomes a living mechanic. Devoting your character to a god and earning Renown gives concrete weight to a choice that usually remains only interpretative.
8 factions to belong to
Harpers, Zhentarim, Lords' Alliance, and others. An entire section dedicated to the organizations that make the Realms unique, with rewards tied to favor.
Circle Magic and Spellfire
An unprecedented subsystem for group casting and the return of the legendary magical fire, two mechanics that exist only thanks to the tradition of the Forgotten Realms.
Context for each species
Every species in the Player's Handbook receives nuances tied to Faerûn, plus an overview of the ten regions. The character ceases to be homeless.
Italian hardcover edition
192 full-color pages, hardcover, text entirely in Italian. The player's guide to the Realms that fans have been asking for since the debut of the fifth edition.
What you take home
A book that lives with your character
Your first character
Choose a god, faction, and subclass, and you immediately have a hero who belongs to Faerûn. From that moment on, every session adds Renown, alliances, and history to your character.
Subsequent characters
Eight subclasses, 42 gods, 8 factions: each new character can be born from a different combination. It's a book you'll return to for every new campaign.
Give your next character a home, a faith, and a faction. The legend begins with a choice.
The next step
What to put next to this book
Direct Questions
Answers before buying
Can I play with only this book?
Are the subclasses strong? Is it worth it just for those?
What is the difference from Adventures in Faerûn?
Do I need to have played Baldur's Gate 3?
What exactly does it contain?
Is it suitable for first-time players?
Dungeons & Dragons Forgotten Realms: Heroes of Faerûn is the Player's Expansion in Italian edition for D&D 2024, published by Wizards of the Coast. This 192-page hardcover volume collects 8 new Forgotten Realms-themed subclasses (from the Bladesinger Wizard to the Heir of the Three), 18 backgrounds, 34 feats, 19 spells, the Circle Magic system and Spellfire, 42 deities with a Renown system, 8 classic and emerging factions like the Harpers and the Lords' Alliance, and an overview of the ten regions of Faerûn. A companion to the Dungeon Master's volume Adventures in Faerûn, Heroes of Faerûn requires the Player's Handbook 2024 and is the player's guide to the Forgotten Realms that fans have been asking for since the debut of the fifth edition. Available on FroGames.it, the reference point for role-playing games, gamebooks, and Italian gaming publishing.

Dungeons & Dragons - Forgotten Realms - Heroes of Faerun - Player's Expansion
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