


Rebel Princess
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Snow White games. The first trick goes well, the second one too. On the third, you catch the frog prince: five marriage proposals in one go. Everyone laughs. You try to remember which princess you are and which power saves you.
WHAT IT IS ABOUT
A five-night ball where single princesses win
Rebel Princess is a game by Daniel Byrne, José Gerardo Guerrero, Kevin Peláez, and Tirso Virgós, published in 2023. Illustrations by Alfredo Cáceres reimagine Snow White, The Little Mermaid, Cinderella, and other fairytale princesses as girls who decided to throw a five-day party — with no Prince Charmings invited. Of course, the princes infiltrate anyway, with a barrage of marriage proposals.
Each player is a princess with a unique power, and must avoid taking cards with princes during five rounds of trick-taking. Each round has a different event rule that changes the game: whoever takes fewer proposals wins. The frog prince alone is worth five proposals. Powers are used once per round, and choosing when to activate them makes all the difference.
What they say abroad
"A twist on trick-taking that celebrates independence and clever play."
A twist on trick-taking that celebrates independence and clever play.
— Giochi Uniti
A light game but never predictable: asymmetric powers and events change the game every round. You have fun, you laugh, and in the end, someone always has a story about how the frog ended up in the wrong trick.
— FroGames
Rebel Princess
What you find in the box
Princesses, princes and the cursed frog
Princess Cards
Each player chooses one: Snow White, Cinderella, The Little Mermaid, and others. Each has a unique power that activates once per round — and can save you or ruin someone else.
Game deck (4 suits)
Numbered cards in four colors. You must follow the suit played; whoever plays the highest number takes the trick. Simple, except when there's a prince in it.
Prince Charmings
Each prince is worth one marriage proposal. You want to avoid them. When you take a trick with princes, you accumulate proposals — and whoever has the most at the end of the game loses.
Frog Prince
The most feared card in the game: worth five proposals. When it appears in a trick, whoever takes it accumulates a disaster. Everyone prays it ends up with someone else.
Recommended Sleeves 257 cards in 2 sizes ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 63.5 × 88 mm | 178 |
| 57 × 87 mm | 79 |
| Total cards | 257 |
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Five rounds identical in structure, but different in the event that governs them.
An Event card is revealed, changing the rules for that round: it can change who wins, the value of cards, or what happens to those who take certain tricks. Read it aloud.
Each player receives a hand of cards. Classic trick-taking is played: the first player leads with a suit, others must follow suit if they can. The player who plays the highest number of the leading suit takes the trick.
During the round, you can activate your princess's power only once, at any time you choose. Some powers save you from a dangerous trick, others pass it to someone else, and still others change the rules of the current trick.
At the end of the round, those who took cards with princes accumulate marriage proposals. A normal prince is worth 1, the frog prince is worth 5. Score the points and prepare for the next round. After five rounds, the player with the fewest total proposals wins.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Choose your princess and discover the first event
Each player takes a Princess card and reads their power: some allow passing cards, others changing the trick, and still others to protect themselves from princes. The first Event card is flipped: perhaps "whoever takes the fewest tricks gains points" or "the last to take a trick wins." You're already laughing.
The first trick and the temptation to use the power immediately
Deal the cards, someone leads with a suit. Everyone still has their power to spend, and everyone wonders: "Do I use it now or wait?" The first trick passes without princes. Sighs of relief. But someone has already seen a marriage card in their hand.
The first prince (or frog prince) appears
Third or fourth trick: someone plays a prince. Whoever takes that trick accumulates a proposal. If it's the frog prince, the table erupts. Powers start to come out: someone passes the card to an opponent, someone changes the suit of the trick, someone else saves themselves at the last moment.
End of the first round, the second event is revealed
Count the accumulated proposals: whoever took the most princes is already behind. The event for the second round is revealed, and everything might change: "whoever takes the last trick loses 3 points" or "red suits reverse value." Redeal the cards. Someone has already figured out how to use their power.
Last round: whoever has the fewest proposals wins
After five rounds of different events, all accumulated proposals are counted. Whoever has the fewest wins. Someone remained single all game, someone else took the frog prince twice and is out of the running. Recount the most absurd tricks. Play again immediately.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things you need to know
A bad hand can sink you
If you only draw high cards or only one suit, you risk taking tricks you didn't want. Powers help, but they won't reverse a disastrous hand. With 3 players, the problem is less evident; with 6, luck plays a bigger role.
All powers must be learned
Each princess has a different ability, and knowing what others can do is fundamental to playing well. In the first few games, some forget to use their power or waste it too early. After two or three games, everything flows more smoothly.
Events speed up or slow down
Some events are immediate to understand, others require a minute to read and assimilate. With new players, the first two rounds might seem slow, then the rhythm stabilizes. It's not a 15-minute filler; count on 30-40 actual minutes.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win
After five rounds, all accumulated proposals are counted. The player with the fewest wins.
Victory
- Accumulate the fewest marriage proposals in the five rounds
- Use the princess's powers at the right time to avoid tricks with princes
- Use events to your advantage: some allow you to win tricks without actually taking them
Defeat
- Take too many tricks with princes (especially the frog prince)
- Waste the princess's power too early or too late
- Don't adapt your play to the round's event and accumulate useless proposals
Rebel Princess is a trick-taking game that doesn't reward those who dominate, but those who stay out of trouble. And the frog prince makes everything unpredictable until the last trick.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Rebel Princess
Does it work well with 3 players or do you need a full table?
It works with 3, but with 4-5 players the game truly shines: more cards in play, more chaos, more chances to pass the frog prince to someone else. With 6 it's fun but a bit longer. The sweet spot is 4-5.
Do I need to know trick-taking to play?
No. The basic rules are simple: follow suit, the highest number wins. Powers and events add twists, but no experience with Hearts or Briscola is needed. You can explain it in 10 minutes even to someone who has never seen a trick-taking game.
Do events make the game too random?
Events change the priorities of each round, but they don't negate choices. You must adapt your strategy: one round rewards those who take few tricks, the next those who avoid certain suits. Those who adapt win, those who always play the same way lose.
What mechanics does Rebel Princess use?
Classic trick-taking with asymmetric powers (variable player powers) and events that modify the rules each round. Avoidance mechanic: you win by taking fewer negative cards, not more tricks.
Is it available in Italian?
Yes, this is the Italian edition from Giochi Uniti. Cards, rulebook, and components are entirely in Italian.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Rebel Princess is a trick-taking party game for 3-6 players, with games lasting 30-40 minutes and accessible rules for ages 8 and up. Designed by Daniel Byrne, José Gerardo Guerrero, Kevin Peláez, and Tirso Virgós, the game flips traditional trick-taking logic: you don't win by taking more tricks, but by avoiding cards with princes (especially the frog prince, which is worth 5 marriage proposals). Each round introduces an event that changes the rules, and each princess has a unique power to use once per round. Italian edition by Giochi Uniti, with illustrations by Alfredo Cáceres. Available on FroGames.it.

Rebel Princess
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
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