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Three rabbits, two foxes, some mushrooms, and a garden to jump across. Sounds like a fairytale — until you realize they can only move by jumping.
What it's about
Jump the rabbits to safety in their holes
Jump In' is a solitaire puzzle game by Raf Peeters for SmartGames, here in its Italian edition. The rabbits need to reach safety in the garden holes, but there's a problem: they don't walk, they jump. And to jump, they need something to leap over — another rabbit, a mushroom, or even a fox.
It's a sequential movement puzzle. Each rabbit jumps in a straight line, horizontally or vertically, leaping over one or more obstacles and landing in the first free space: they can never move to an adjacent empty space. Foxes, on the other hand, slide back and forth along their axis and can be jumped over. Mushrooms remain fixed.
Sixty challenges of increasing difficulty, from 7 years old up to expert, where the solution requires dozens of moves. In Jump In' there's no luck, no dice: just logic, planning, and spatial intuition. The portable case with a lid makes it perfect to take anywhere.
The twist is this: a rabbit cannot move unless it has something to jump over. To make one jump, sometimes you first have to move another — or move a fox to the right spot.
The secret of Jump In' in a nutshell
A classic SmartGames that grows with the player: children love it, adults get stuck on the higher challenges. Sweet theme, serious puzzle.
From gameplay experience
Jump In'
In the garden
What you move in each challenge
3 Rabbits
The protagonists to get into the holes. They only move by jumping: without something to leap over, they stay still.
2 Foxes
They slide back and forth along their axis. They can be jumped over, and by moving them, you create the bridges the rabbits need.
3 Mushrooms
Fixed obstacles. They don't move, but they are often the perfect support for starting the right jump.
The Holes
The holes where the rabbits must end up. The challenge is only solved when each one is safe in its hole.
A rainy afternoon, ten minutes, and the last rabbit lands in its hole with a perfect jump. It always happens with Jump In'.
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Components5 elements · 8 game pieces
A challenge in five moments
What happens when you play
Not the rules. The experience.
Choose the next challenge
Open the booklet and choose a number between 1 and 60. The first levels to warm up, the higher ones if you want to sweat: expert challenges require dozens of moves.
Set up the garden
Position rabbits, mushrooms, and foxes exactly as shown on the card. The holes await you empty. Now there's only one path of jumps that leads everyone to safety — and you have to find it.
The first jump (and the first block)
Make a rabbit jump over a mushroom and land perfectly. But the second one has nothing to jump over. You realize you first need to move a fox to create the right bridge for it.
The "aha!" moment
You move the fox, and suddenly a chain of jumps opens up that you hadn't seen. One rabbit hops over the other, then the mushroom, and glides straight into the hole. Everything falls into place.
All in the holes
The last rabbit lands safely: challenge solved. A moment of satisfaction — and your eye is already on the next number. "Just one more, then I'll stop."
How to play
Four steps for each challenge
You learn in a minute and play for hours. No rules to remember: just logic, planning, and a touch of patience.
Among the 60 available, from beginner to expert level. Each is a puzzle with only one correct solution.
Position rabbits, mushrooms, and foxes on the board as shown on the challenge card.
Rabbits jump in a straight line, hopping over one or more obstacles until the first free space. Foxes slide back and forth.
The challenge is solved when every rabbit is safely in its hole. The final position of the foxes does not matter.
Why it works so well
Six things that make it special
You only move by jumping
The twist that makes it unique: a rabbit cannot take a step, it must jump over something. A simple rule that turns every move into a small puzzle.
The sliding foxes
They slide back and forth and can be jumped over: moving them at the right time creates the bridges that the rabbits lack. They are the heart of the most ingenious challenges.
60 progressive challenges
It starts easy and reaches solutions with dozens of moves. A curve that accompanies both those starting at 7 years old and adults looking for a real head-scratcher.
Logic and spatial intuition
Concentration, planning, and problem-solving: each challenge trains you to read the board and imagine the sequence of jumps before moving.
Italian edition
Rules and challenge booklet in Italian. Everything clear from the start, no language barrier for children and families.
Signed by Raf Peeters, travel-friendly
A classic SmartGames designed by the famous author, in a portable case with a lid. All pieces stay in place: ideal for travel.
How to solve it
A clear goal, only one solution
Each challenge has a single correct sequence. The beauty — and the difficulty — is finding the order of jumps and slides that brings all the rabbits to safety.
Challenge overcome
- Every rabbit jumps into a hole
- All rabbits are safe in the brown holes
- The final position of the foxes does not matter: challenge solved
When you get stuck
- A rabbit has nothing left to jump over and stays still
- The remaining jumps don't lead anyone to the right hole
- No problem: rethink the sequence and start over
Jump In' is one of those puzzles that you open "for five minutes" and close half an hour later, with all the rabbits safe and the desire to try another one immediately. Quick to learn, hard to put down.
Frequently asked questions
FAQ about Jump In'
Is a game with rabbits too childish for an adult?
No. The cute theme is deceiving: underneath is a serious sequential logic puzzle. The first levels are for younger children, but the expert challenges require dozens of moves and challenge anyone. It's a classic loved precisely because it works at any age, each at their own level.
Only 60 challenges: won't it end too soon?
The higher challenges are tough and you'll hardly solve them all on the first try — some require dozens of jumps in the exact order. Many replay them after some time, when the solution is no longer fresh in memory. It's more of a companion to pull out often, while traveling or during downtime.
How difficult are the challenges?
They range from beginner level, almost immediate, to expert with dozens of moves. The curve is gradual: you grow with the game and each level prepares for the next. Suitable for both children and adults looking for a real puzzle.
Is it in Italian?
Yes, this is the Italian edition: rules and challenge booklet are in Italian. That said, during the game you don't need to read anything — the challenges are visual patterns to reproduce on the board.
Is it suitable for travel and as a gift for children?
It's one of its best features. The case is compact, has a lid, and keeps all pieces in place, so you can play it in the car, on the train, or in a waiting room. A friendly theme and immediate rules also make it a great gift for ages 7 and up.
How many players can play?
It's a game for a single player: everyone solves their challenges at their own pace. Nothing prevents, however, thinking together about the most difficult ones — often at home or in class they are tackled in groups.
Jump In' is a solo puzzle board game for 1 player (age 7+), designed by Raf Peeters and published by SmartGames, here in Italian edition. Main mechanic: sequential movement puzzle with jumps. The player makes rabbits jump horizontally or vertically over obstacles — other rabbits, mushrooms, or foxes — until all of them are in the garden's holes; foxes slide back and forth and can be jumped over, mushrooms remain fixed. Includes 60 challenges of increasing difficulty, from beginner to expert level (with solutions of dozens of moves). Trains concentration, logic, planning, problem-solving, and spatial intuition. No luck, no dice: just reasoning, with only one solution per challenge. Portable case with lid, ideal as a travel game. Available on FroGames.it.
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