
Profiler Pocket - Who Killed Lord Ravary II?
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One is convinced they've found the culprit, the other swears the motive doesn't hold up. Everyone falls silent when someone passes that photo around. In the end, the solution has always been there, but it took that conversation.
WHAT IT'S ABOUT
A criminal case solved without reading the rulebook
Who killed Lord Ravary II? is the new title in Platonia Games' Dossiers Criminels Pocket line, published in Italy by MS Edizioni. A detective game that eliminates the gap between opening the box and starting the investigation: no manual to study, no setup phase. Open, read the case, distribute the evidence. The rest is pure deduction.
Lord Ravary II dies shortly before the most important horse race of the season. Who benefits? What relationships did the other owners hide? The answers are scattered across over 40 elements to combine: surveillance footage, maps, testimonies, photos, letters. The game is about assembling the overall picture, discarding false leads, and connecting the important details. Alone or in a group, up to 6 players.
What they say abroad
A pocket investigation that promises to bring the experience of a real cold case to the table, without game-related superstructures. All investigative material, zero interruptions.
— FroGames
Who killed Lord Ravary II?
The game officially supports single-player: same materials, same investigation. The comparison with other points of view is obviously missing — which often triggers collective insights — but it remains a complete and satisfying investigative experience.
What's in front of you
The investigative material
Surveillance footage
Printed frames, times, locations. Reconstruct who was where, and when. Details in the background are as important as those in the foreground.
Maps and floor plans
Traces of movements, distances, access points. Some leads are only closed by cross-referencing maps with testimony times.
Written testimonies
Official statements, reports, conflicting versions. Someone lies for interest, someone for fear, someone because they remember incorrectly.
Photos and letters
Images that capture key moments, private correspondences that reveal hidden relationships. Often the decisive detail is in a secondary photo.
In an hour, you'll have a theory. In two, the solution. Or at least you'll think you do.
A game in five moments
What happens at the table
Not the rules. The experience.
The case brief
Someone reads the news report aloud: Lord Ravary II found dead, horse race imminent, no official suspects. The first pieces of evidence are distributed. The first person to notice a strange detail points it out, and hypotheses begin to form. Zero rules read, you start right away.
The chaotic phase
Everyone reads different cards, some look for correspondences between maps and times, some isolate contradictory testimonies. The table fills with piles of evidence sorted by hypothesis. 3-4 parallel leads emerge, all plausible.
The first connection
Someone places a photo next to a map and says: "Look here, this time doesn't add up." The first elimination occurs: a lead that seemed solid collapses. You start to discard irrelevant material and focus on a few key elements.
The detail that changes everything
It's often a secondary element: a name on a letter, a vehicle in the background, a time off by 10 minutes. The conversation stalls, everyone looks at the cards again with fresh eyes. Certainties crumble, the case reopens.
The final solution
The evidence aligns, the motive fits, the culprit emerges. The official solution is checked. Sometimes it's reached by linear deduction, sometimes by collective intuition. Someone rereads everything from the beginning for confirmation. End of investigation.
How to play
The investigation flow
There are no turns or phases. The game is a continuous conversation around the evidence.
The case is read and the evidence is distributed. No setup, no preparation. The cards are the game.
Everyone examines the evidence in front of them: testimonies, photos, maps. They look for details, inconsistencies, connections.
Discoveries are shared, information is cross-referenced, hypotheses are built and dismantled. Discussion is the engine of the game.
When the group converges on the culprit, motive, and dynamics, the official answer is checked. End of investigation.
Why it's different from others
Six elements that make a difference
Zero rules
There's no manual to study. The brief explains the news event, the rest is pure investigative deduction. Open, read, start. This is the most radical concept of the Dossiers Criminels line: eliminating every barrier between the box and the game.
Over 40 physical pieces of evidence
Cards, photos, testimonies, maps, surveillance video frames. Each element is a piece of the puzzle. The solution emerges from the physical assembly of the material, not from abstract mechanics. You build a real crime board on the table.
Self-contained case
A complete investigation in 45 minutes. No campaign, no prologue, no episodes to unlock. Everything in a pocket-sized box. Perfect for a themed evening or to fill an afternoon with a case to solve.
1 to 6 investigators
It works great solo as a pure deductive puzzle, but scales naturally up to 6 players. More brains at the table mean more perspectives, more connections, more discussion. No need to adapt the rules, only the dynamic changes.
Pure logic, not luck
No dice, no random draws. All the information to solve the case is on the table from the beginning. The winner is the one who observes best, connects the right details, discards false leads. An investigative game that rewards attention and reasoning, not lucky intuition.
Unpublished equestrian setting
Lord Ravary II dies on the eve of the most important race of the year. The world of horse racing, with rival owners, high stakes, interwoven interests. A thematic context that deviates from classic urban cases and brings power dynamics and money into a less explored environment.
How it ends
How to win and how to lose
The goal is to identify the culprit, reconstruct the dynamics, and pinpoint the motive.
Case solved
- The group correctly identifies who killed Lord Ravary II
- The dynamics of the crime are precisely reconstructed
- The motive is identified and supported by evidence
Wrong leads
- The wrong suspect is accused, ignoring key evidence
- A coherent theory is built but based on incorrect interpretations
- Decisive details scattered among testimonies or photos are overlooked
An investigative game that eliminates the gap between the box and the table. Nothing to study, everything to discover.
Frequently asked questions
FAQ about Who Killed Lord Ravary II?
Is it really true that there's no rulebook to read?
It's true. The case brief is all you need: news report, context, questions to solve. The rest is pure deduction. Distribute the evidence, read, discuss, solve. This is the strong point of the Dossiers Criminels Pocket line: completely eliminating the rule learning phase.
Once solved, can I play it again?
No. Once the solution is discovered, the investigation is over. It's a self-contained case, like a paper escape room. However, you can pass it on to another group who doesn't know the answer, or try other titles from the same line with completely different cases.
How does it work solo?
Identical to multiplayer: you have all the evidence in front of you, you analyze it, cross-reference it, build hypotheses. The group discussion is missing — which often triggers collective insights — but it remains a complete deductive puzzle. Many prefer solo precisely to concentrate without distractions.
Do you need to know about the world of horse racing?
Zero. The equestrian setting is only the narrative context. All relevant information to solve the case is within the evidence. No specific knowledge is needed, just logic and attention to detail. The game tells you what you need to know through the investigative material.
Is this edition available in English?
Yes, this is the English edition published by MS Edizioni. All evidence, testimonies, cards, and the case brief are fully translated and localized. No need for translations or reference tables.
Who Killed Lord Ravary II? is an investigative game for 1-6 players aged 14 and up, lasting 45 minutes, published by MS Edizioni. It is part of the Dossiers Criminels Pocket line, characterized by the complete absence of a rulebook: you open the box, read the case brief, and immediately begin investigating. The game offers over 40 physical pieces of evidence to analyze, combine, and discard — surveillance footage, maps, testimonies, photos, letters — to reconstruct who killed Lord Ravary II on the eve of the season's most important horse race. Pure cooperative deductive mechanic, without dice or luck: the winner is the one who observes best and connects the right details. It also works great solo. Available on FroGames.it.

Profiler Pocket - Who Killed Lord Ravary II?
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