
Profiler Pocket - Who Killed Jasper Van Der Meer?
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Someone poisoned the mayor. The cards are spread on the table, you have 45 minutes. And by the end of the evening, no one talks about who had the right intuition.
WHAT IT'S ABOUT
A political murder to solve without a manual
The mayor of Amsterdam collapses during his re-election speech. Influence peddling, corruption, informants: Who Killed Jasper Van Der Meer? is a pocket-sized investigative game from the Dossiers Criminels series, designed by Jules Burghardt, Maxime Perrin, and Morgan Rauscent. Open the box and start: no rulebook to read.
You have 40+ cards to observe, cross-reference, and connect. Testimonies, alibis, evidence, motives. Build your mental board, discuss with others, find the thread that ties everything together. The game doesn't tell you how to play: it only asks you to solve the case.
What they say abroad
A pocket format that doesn't detract from the complete investigative experience.
— FroGames
Pure deduction without the interface of rules: open and investigate.
— FroGames
Who Killed Jasper Van Der Meer?
The game is also designed for solo play. The experience is complete: you reason through each card, build connections, and notice your mistakes. Only verbal confrontation is missing, but the deduction works very well solo.
The case cards
What you find in the envelope
Testimonies
Statements from witnesses, officials, journalists. Someone is lying, someone is omitting. You have to figure out who.
Documents
Contracts, confidential emails, registers. Here are the motives, connections, and dates that don't add up.
Material evidence
Objects, traces, analyses. Each card can be linked to others: the pattern is built piece by piece.
Final questions
At the end, you are asked precise questions. If you have reconstructed the case, you will answer all of them. Otherwise, you will understand where you went wrong.
In an hour, you will close the case or realize you accused the wrong person. No one forgets that feeling.
A game in five moments
What happens at the table
Not the rules. The experience.
Open the envelope and spread out the cards
There are no rules. There's just an opening sentence that tells you what happened: the mayor is dead. Start reading the cards, aloud or silently. Everyone notices something different.
The first connections
Someone says: "Wait, this email is from the 14th, but it says here he was out of town." You start to overlap the cards, create groups, look for contradictions. The board takes shape.
The doubt
Everything seemed clear, then someone finds a card that dismantles the entire theory. You start over. Card groups are reorganized. New suspicions emerge.
The discussion
You have three different theories. Some are convinced, some are skeptical. Every detail is discussed: times, motives, opportunities. Here you win or lose the case.
The solution
Take the cards with the final questions. Answer them. Verify. Find out if you've solved the case or if you've missed a crucial detail. The feeling is always strong.
How to play
The investigation flow
There are no turns. There are no rules. There's only one method: observe, connect, discuss, solve.
Open the envelope, deal the cards or read them together. Each is a piece of the puzzle: testimonies, documents, evidence.
Overlap, group, create a timeline. Who had a motive? Who had the opportunity? Who is lying? Discuss with others.
When you think you've figured it out, take the cards with the final questions. Answer: who, how, why.
Check your answers. If you've solved everything correctly, you've closed the case. Otherwise, you'll understand where you went wrong.
Why it's different from others
Six features that make the difference
No rules to read
Open the box and start. There's no manual, no setup phase. Just a case to solve. The absence of interface is the main mechanic.
Pure deduction without an app
Everything is analog. The cards are the system, your head is the engine. No QR codes, no digital timers: just cards, logic, and discussion.
Scalable from 1 to 6 players
It works great alone (pure reasoning) and in a group of up to 6 (open discussion). The difficulty doesn't change, only the type of experience does.
Pocket-sized format
It fits in a pocket. Take it to the bar, on the train, on vacation. 40+ cards, nothing more. But the investigative experience is complete.
Political scandal as background
It's not just a murder: there's corruption, informants, political pressure. The case has layers of complexity that only emerge if you dig into the details.
45 minutes of intense gameplay
There's no mandatory timer, but on average it takes 45 minutes to examine everything and formulate a solid theory. Brief but dense.
How it ends
How to win and how to lose
In the end, take the cards with the final questions. Answer them. Verify. If you've answered all of them correctly, you've solved the case.
Case solved
- You correctly identified the culprit
- You reconstructed the motive and opportunity
- You answered all final questions without errors
Case unsolved
- You accused the wrong person
- You missed a crucial detail in the cards
- The final answers have contradictions or errors
An investigative game with no interface, no app, no timer. Just pure deduction. Open the envelope and solve the case.
Frequently Asked Questions
FAQ about Who Killed Jasper Van Der Meer?
Are there really no rules to read?
Really. Open the envelope, read the opening sentence that tells you what happened, and start reading the cards. The game doesn't explain how to play: it only asks you to solve the case. It's a radical approach, but it works.
Is it too easy or too difficult?
It depends on how accustomed you are to investigating. The cards contain all the necessary information, but you have to connect them yourself. There are no highlights, no help. If you miss a detail, you're wrong. It's not a game that holds your hand.
Can I replay it?
No. It's a case with one solution. You solve it once. But the Dossiers Criminels series has other episodes with different cases, same mechanic. If you like the format, you have other cases to solve.
Do I need an app or a timer?
No. It's completely analog. The cards are everything. You can choose to set a timer if you want an extra challenge, but the game doesn't require it. Take your time to figure it out.
Is it available in Italian?
Yes. This MS Edizioni edition is entirely in Italian: all cards, all testimonies, all documents. No translations needed.
Who Killed Jasper Van Der Meer? is an investigative game for 1-6 players, lasting 45 minutes, recommended age 14+. Designed by Jules Burghardt, Maxime Perrin, and Morgan Rauscent for Platonia Games, published in Italy by MS Edizioni. The game is based on pure cooperative deduction: open the envelope, read the cards, build connections, solve the case. No rules, no app, no timer. Just 40+ cards to cross-reference to discover who poisoned the mayor of Amsterdam. Available on FroGames.it.

Profiler Pocket - Who Killed Jasper Van Der Meer?
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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