

Star Realms Conquest (Star Realms)
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- Arrives
- by the end of December 2026
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A planet has just appeared in the market. Do you conquer it with Combat or strike your opponent immediately? You decide. And they respond. Every turn.
What is it
Star Realms changes the scenario: now you conquer planets
Star Realms Conquest is a stand-alone expansion of Star Realms, the deckbuilding game by Wise Wizard Games that has been bringing stellar fleet duels to tables around the world for years. It can be played on its own or mixed with the other sets. The core is the same: you buy ships and bases from a shared market, add them to your deck, and use them to strike the opponent's Authority. The scenario changes, because now the war is also fought for control of worlds.
The new thing is called a Planet: a new type of card that is not bought with Trade but is conquered with Combat directly from the market. Once yours, the planet immediately enters the game and works for you for the rest of the game. Every time the doubt is the same: do I spend Combat to take a lasting advantage or use it to hurt the opponent now? Added to this is a new market deck of 80 cards and the Command Decks, the decks of the legendary commanders of the Star Realms universe.
Games last about 20 minutes, rules that are explained in ten, and a duel where every purchase choice counts. First to zero Authority loses.
A planet in the market changes the question every turn: do I strike them or take the world?
The secret of Star Realms Conquest in one line
You learn it in ten minutes, you play it again for an hour: they always ask for a rematch.
From the gaming experience
Star Realms Conquest
Conquest's new features
Four reasons to change the scenario
Planets
A new type of card: it is not bought, it is conquered with Combat directly from the market. It immediately enters the game and serves you for the whole game.
Legendary Commanders
Five Command Decks: more Authority, larger hand, starting deck with the cards of the preferred factions and two unique gambits for each commander.
A brand new market
80 new market cards, with new unleashed effects. It can be played alone or mixed with the other Star Realms sets.
Factions and Alliances
Alliance abilities remain the engine of the game: playing more cards of the same faction in the same turn rewards those who build a coherent deck.
Come si gioca
Video dimostrativo di gameplay.
🎲How to PlayThe Rules in Four Steps▼
How to Play
The Flow of Every Turn
A few steps, always the same: draw, play, buy or conquer, pass. Conquest's new features fit in without complicating the pace.
At the start of your turn, draw from your deck. When it runs out, shuffle the discard pile and start again: every card you've bought will eventually return to your hand.
Ships generate Trade or Combat and go to the discard pile. Bases stay on the field and work every turn. Playing more cards of the same faction activates Alliance abilities.
Trade buys ships and bases from the market. Combat hits the opponent's Authority or destroys their bases. And in Conquest, it also serves a third purpose: conquering the planets exposed in the market.
The conquered planet doesn't end up in the deck: it immediately enters play and stays with you for the rest of the game. Then you discard, the market is replenished, and it's the opponent's turn.
⏱️Your First GameThe Story, Moment by Moment▼
A Game in Five Moments
What Happens at the Table
Not the rules. The experience.
The Deck Is Still Sparse
You start with basic cards: few resources, no synergy. You look at the market and wonder which faction suits you. The first purchase doesn't win the game, but it shapes the next ten moves.
A Planet Appears
A card unlike the others slips into the market. It's not bought: it's conquered. Do you have enough Combat to take it? Yes, but it means not hitting him this turn. The opponent's look says he's thinking about it too.
Synergies Ignite
You draw two cards of the same faction and Alliance triggers. Then a third. The deck that seemed like a pile of scattered pieces starts to run like an engine, and the planet you took works together with it.
The Turn That Changes Everything
A perfect hand: enough Combat to take down the Outpost that protected you and hit the Authority directly. The opponent didn't expect it. You didn't either, to be honest.
Someone Hits Zero
It ends suddenly, like duels do. No point counting, no leaderboard: one person is left standing. And as you shuffle, you already hear the ritual phrase: "Another one?"
🐸Good to Know FirstThree Honest Things, From Friends▼
Good to Know First
Three Things to Know Before Choosing
It's Played in the Star Realms App
Conquest is born as digital content: the sets arrive in your Star Realms app account. If you're looking for a box of cards to keep on the shelf, this isn't the product.
The Market Is Shared, and Luck Is a Factor
The cards that come out of the market deck are for both of you. Sometimes your faction doesn't appear, sometimes it only appears for him. Choices matter more than luck, but variance is felt.
It's a Duel, Not a Group Night
Direct interaction, a single opponent, games lasting about 20 minutes. Perfect for quick challenges. Less suited for those who want a convivial board game for a lot of people.
🏆Victory and DefeatWhat the Ending Rewards▼
How It Ends
How You Win and How You Lose
There are no victory points to count: you win by bringing the opponent's Authority to zero. The planets and commanders serve this purpose, one way or another.
Victory
- Reduce the opponent's Authority to zero with Combat
- Take down the Outposts protecting it first
- Build a consistent deck: Alliances make the difference
Defeat
- Your Authority drops to zero: game over, immediately
- You invested in planets but left your defenses exposed
- Your deck has no synergies and the market doesn't help you
Star Realms Conquest is the deckbuilder that doesn't waste time: rules in ten minutes, 20-minute duels, and a planet in the middle of the market that forces you to choose every single turn.
💬Frequently Asked QuestionsQuick Answers Before the Cart▼
Frequently Asked Questions
FAQ on Star Realms Conquest
What's the difference between Star Realms Conquest and Star Realms?
Star Realms Conquest is a stand-alone expansion: it can be played on its own or with the other sets. The basic mechanics are those of Star Realms (buy cards from the market, add them to your deck, hit the opponent's Authority), but Conquest adds Planets, which are conquered with Combat, new market cards, and the Command Decks of legendary commanders.
Do you need Star Realms to play Conquest?
No. Conquest is stand-alone: it contains everything you need to play on its own. If you already have other Star Realms sets, you can mix them in, but you're not required to.
What are Planets?
They are a new type of card. They are found in the market, but instead of buying them with Trade, you conquer them with Combat. Once conquered, the planet immediately enters play and gives its advantage for the rest of the game. The Conquest set includes 12, and Conquest New Worlds adds another 20.
What are Command Decks?
They allow you to play as a legendary commander from the Star Realms universe. You have more Authority, a larger hand, a starting deck with cards from the commander's favorite factions, and two exclusive gambits. They are designed to challenge an opponent who is also using a Command Deck.
How long does a game last?
About 20 minutes. It's a fast duel, designed for rematches.
How many players are needed?
The game is designed for two-player challenges; the official card indicates 1–2 players. The best experience remains a direct one-on-one duel.
Is it difficult to learn?
No. If you've already played a deckbuilder, it will only take you a few minutes. If it's your first, the turn flow is simple and the iconography is clear. Planets add one more choice, not one more rule.
What age is it suitable for?
The recommended age is 12+. It requires quick card reading and the ability to plan a couple of turns ahead.
Where do you play?
In the Star Realms digital app: Conquest sets are added to your account. The material is in English.
What sets are included in the Conquest universe?
In addition to Conquest (80 market cards and 12 planets) and the Command Decks, there are Conquest New Worlds with 20 planets, the Fleet sets (Heroes, Launch, Reserves, Strikeforce) with new mechanics, and various promo packs.
Star Realms Conquest is a stand-alone expansion of Star Realms, the competitive deckbuilding game by Wise Wizard Games, designed for about 20-minute space duels (age 12+). You buy ships and bases from a shared market, generate Trade to buy cards, and Combat to attack the opponent's Authority. The new feature is Planets, which are conquered with Combat and stay in play, along with a market of 80 new cards, Command Decks with legendary commanders, and Alliance abilities between cards of the same faction. Available on FroGames.it.
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
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