


Photo Club
🐸 Details from BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
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🐸 How pre-orders work
🐸 A wise frog knows when to split the order… and when to wait for the right leap.
- Arrives
- March 12, 2027
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The FroGames card
Move the deer. Rotate the tree. Snap. The photo is perfect, but one butterfly is missing to complete the objective. Your opponent smiles: they've just scored three points with the same shot that's worth nothing to you.
WHAT IT IS
A spatial puzzle you photograph with your eyes or your phone
Photo Club is the work of the Jasper Beatrix collective, creators of games that seek new ways to play: here they do so by asking you to actually photograph, with a physical frame or with your smartphone camera. The illustrations are by Teena Sauvola, and they transform the game mat into a natural park made of standee trees, animals, and bushes that you rotate and move to find the right shot.
Each turn you move or rotate one of the 3D elements on the board, then take a photo while remaining seated at your position. You must complete objective cards that require precise configurations: a certain number of bushes, no butterflies, the deer between two trees. The same actions change the scene for everyone, and whoever finds the best perspective earns points and bonus equipment cards.
What they say abroad
"A game that truly captures the puzzle of the perfect shot, full of beautiful art and creative freedom"
— DVC Games
Photo Club is coming out in early 2027. This card is based on the official description and stated mechanics: we will update it with firsthand impressions as soon as the game is in our hands.
— FroGames
Photo Club
What you find in the box
Components that become a living diorama
3D Standees
Trees, animals, bushes: all elements you rotate and move to create the perfect composition. Each one changes the view from every angle.
Camera frame
A physical frame you use to frame the scene, as if it were a camera viewfinder. An accessible alternative to the smartphone.
Inspiration Cards
Your secret objectives: complete as many as possible by taking photos that meet the requirements (number of elements, positions, absences).
Equipment Cards
Bonus actions you unlock by completing private objectives related to a specific animal. They give you tactical advantages in subsequent turns.
🎲How to playThe rules in four steps▼
How to play
The flow of each turn
Two simple actions, in any order: move the scene, take the photo.
Move and/or rotate one of the 3D elements on the board: a tree, an animal, a bush. The scene changes for all players, because everyone sees it from their own position.
Use the physical frame or your smartphone camera to take a photo of the scene, staying seated at your place. The framing counts: you must capture exactly what your objectives require.
Check which Inspiration cards you have completed: a certain number of bushes, no butterflies, the deer between two trees. Score points and, if you complete private objectives, take bonus Equipment cards.
Pass to the next player. The game continues until the objectives run out or a predetermined number of turns is reached. The winner is the one who scores the most points from the completed cards.
⏱️Your first gameThe play-by-play, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
The park in front of you
Place the standees on the mat: trees, deer, butterflies, bushes. Draw the secret Inspiration cards. Everyone has different objectives to complete by taking photos with precise configurations. The scene seems random, but you already see a possible combo.
The first snap
Move a tree, rotate it 90 degrees. Then take the frame (or smartphone) and snap from your position. Check the cards: two bushes and no butterflies. You did it. Score points. The others do the same, but with different objectives.
Someone ruins your shot
The opponent moves the deer you needed to complete the next objective. They do it because they need it elsewhere. Now you have to choose: fix the scene for yourself or ruin theirs? The game gets less zen.
The seasonal cards change everything
Experienced players add the Season cards: collective objectives that overlap and change the photographable world. Now you have to balance your points with the common ones. The scene gets complicated, the perspectives multiply.
The last snap
Objectives or turns run out, points are counted. Someone completed all Inspiration cards and collected equipment. Someone else lost because of a poorly placed tree. Look at the photos on the smartphone: some are beautiful, others absurd.
🐸Good to know beforeThree honest things, from friends▼
Good to know before
Three things you need to consider
Asymmetrical perspective
Every player sees the scene from a different angle. What is perfectly aligned for you is offset for the opponent. The position at the table is not neutral: it influences which objectives are easier to complete.
Randomly drawn objectives
Inspiration cards are random. You can draw easy or impossible-to-complete combinations with the initial setup. Drawing luck exists, even if the strategy is to manipulate the scene in your favor.
Requires light and space
To take clear photos you need good lighting and a table large enough to give every player a fixed position. In noisy environments or with small tables, the experience deteriorates.
🏆Victory and defeatWhat the end rewards▼
How it ends
How you win and how you lose
The game ends when objectives run out or after a predetermined number of turns. The winner is the one who scores the most points.
Victory
- Complete the highest number of Inspiration cards by taking photos that meet the requirements
- Unlock bonus Equipment cards by completing private objectives related to a specific animal
- In advanced games, maximize points from collective Season cards in addition to personal objectives
Defeat (there is no elimination)
- Draw difficult objectives and fail to manipulate the scene fast enough
- Suffer the movements of opponents that ruin your half-completed shots
- Waste time taking beautiful but useless photos for your secret objectives
Photo Club promises to bring a never-before-seen mechanic to the table: real photographic line of sight. If it works, it is a spatial puzzle that you really play with your eyes.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ on Photo Club Photo Club
What mechanics does Photo Club use?
Photo Club combines line of sight (three-dimensional spatial perspective), simultaneous manipulation of shared elements (moving multiple units), and completion of secret contracts. The core mechanic is photographing precise configurations by moving 3D standees on a shared mat.
Is a smartphone really needed to play?
No. The game includes a physical frame (camera frame) that you can use as a viewfinder to frame the scene. The smartphone is an alternative option for those who prefer to keep the photos taken or for greater precision.
Is it suitable for those who know nothing about photography?
Yes. It does not require photographic knowledge: you just need to frame elements according to requirements written on the cards (e.g. 'two bushes and no butterflies'). It is a spatial puzzle, not a composition course.
Does it work well in 2 or do you need the maximum number of players?
The mechanics work from 2 to 4, but with fewer players the scene changes more slowly (fewer moves per round). In 3-4 there is more chaos and indirect interaction, in 2 it is more meditative and tactical.
Is it available in Italian?
No. The edition for sale on FroGames is in English. The game is language-dependent for the objective cards and rules, but the text is minimal and could be playable with a translation of the cards or an Italian reference.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
Photo Club is a puzzle game for 2-4 players designed by the Jasper Beatrix collective and published by DVC Games. In 15-25 minutes you will have to move 3D standees (trees, animals, bushes) on a shared mat and take photos with a physical frame or with the smartphone to complete secret objective cards. The core mechanic is spatial line of sight: every player sees the scene from a different angle, and the same actions change the perspective for everyone. The Season cards add collective objectives for more complex games. Illustrations by Teena Sauvola. Available on FroGames.it.

Photo Club
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
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