




LEDA
🐸 Details from BoardGameGeek
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Meccaniche
Design & Art
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🐸 A wise frog knows when to split the order… and when to wait for the right leap.
- Arrives
- December 15, 2026
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The FroGames sheet
You built your grid for five turns. Now you activate the wrong zone and realize your opponent figured it all out three moves ago. The panda smiles.
WHAT IT IS
Animal civilizations that look nothing alike
LEDA is an asymmetric game by Pierrick and Renaud Libralesso together with Yoel Sayada, set in a world where felines, pandas, sharks, and scorpions have founded their own civilizations and fight for control of a pulsing energy grid. David Sitbon's illustrations give shape to this forgotten realm poised between nature and technology. Published by Sorry We Are French, LEDA arrives in 2026 after a development journey that also brought it to Game Park in digital form.
Each game pits two players against each other, each with their own 4×4 grid of base tiles that they can modify by playing clan cards and improvements. Every turn, an action tile determines which zone of the grid is activated: players must optimize their activations, manage food (the main resource), and build an engine that leads them to their clan's unique victory condition. But the military race is always lurking as an alternative path.
What they say abroad
An asymmetric game that promises tactical depth in half an hour. Animal civilizations, modifiable grid, zone activations: the preview was surprising.
— FroGames
"Each animal clan has its own rules, objectives, and playstyle."
Each animal clan has its own rules, objectives, and playstyle.
— Sorry We Are French
LEDA
The tools of your civilization
Four elements that change every game
4×4 energy grid
You start with 16 base tiles identical for everyone. During the game you replace them with improved tiles or place clan cards on top: the grid becomes your unique engine.
Asymmetric clan cards
Each civilization has its own deck with effects, combos, and strategies that do not exist for the other clans. Cats, pandas, sharks: each plays a different game.
Zone action tile
Every turn determines which portion of the grid is activated. You must place the right effects in the right zones, anticipating future activations.
Food and improvements
Food is the resource that allows you to play cards, improve tiles, expand the engine. Managing it poorly means stopping while the opponent accelerates.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Each turn is a quick sequence: activation, decisions, modifications. In 30 minutes you play about ten turns in total.
A tile is flipped indicating which area of the 4×4 grid is activated this turn (e.g. northwest quadrant, middle row, right column). Both players simultaneously activate that area.
All effects of the tiles and cards placed in the active area trigger. Collect food, draw cards, gain military points or advance towards your specific victory condition.
Spend the collected food to play clan cards on the grid, improve base tiles or activate special abilities. Each card has a cost and a permanent or immediate effect related to your clan.
Check if you have completed your clan's unique victory condition (e.g. cats must accumulate X memories, pandas reach harmony with nature) or if you have reached the common military victory threshold.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Clan choice
You look at the available clan cards and realize that each one asks you to think in a completely different way. You choose the cats because you like the idea of a fast engine. The opponent takes the sharks and smiles eerily.
First activations
You flip the action tile: the northwest area is activated. You have placed two upgraded tiles there but not enough food to use them both. The opponent activates three cascading effects and you realize that they have already figured out the zone system.
Engine building
You start placing clan cards on the grid creating combos: one tile generates food, the other converts it into military points, the third makes you draw. The grid takes shape and you feel that your plan is working. Then you look at the opponent's and you don't understand what they are doing.
The military threat
The opponent accumulates military points in silence. They are not pursuing their clan's victory condition: they are aiming for direct military victory. You have to decide whether to pursue them on that front or speed up on your objective hoping to arrive first.
Final activation
Last action tile: the area you have prepared for three turns is activated. The effects trigger in sequence, you collect the necessary resources and complete your clan's victory condition. You won by a hair. The opponent was one turn away from military victory.
🐸Good to know beforeThree honest things, from friends▼
Good to know before
Three honest things
Learning curve per clan
Each civilization has its own rules and vocabulary. The first game with a new clan is exploratory: you will only understand the winning strategy on the second or third. If you always play the same clan you dominate, if you change often you start from scratch. It is not a flaw, it is the heart of the game, but it must be taken into account.
Almost non-existent downtime
Activations are simultaneous and turns are fast: you do not wait for the opponent to finish. The pace is tight, perfect if you love dense but compact games, frustrating if you prefer more meditative games where you think about moves for a long time.
Radical asymmetry, not cosmetic
Clans are not just different decks with unique powers: they have different victory conditions. This means you are playing incomparable objectives and you must learn to read the opponent's plan without common references. It requires mental flexibility.
🏆Victory and defeatWhat the end rewards▼
How it ends
How you win and how you lose
Two ways to win: the unique one of your clan or the military race common to everyone. The game ends as soon as someone completes one of the two.
Victory
- You complete your clan's specific victory condition (varies completely: resource accumulation, territory control, card combo, progression on a dedicated track)
- You reach the military points threshold needed for direct military victory (common path to all clans, always available as a plan B)
- The opponent can no longer play legal moves and you have more progress towards any victory condition
Defeat
- The opponent completes their victory condition before you complete yours
- The opponent beats you in the military race and ends the game
- You run out of food and can no longer activate effects while the opponent continues to build the engine
LEDA is an asymmetric that respects your time: strategic depth in half an hour, steep learning curve but fast games that invite an immediate rematch.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ on LEDA
What mechanics does LEDA use?
Grid coverage (you modify a 4×4 grid by placing cards and improvements), engine building (you build an engine of cascading activations), radical asymmetry (each clan has its own rules and victory condition), resource management (food), zone activations (an action tile determines which portion of the grid is activated each turn). The base system is tableau building but each clan bends it in a unique way.
How many clans are there in the base game?
The official data does not specify the exact number of clans included in the base box. We know that cats, pandas, sharks and scorpions are confirmed, and that each clan has its own deck, rules and victory. For the full roster and any future expansions it is best to wait for the 2026 release or consult the publisher's website.
Do games really last 30 minutes?
Yes, once both players know their clan. The first game with a new clan can take longer to consult cards and understand synergies, but the simultaneous activation system keeps the pace fast. If you always play the same clans, 30 minutes is realistic.
Is it suitable for those who have never played asymmetric games?
It depends on the tolerance for the learning curve. LEDA has a relatively accessible base system (you activate zones, use effects), but each clan adds its own complexity. If you have already played classic engine building (Splendor, Wingspan) and you like the idea of learning different rules at each game, yes. If you prefer symmetry and fixed rules, it is better to start from softer asymmetric gateways.
Is it available in Italian?
The edition on sale on FroGames is in English. The game is published by Sorry We Are French (French publisher) with international partners including Arrakis Games. At the moment no localized editions are announced, but the game will be released in 2026: any translations could follow after the launch.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
LEDA is an asymmetric card game for 2 players designed by Pierrick Libralesso, Renaud Libralesso and Yoel Sayada, published by Sorry We Are French. Each game lasts 30 minutes and puts two animal civilizations (cats, pandas, sharks, scorpions) against each other on a modifiable 4×4 energy grid. The system is based on grid coverage and engine building with zone activations: each turn an action tile determines which portion of the grid is activated, and players must optimize placement and upgrade of clan cards to reach their unique victory condition or win by military superiority. Recommended age 14+ years, medium strategic weight (2.4/5), radical asymmetry that changes rules and objectives at each clan pairing. Available on FroGames.it.

LEDA
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
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