
PARKS: Nightfall
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The sun sets, the fire lights up, and someone suggests staying another night. When you reopen the box, the trail is no longer the same.
WHAT IT'S ABOUT
When the park reveals itself after sunset
Mattox Shuler returns to PARKS with an expansion that transforms the pace of the base game. Nightfall adds 17 never-before-seen national parks, completing the Fifty-Nine Parks Print Series collection with new artwork. But it's not just about new cards: here comes the camping mechanism, which allows you to stay on the trail longer, plan with greater flexibility, and use the night to gain resources and advantages impossible during the day.
At the table, you still walk the seasonal trail, place your hikers, collect resources, and visit parks. But now you can decide to pitch your tent in a space, block that position for the next turn, and build strategies over two time periods. The new Year cards introduce new objectives and variable conditions, while end-game bonuses multiply. The expansion maintains the cleanliness of the base game and adds depth without becoming cumbersome.
What they're saying abroad
"Nightfall adds depth without clutter, the camping mechanism is elegant and thematic."
Nightfall adds depth without clutter, the camping mechanism is elegant and thematic.
— Meeple Mountain
The expansion we've been waiting for: completes the park collection and gives the base game a second life.
— FroGames
PARKS: Nightfall
The base game already supported solo play with an official variant, and Nightfall integrates perfectly. You play against a virtual opponent who occupies spaces and collects resources. The experience is complete, but the competition for spaces loses a bit of tension compared to multiplayer.
What's in the box
The new elements of Nightfall
17 new Park cards
The missing national parks from the Fifty-Nine Parks series, with original artwork and new rewards. Now you have the entire collection at the table.
Camping cards
The central mechanism of the expansion. Pitch your tent on a trail space and reserve it for the next turn. Plan ahead, block opponents, build combos impossible before.
New Year cards
Variable conditions that change the objectives and bonuses of each game. More replayability, more reasons to return to the table.
End-game bonuses
New ways to score points at the end of the game. Rewards those who specialize, those who diversify, those who explore strategies never seen in the base game.
Recommended sleeves 50 cards in 2 sizes ▼
If you play often, we recommend protecting the cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 50 × 75 mm | 26 |
| 70 × 120 mm | 24 |
| Total cards | 50 |
Nightfall is not just new content. It's the game that continues after sunset, when the trail empties and you stay for one more round.
A game in five moments
What happens at the table
Not the rules. The experience.
New parks, old trails
Mix the base Park cards with the Nightfall ones, and suddenly the 17 never-before-seen parks alternate with the familiar ones. Each game now draws from a complete collection. Someone immediately notices a park they've never seen, reads the name, observes the illustration. The path is the same, but the destinations have changed.
The first tent
Someone places their hiker on a resource-rich space and announces: "I'm pitching my tent here." They take a Camping card, place it in front of them, and suddenly they've reserved that spot for the next turn. The others immediately understand: it's no longer just about who gets there first. Now you plan two turns ahead.
The race for night parks
Mid-game, everyone has understood the rhythm of camping. Those who fall behind on the trail block the best spots for the next round, while those who speed up sacrifice control to visit parks before others. Resources accumulate faster, combos extend, and someone realizes they can visit two parks in a single turn if they've planned well.
The bonus that changes everything
Last round, and someone plays a Year card that rewards those who have visited the most parks in a specific season. The objective that seemed secondary suddenly becomes decisive. Points are recounted, strategies are compared, and someone realizes they built the right game without knowing it.
The complete collection
End of game, and on the table are parks no one had ever seen before. Someone leafs through the discarded cards, reads the park names, comments on the illustrations. Nightfall hasn't revolutionized PARKS, but it has completed it. And when you close the box, you already know the next game will be different.
How to play
The flow of each round
Nightfall integrates into the base game without changing the turn structure. It adds an extra choice, not a layer of complexity.
Choose an empty space on the trail and move your hiker. Collect the indicated resources. If you wish, pitch your tent and reserve that space for the next turn.
Spend resources to visit parks, purchase equipment, reserve photos. The new Nightfall Park cards offer unprecedented rewards and different combinations.
Some Year cards trigger effects mid-round or end of season. Check variable objectives and plan accordingly.
At the end of the season, advance the Year track and evaluate end-game bonuses. Nightfall's new objectives reward different strategies compared to the base game.
Why it's different from the others
Six elements that make the difference
Camping is a choice, not an obligation
You can play the entire game without pitching a tent. But when you do, you reserve a space for the next turn and build strategies over two periods. It's an elegant mechanic that adds depth without being cumbersome.
17 never-before-seen parks
The base game covered 42 of the 59 national parks in the artistic series. Nightfall completes the collection with the 17 missing parks, each with original artwork from the Fifty-Nine Parks Print Series. Now you have the entire collection at the table.
Variable Year cards
Each game introduces different objectives and bonuses. Some cards reward those who visit parks of a specific season, others those who collect resource sets, and still others those who complete rare photos. Replayability multiplies.
Multiple end-game bonuses
Nightfall adds new ways to score points at the end of the game. Those who specialize in one strategy gain substantial rewards, but those who diversify also find advantages. More paths to victory, more unpredictable games.
Consistent nocturnal theme
It's not just about mechanics. Camping, new illustrations, nocturnal rewards: everything contributes to changing the game's atmosphere. PARKS was a daytime hike, Nightfall is the decision to stay until dawn.
Seamless integration
If you know PARKS, you can integrate Nightfall in 5 minutes. No rules overturned, no complex optional modules. You shuffle the cards, add camping, and play. The perfect expansion for those who want more without losing the elegance of the base game.
How it ends
How to win
Nightfall maintains the victory conditions of the base game and adds new ways to score points. The player with the most points at the end of the last season wins.
Victory
- You visit more national parks and accumulate points from their rewards
- You complete the objectives of the Year cards and earn substantial bonuses
- You take advantage of the end-game bonuses introduced by Nightfall (park sets, specialized strategies, rare photos)
Common mistakes
- You misplan your camping and waste turns in unproductive spaces
- You ignore the new Year cards and lose decisive points at the end of the game
- You focus only on the base parks and don't exploit Nightfall's unique rewards
Nightfall is the expansion that completes PARKS without complicating it. If the base game won you over, this is the natural path to return to the trail.
Frequently asked questions
FAQ about PARKS: Nightfall
Can I play Nightfall without the base game?
No, Nightfall is an expansion and requires the base game PARKS to be played. It adds content and mechanics, but it is not standalone.
Does camping significantly complicate the rules?
Absolutely not. The camping mechanic is immediate: you pitch your tent on a space, draw a Camping card, and that space is reserved for you for the next turn. It adds a strategic choice without bogging down the flow.
Are the 17 new parks just additional cards or do they change the game?
Both. They complete the Fifty-Nine Parks Print Series collection, but also introduce unprecedented rewards and combinations. Mixed with the base cards, they increase the variety of each game.
Does Nightfall work well solo?
Yes. If you played PARKS solo, Nightfall integrates perfectly with the official variant. The new cards and camping add depth without changing the solo structure.
Is it available in Italian?
This edition is in French. It includes all cards, rules, and translated components. Language dependence is moderate: many icons, few texts on the cards.
PARKS: Nightfall is the official expansion for Mattox Shuler's acclaimed nature game, published by Keymaster Games. It adds 17 new national parks never before seen in the base game, completing the Fifty-Nine Parks Print Series collection, and introduces the camping mechanic, allowing players to reserve spaces on the trail and plan two-turn strategies. For 1-5 players, 40-70 minutes, recommended age 10+. The expansion includes new Year cards, unique end-game bonuses, and integrates seamlessly with the base game without complicating the rules. Original artwork, variable rewards, and a consistent nocturnal theme transform the PARKS experience. Available at FroGames.it.

PARKS: Nightfall
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