



7th Seal
🐸 Details from BoardGameGeek
Consiglio BGG sul numero di giocatori
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Meccaniche
Design & Art
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🐸 How pre-orders work
🐸 A wise frog knows when to split the order… and when to wait for the right leap.
- Arrives
- December 11, 2026
Si abbina bene con
La scheda FroGames
Tiri i dadi. Scegli dove metterli: attacco, difesa, vita, abilità. Il Signore attacca. Se sopravvivi, apri un altro sigillo. Se no, l'umanità finisce qui.
DI COSA SI TRATTA
Sette sigilli tra te e il giudizio finale
7th Seal è un gioco di Julio Falagán, illustrato da Will Kirkby, che Devir porta nel catalogo 2026 nel formato LongPack (scatola compatta, componenti verticali). Il tema attinge a mitologie di culture diverse: divinità, bestie e demoni del caos e della distruzione che un Essere Supremo scatena sull'umanità. Il tuo compito è aprire i sette sigilli di un antico pergamino e sopravvivere alla prova.
Al tavolo gestisci dadi: li tiri, li assegni a carte per attaccare, difendere, recuperare vita o attivare abilità. A ogni ondata affronti un Signore e i suoi Sottoposti. Se uccidi i Sottoposti, prendi i loro dadi e un'abilità usa-e-getta. Poi tocca al nemico: il boss attacca, i Sottoposti rimasti attaccano. Se i tuoi dadi vita arrivano a zero, hai perso. Se sopravvivi a quattro ondate e abbatti l'ultimo boss, salvi l'umanità.
Cosa dicono all'estero
Un gioco che promette sfida e tensione crescente, dove ogni dado conta davvero. Vediamo se mantiene al lancio.
— FroGames
"break the seven levels of Hell before you get the chance to confront whatever awaits you"
spezzare i sette livelli dell'Inferno prima di confrontarti con ciò che ti aspetta
— BoardGameGeek
7th Seal
7th Seal è progettato esclusivamente per il solitario. Niente automa da gestire: tu contro un Signore e i suoi Sottoposti, che fanno quello che dicono le loro carte. L'esperienza è completa e pensata per questo formato, senza compromessi multiplayer.
Cosa hai davanti
Componenti di un'apocalisse tascabile
Pergamino dei sigilli
Otto carte, i Sigilli da I a VII più Finis Mundi, aperte a coppie in quattro ondate. Ogni sigillo aperto ti avvicina al confronto finale, ma prima devi sopravvivere all'ondata corrente.
Pool di dadi
Tiri i tuoi, assegni i risultati. Se uccidi Sottoposti, rubi i loro dadi e ingrossi il pool. Più dadi, più opzioni.
Signori e Sottoposti
Quattro boss, ciascuno con i suoi scagnozzi. Attaccano automaticamente a fine turno. Se non li fermi, ti azzannano.
Dadi vita
I tuoi punti ferita. Quando arrivano a zero, finisce tutto. Dopo ogni Signore puoi salvare la partita con una foto del tavolo e riprenderla un'altra sera.
How do you win?
How do you lose?
Can you play with multiple people?
What does a turn look like?
How long does a game last?
How long is a single turn?
Are there points or ties?
How much does luck count?
Is there interaction?
Is it replayable? What changes between one game and another?
Are the characters different from each other?
What's in the box?
How much space is needed on the table?
Do you need to know English to play?
What are the black dice?
How do pink life dice work?
How do I heal?
What is the most convoluted rule?
Can I attack any Subordinate?
If I kill the boss but Subordinates remain?
What do I gain from beating enemies?
How many times can I use abilities?
What does the Time track do?
Can I pause and resume the game?
What's special about the Irkalla card?
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each turn
A turn lasts two minutes. Roll, choose, suffer, survive.
Roll all the dice you have in your pool. The result determines what you can do this turn.
Place dice on your action cards: attack, defense, life recovery, special abilities. Each card requires specific results or combinations.
Perform actions: deal damage to enemies, defend yourself, recover life. If you kill a Minion, take its die and a one-time ability.
Remaining Minions and the Overlord activate their abilities and hit you. Reduce your life dice. If they reach zero, you lose. Otherwise, you play another turn.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
The first seal opens
You draw the cards of the first Overlord and Minions. You line them up. You roll the dice. You have few options and a lot of life. You think: "Easy." It isn't.
You attack, but it's not enough
You allocate the dice on the cards: attack, defense, ability. You kill a Minion. You steal its die, you gain a one-time ability. Then it's the boss's turn: it hits hard. Your life dice decrease. You realize you can't ignore the Minions.
The second seal falls
You defeated the first boss. You gain a permanent ability. You open the second seal. The new Overlord is faster, meaner. The Minions have new abilities. You start counting dice again.
One life remaining
You are on the third wave. You have one life die left. You have to decide: do you attack the boss or kill the Minion that will hit you first? You make a mistake and it's over. You guess right and open the fourth seal.
The last Overlord
Fourth wave. The last boss. You have more dice than before, more abilities. But he also has everything. You roll, assign, pray. If you win, you have saved humanity. If you lose, you start over. And you will.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things you need to know
You can plan all you want, but if you roll badly for two turns in a row, the boss will take you down. Luck matters. If you're looking for total control, this isn't your game.
A run lasts 30-45 minutes. You learn the rules in 10. The challenge is not in complexity, but in optimizing under pressure. A gateway solo game, not heavy.
Narrow vertical box, cards and dice. No boards, no miniatures. Compact but complete. If you're looking for deluxe production, look elsewhere.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
Two possible outcomes. No middle ground.
Victory
- Survive all four waves
- Defeat the last Overlord
- Resolve all pending threats without your life dice reaching zero
Defeat
- Your life dice reach zero at any point in the game
- An enemy attack eliminates you before you can recover
- Time runs out (if playing with optional variants)
It's a puzzle that changes every time. Every die is a choice, every turn is a crossroads. And when you lose, you immediately want to play again.
💬Frequently asked questionsQuick answers before checkout▼
Frequently asked questions
FAQ about 7th Seal
What mechanics does 7th Seal use?
Dice rolling and dice allocation (you assign results to cards to activate actions), variable set-up (bosses and Minions change every game), resource management (life dice and a pool of dice stolen from enemies). It is a solo boss battler with a wave structure.
Is it difficult to learn?
No. The rules are streamlined: you roll dice, assign them to cards, resolve actions, the enemy attacks. You play the first game in 10 minutes. The challenge is tactical, not in the rules.
How long does a complete game last?
A run of the four waves lasts 30-45 minutes. You can also play single waves for 10-15 minute sessions. The game is designed to be quick and replayable.
Is it balanced or does it all depend on the dice?
Dice matter, but so does strategy. You can mitigate bad rolls by stealing dice from Minions, using special abilities, carefully choosing what to attack first. High luck, but not blind.
Is it available in Italian?
This is the English edition. The game will be published by Devir in a multilingual version (Spanish, Catalan, English, Portuguese, Italian according to official sources), with texts on the cards and rules in all included languages.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
7th Seal is a solo board game of dice management and boss battles, designed by Julio Falagán and illustrated by Will Kirkby, published by Devir in 2026. For 1 player, ages 10+, duration 30-45 minutes. The main mechanic is dice management: you roll dice, assign them to cards to attack, defend or activate abilities, then face the automatic attack of Overlords and Minions. Four waves, seven seals to open, no automa. Victory only if you survive until the end. Compact LongPack format, ideal for those looking for thematic solo boss battlers with quick rules and constant tension. Available on FroGames.it.

7th Seal
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
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Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
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