In Blood of Lions: The Somme, you don't relive the war: you endure it . You are in command of the British Fourth Army, July 1916, and every order you give has a human cost. Advancing means consuming resources, men, and willpower, often with no guarantee of success.
This solitaire board game confronts you with an uncomfortable truth: trench warfare rewards not heroism, but the cold management of command, logistics, and risk . Each turn, you decide how to spend your Command Points, knowing that the enemy will react relentlessly and automatically.
At the Somme there is no question of whether to advance.
It's up to you how much blood you're willing to shed.
Event cards, dice, and push-your-luck mechanics recreate the constant friction of the front: when to push on the objective and when to stop, before the entire offensive collapses. Every success is fragile, every mistake is paid dearly.
Essential, tense and profoundly solitary, Blood of Lions is a wargame that tells the story of the Somme without rhetoric: only difficult decisions, costly advances and victories that are never free.



