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Six years, two vineyards, one bottle that doesn't exist yet. You already know how it should taste. The season will tell if you were right.
What it's about
A eurogame that transforms six vintages into a winery story
You start with two small vineyards and an outsized ambition: to build a world-renowned winery. You have six years. Winning means accumulating more prestige than others — and prestige doesn't come from quantity, it comes from care. From the right wine at the right fair, from the right year.
Cuvée is the first self-published game by Private Moon Studios, designed by Pierrot with illustrations by László Falvay. BGG weight 3.5/5. Action drafting mechanic: at the beginning of each year, you choose the order in which you will face the five seasons — a decision that guides everything else. Summer is not the same for those who chose it first or for those who face it when the weather card has already been revealed.
You optimize grape production, assemble cuvées of different grape varieties to create award-winning bottles, sell in local and international markets, participate in the annual Bormustra competition, manage your accommodation facilities (wine houses, restaurants, guesthouses), pay employees. And you plan against the weather, which can ruin an entire vintage if you haven't protected yourself in time.
The blending of a multi-component cuvée is not a slogan: it's a real puzzle mechanic. Balancing grapes and vintages to create the wine the market rewards is the most satisfying moment of the game.
The secret of Cuvée in a nutshell
The weather is not a disturbance, it's a mechanic. Protecting yourself before hail costs actions and money — but those who don't see six months of work evaporate into a card.
From the game experience
Cuvée
Your winery
What you manage each year
Vineyards and grape production
You start with two basic plots and grow them. You optimize production, improve quality, select the grape varieties you'll need for the cuvée you have in mind.
Cuvée blending
The heart of the game: combining wines of different grapes to create white or red cuvées. Bormustra rewards these — and they are not easy to blend.
Facilities and staff
Winery, wine houses, restaurants, guesthouses. Build, keep stocked with wine, and pay your workers. Each facility generates prestige and income.
Weather and events
Weather cards that can reward or devastate the vintage. Event cards for loans, grants, promotions. The unexpected is part of the job — not an accident.
Six years pass faster than you think. A good cuvée is remembered even after the box is closed.
📖RulebookEnglish · Official PDF v4
Six vintages in five moments
What happens at the table
Not the rules. The seasons you will experience.
First year, two vineyards
Two inherited plots of land. An open rulebook on the table. Choose the order in which you want to experience this year's seasons — a decision that seems merely procedural but is actually the first strategic choice of the game. The others watch you: they will choose after you.
The first storm
Year three. You neglected the protections to save two coins. The weather card is drawn: hail in the north of the table. Your vineyards halve their production. You curse under your breath. Your opponent, who had spent the coins, smiles.
The first true cuvée
Year four. You have three wines from different grape varieties matured in the cellar. You combine them according to a balance you have studied for two seasons. It's a four-component red cuvée. You enter it in the Bormustra competition. The verdict arrives: gold medal. The price you get on the market is triple.
The supply chain closes
Year five. You have opened a wine house, hired staff, and closed agreements with wholesalers. Each season, the facilities generate prestige and money. You are no longer a farmer with two vineyards — you are a thriving winery. One vintage left until the final verdict.
Sixth year — the final count
Last vintage. Sales, medals, facilities, promotions, completed objectives: prestige points are counted. Some chased awards, some chased volume. The best winery emerges — and at the table, there's the feeling of having truly managed a business, not just a game.
How to play
The flow of each vintage
Each year unfolds in five seasons. But the moment that truly matters happens even before the year begins — in the drafting of seasonal preferences.
At the beginning of each year, each player chooses their preferred order of seasonal actions. The player who chooses first has more options but reveals their plan; those who choose later see what others are doing. This decision shapes the entire year.
The game proceeds season by season. Each season enables specific actions — from pruning to harvesting, from blending to selling. And each season has its own weather card to reveal.
Sell wines on local and international markets at prices that depend on quality and demand. Enter your best cuvées in the annual competition — prize-winning wines sell for much higher prices.
Pay employees, keep facilities stocked, manage event cards (loans, grants, promotions). Contract with wholesalers to sell off wines you can't otherwise move.
Why it's different from other wine eurogames
Six mechanics that make it unique
Seasonal drafting at the start of the year
You don't choose actions during the year — you choose their order before it begins. This transforms each vintage into a small, self-contained planning game, embedded within the larger game.
Multi-component cuvée blending
The thematic and mechanical core: combining wines from different grape varieties to create award-winning white or red cuvées. A combinatorial puzzle that creates the most satisfying moment of each game.
Weather as a system, not a disruption
Weather cards are not random malice. They are a risk system against which you can protect yourself with preventive measures — if you've spent well and planned ahead.
Integrated tourism supply chain
Not just vineyards and wine: build wine houses, restaurants, guesthouses. Each facility is an extension of the winery that needs to be supplied and managed — an extra mechanical layer compared to classic wine games.
The Bormustra as an annual event
The wine competition is not an end-game mechanism: it happens every year, and prize-winning wines lead to a significant price jump in the market. Preparing for the Bormustra is a strategy in itself.
First self-published game by Private Moon
Cuvée is the title with which Pierrot inaugurated his label in 2023. A calling card that after two years has been refined into the v4 version of the rulebook — continuous live updates.
How it ends
Not the biggest — the most prestigious
Cuvée rewards the winery that has built a reputation, not the one that has sold the most bottles. Two wineries can end with the same turnover and completely different prestige. That's the beauty of the game.
The world-renowned winery
- The player with the most prestige points at the end of 6 years wins
- Prestige comes from cuvées awarded at Bormustra, sales on international markets, active accommodation facilities, and completed objectives
- The choices made in the seasonal drafting heavily influence the entire vintage — planning is the real engine of the score
Who remains at the farmer level
- Those who don't protect themselves from the weather lose entire vintages and fall behind
- Those who focus only on quantity without blending cuvées never reach premium prices
- Those who don't pay employees and maintain facilities lose prestige and see their businesses empty out
Cuvée is the first game from Private Moon Studios and the one that made enthusiasts understand what to expect from Pierrot as a publisher: thematic, medium-light eurogames, Italian in spirit even if Hungarian by passport.
Frequently asked questions
Cuvée FAQ
Is it a clone of Viticulture?
No. They share the theme and seasonal progression, but the mechanics are different. Viticulture is worker placement; Cuvée is action drafting — you choose the order of seasonal actions for the entire year in advance. Cuvée also features a tourism supply chain (restaurants, guesthouses) and the Bormustra as a recurring annual competition. Those familiar with Viticulture will find the theme familiar but a rather different gameplay flow.
Is a weight of 3.5 manageable for someone who has only played gateway games?
The first game is challenging — the rulebook is dense, and the mechanics interlock. However, the seasonal progression helps to assimilate the flow: you learn one season at a time. If you've already played games like Splendor or Century and want to take a step up, Cuvée is an excellent test. If you're completely new, it's better to start with a 2-2.5 weight game first.
How much does chance influence strategy?
Weather and events add variance — if you underestimate protection, you can lose a vintage. But protections are always available, and blending cuvées, planning for Bormustra, and the hospitality supply chain reward strategy much more than chance. At the end of the game, the player who planned best almost always wins, not the one who got luckier.
How long does a game actually last?
The box states 90 minutes. Realistically: 90 minutes for two experienced players, 100-120 for four. The first learning game can go up to 150 minutes. It's not a marathon eurogame: finishing in an hour and a half is absolutely feasible.
Is it available in Italian?
This is the English edition. The official rulebook is in the updated v4 version — available for free as a PDF. The text on the cards is minimal, and the iconography is clear. The rulebook needs to be read in English, but gameplay after setup is accessible even to those not highly proficient in the language.
Does Cuvée have expansions or updates?
Private Moon Studios has announced a Webshop expansion already presented at conventions, and the rulebook has been updated to v4 after two years of community feedback. It's a game that its publisher closely follows and refines over time — a positive sign for the title's longevity.
Cuvée is a strategic action-drafting eurogame with a wine theme for 2-4 players (ages 12+, 90 min duration) designed by Pierrot with illustrations by László Falvay, published by Private Moon Studios in 2023 as the publisher's first self-published title. BGG weight 3.5/5. The game covers 6 years divided into 5 seasons each. Main mechanic: action drafting of seasonal preferences at the start of the vintage, with consequences for the entire annual cycle. Each player starts with two vineyards and aims to build a world-renowned winery by accumulating prestige points. Distinctive features: multi-component blending of white and red cuvées, annual Bormustra competition with prizes that increase market prices, weather cards with a preventive protection system, integrated tourism supply chain (wine houses, restaurants, guesthouses), sales on local and international markets, event cards (loans, grants, promotions), trading with wholesalers. Official v4 rulebook updated. English edition. Available on FroGames.it.

Cuvée
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