
King of Tokyo Godzilla
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Design & Art
Lingua
Pre-order - leggi i dettagli
🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
⚠️ Avvertenze
Pairs well with
FroGames — Moments You'll Remember
A rumbling die, a collapsing city, six legendary kaiju clashing for a single throne. The King is crowned with a roar.
What it's about
The most anticipated kaiju battle is finally on the table
For decades, King of Tokyo had us battling with generic monsters — good, but not them. Now IELLO has obtained the Toho license and brought the original kaiju to the table: Godzilla, King Ghidorah, Hedorah, Rodan, Mothra, and Mechagodzilla. The same chaotic soul of IELLO's best-selling game, dressed in the aesthetics of the Showa Era (1954–1975) that made these monsters immortal.
The mechanism is the one that has always worked: you roll six dice, keep them or re-roll up to three times, assign symbols to attacks, heals, energy, and victory points. Whoever occupies Tokyo earns extra points — but cannot heal and must withstand hits from everyone else. The tension is immediate, decisions matter, and in thirty minutes, you win or lose everything.
This edition adds two new features: Event cards that change the rules of the table for all monsters simultaneously, and unique Evolution cards for each kaiju, transforming each game into a different story. More variability, more identity, the same glorious chaos.
King of Tokyo is the ultimate gateway: it explains in five minutes and plays for years. The Godzilla version adds the monsters everyone dreamed of.
The secret of King of Tokyo: Godzilla in one line
When the Event cards flip the table and Ghidorah unleashes his Evolution, the table explodes — and no one remembers the scores from a moment ago.
From the game experience
King of Tokyo: Godzilla
Your arsenal
What you control in each game
Your Toho Kaiju
Choose from Godzilla, King Ghidorah, Hedorah, Rodan, Mothra, and Mechagodzilla. Each has its visual identity and exclusive Evolution cards.
6 re-rollable dice
Three rolls for each turn. Keep what you want, discard the rest. Each die is a choice: attack, heal, energy, or victory points.
Unique Evolution Cards
Each kaiju evolves differently. Evolution cards unlock exclusive powers that transform your monster during the game.
Global Event Cards
New to this edition: Event cards change the rules for all players simultaneously. No one is safe from what happens on the table.
Soon someone will occupy Tokyo with Godzilla and feel invincible. Then Ghidorah arrives. And the evening truly begins.
📖
RulebookEnglish · Official PDF
A game in five moments
What happens at the table
Not the rules. The experience.
Monster selection
Six Kaiju on the table. Godzilla, of course. But someone wants Mechagodzilla, someone else Mothra. There's already an argument before a die is even rolled. The game hasn't started and the table is already divided.
The first monster enters Tokyo
Someone rolls three claws, occupies Tokyo, and smiles. Then they realize: now everyone else hits them, and they can't heal. The smile lasts exactly one turn. Then the real risk management begins.
The Event card changes everything
An Event card is drawn. Maybe it doubles damage for a round, maybe it blocks healing. The player in the lead is suddenly in danger. Those who were behind see an opening. Event cards are the engine of chaos — and there will always be a reaction at the table.
The Evolution no one expected
Ghidorah activates his Evolution card — three heads, three attacks. Mechagodzilla powers up with armor. Mothra transforms. There's always a moment when a kaiju explodes in power and the table stops laughing for a second. Then they start laughing again, but for different reasons.
The King of Tokyo is crowned
Someone reaches 20 victory points or is the only monster left alive. Everything is packed up while they're still discussing that Event card on turn three and who might have won if they had re-rolled that die. They play again immediately.
How to play
The flow of each round
Three quick phases that repeat. You learn in five minutes, the first game flows smoothly.
Take the six dice and roll them. Keep the ones you want, remove the rest, and re-roll up to two additional times. Each face is a choice: claws (attack), lightning (energy), hearts (heal), numbers 1–2–3 (victory points).
Each final symbol is worth something. Victory points accumulate. Energy allows you to buy Power cards. Healing restores your health points — but only if you are outside Tokyo. Claws hit your opponents.
Whoever occupies Tokyo gains extra points but cannot heal. If you are hit, you can surrender the city to the monster that attacked you — who becomes the new target. The decision to stay or leave is the heart of the game.
With energy, you buy permanent or temporary Power cards. Evolutions are exclusive to your kaiju: they unlock during the game and transform your monster in a unique way. Each kaiju evolves differently.
Why it's different from others
Six mechanics that make a difference
Official Toho Kaiju
Godzilla, King Ghidorah, Hedorah, Rodan, Mothra, and Mechagodzilla. Not imitations — the original monsters, with Showa Era aesthetics (1954–1975). A version for everyone who was waiting for them on the table.
Global Event Cards (new)
Each Event card changes the rules of the table for everyone simultaneously. No player controls them — the game reacts on its own. A guaranteed plot twist every few hands.
Unique Kaiju Evolutions
Each monster has its own Evolution cards. Ghidorah attacks differently from Mothra, who evolves differently from Mechagodzilla. Same basic mechanics, completely different gaming experiences.
Tokyo as a trap
Occupying Tokyo gives points but prevents healing. The pressure is constant: stay in the city as long as you can, then yield before you die. The decision to stay or leave is immediate — and often spectacularly wrong.
Three re-rolls to manage luck
You don't just roll and suffer — you have three attempts to build the result you want. The dice open options, they don't close them. Variability remains high, but decisions always matter.
30 minutes, then replay
A game ends before you want it to. Elimination accelerates the ending, tension builds quickly, and no one waits long. The result is always "just one more game" at the end of the evening.
How it ends
Two ways to win, one way to lose
You don't necessarily have to eliminate everyone — you can also be the first to reach twenty points. Strategies diverge depending on where you are in the game.
Victory
- Reach 20 victory points — you can even do this by staying out of Tokyo
- Or be the only monster with remaining health points on the field
- Occupying Tokyo speeds up points but puts survival at risk
Elimination
- Lose all your health points — your kaiju is defeated
- There are no re-rolls, but games are short — you don't wait long
- Eliminated or not, that move is talked about for the rest of the evening
King of Tokyo: Godzilla is the ultimate party game for kaiju lovers — immediate to learn, impossible to stop playing.
Frequently Asked Questions
King of Tokyo: Godzilla FAQ
Is it the same game as regular King of Tokyo or is there something new?
It's based on the same system but with significant additions. The exclusive new features of this edition are two: Event cards (which change the rules for all players simultaneously) and unique Evolution cards for each kaiju. In addition to the six official Toho monsters, the aesthetics are completely redesigned in the style of the Showa Era (1954–1975). Those who already own King of Tokyo will find something familiar — but different enough to justify having both on the table.
Is it worth it if I already have a version of King of Tokyo?
It depends on how much you love the base game. If you like King of Tokyo and want the official Toho kaiju, Event cards, and kaiju Evolutions, this edition adds real content. If, however, you've never played King of Tokyo, this is the definitive version to start with — complete, with the most iconic monsters and refined mechanics.
Is it suitable for children or only adults?
It is recommended for ages 8 and up, and is genuinely accessible to that age group. The rules can be explained in five minutes, the dice icons are intuitive, and the kaiju theme works very well with children. It's one of the few games that holds up well with both family and adult friends in the evening.
How many players does it work best with?
With 4–6 players, the experience is more chaotic and fun — everyone attacks each other and every turn brings surprises. With 2–3 players, the game is more tactical and decisions matter more. In both cases, it works well, but the full-blown chaos with 5 or 6 monsters is an experience worth living at least once.
Is it compatible with King of Tokyo expansions?
The basic mechanics are compatible and some expansions can be combined, but the Event cards and Evolutions are exclusive to this edition. We recommend playing King of Tokyo: Godzilla on its own first to fully understand its new features, and then evaluating whether to mix materials with other sets.
Is it available in Italian?
This is the English edition. The rules are simple, the dice symbols are iconic and self-explanatory, and the official rulebook is available for free in PDF. With a little practice, you can play easily even without knowing English, but keep in mind that texts and cards are in English.
King of Tokyo: Godzilla is a competitive party game for 2–6 players (ages 8+, duration ~30 min). Designed by Richard Garfield, published by IELLO. Main mechanic: roll and re-roll dice (yams system). Each player controls one of the six official Toho kaiju — Godzilla, King Ghidorah, Hedorah, Rodan, Mothra, Mechagodzilla — on a map of Tokyo. Exclusive new features: global Event cards and unique kaiju Evolution cards. Showa Era aesthetics (1954–1975). Two victory conditions: 20 points or last survivor. English edition. Available on FroGames.it.

King of Tokyo Godzilla
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
Pre-order the game before release, payment is immediate, and the game is reserved for you. As soon as it arrives, we'll ship it right away! If there are any delays, we'll update you promptly.
🔒Can I trust buying here?
Absolutely! Secure payments, tracked shipments, and a team that loves board games as much as you do. If something goes wrong, we'll do our best to fix it.
🛠There's a problem with my order, what should I do?
Write to us now! Whether it's a missing part, damage, or an error, we'll help you resolve it as soon as possible. Your experience truly matters to us.