







Mythic Mischief Vol. II
🐸 Dettagli da BoardGameGeek
Consiglio BGG sul numero di giocatori
Categorie
Meccaniche
Design & Art
Lingua
Pairs well with
Silence in the labyrinth. Move, deceive, deliver the others to the keeper.
Mythic Mischief Vol. II is a standalone abstract strategy game set in the garden of Mythic Manor : choose an asymmetric faction (Gargoyles, Gnomes, Werewolves, Fairies), move on the grid , push your opponents, and bend the Groundskeeper 's path by moving hedges . The goal? Get the other students captured… without getting caught.
During the game, collect Tomes to upgrade your side's abilities, build combos, and set the perfect trap. The winner is the player who reaches 10 Mischief Points , or the player with the most Tomes when the Groundskeeper has put all the Tomes back in their places after lunch.
Why “Vol. II” Hurts (Others)
- ♟️ Grid Action : Movement, Positioning, and Surgical Timing
- 🌀 Variable Powers : Four factions, distinct styles, high replayability
- 🌿 Living Maze : Move hedges, divert the keeper, close passages
- 📚 Upgrades on the go : Tomes that unlock new game lines
- 👥 1–4 players , 45–90 min · English edition
If you love games that reward positioning, turn-reading, and clean puzzles , the maze awaits you: make noise with your moves, not your words.
In the garden, anyone who takes the wrong path ends up straight in the caretaker's arms.
Product Details
🐸 HOW TO PLAY
1. Nobles in the chaos of Thebes.
In Thebai, players take on the role of aristocratic families trying to lead the city during the fratricidal wars between the sons of Oedipus. While armies clash at the gates, within Cadmea, players must rebuild the citadel, manage resources, and gain political prestige.
2. The heart of the shift: action and destiny.
Each round is divided into two phases: in the Action phase you use a Citizen die to determine the strength of your moves and move your Archon around the Cadmea, carefully choosing which areas to rebuild or which activities to upgrade.
3. Build, trade and pray.
Your choices range from rebuilding parts of the citadel to reestablishing exports to praying to the Theban deities for benefits. Each decision shapes your strategy and brings you closer to new opportunities for scoring and influencing the city.
4. The trials of Fate.
In the Fate phase, events test your skill: battles at the seven gates affect the city's security and offer opportunities to earn points by protecting citizens or maintaining order. Knowing how to react to unexpected events is essential.
5. The glory of the victors.
After ten rounds, the final tally is made: whoever contributed most to the rebirth of Thebes, balancing reconstruction, trade, religion, and defense, obtains the most Victory Points and is crowned the city's new leader.
🃏 SACHETS
63x88mm - Quantity 30
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
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Download the Rules Here
Mythic Mischief Vol. II
A sequel that changes everything, without giving up the perfidy
Gargoyles, fairies and werewolves challenge each other among moving hedges and arcane traps
Mythic Mischief Vol. II – Chaos in the Forbidden Garden
The schoolyard is alive. The hedges move, the walls change shape, and the Groundskeeper never sleeps. Every step could be the end.
Mythic Mischief Vol. II throws you into a devious and creative conflict , where the terrain is a puzzle, the factions are living weapons , and victory comes through the strategic humiliation of others.
It's not enough to just move well. You have to think like a predator and strike like a legend.
Choose from merciless Gargoyles, deceitful Fairies, ferocious Wolves, and devious Gnomes , each with devastating power. Drag your opponents straight into the Groundskeeper's clutches… or be his next victim.
A game isn't played. It's orchestrated. And each faction has its own symphony of chaos.
Mythic Mischief Vol. II is an abstract and strategic board game , standalone but compatible with the first volume, for 1-4 players.
The new factions – Gargoyles, Gnomes, Werewolves, and Fairies – introduce even more edgy mechanics in a new setting: the garden maze , where you can even move living hedge walls.
Like the first game, each turn is a dance of deception and pushes into the void. But this time, the arena breathes, changes, and challenges you.
Perfect for those seeking an intense, interactive, and ferocious cerebral challenge , Vol. II is a spiritual upgrade, not just a material one: new strategies, new identities, new tactical tension .
And it’s all fully compatible with Vol. I for creating larger, more modular games.

We saw it… and it captivated us
This isn't an expansion. It's a new arena for gladiators of the mind .
If Vol. I left you with the thrill of total control, Vol. II presents you with more unpredictable factions, more malleable mechanics, more refined traps .
The garden is dynamic, ruthless, and alive. Every game is a new sleight of hand.
Perfect for solo play, ruthless for two, absurd for four. If you love games where you win because you're smarter , you've come to the right place.
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
Cooperiamo.Poi ascoltiamo il capo.– FrogZen
Gioco in solo per rilassarmi.Litigo con me stesso.– SoloFrog
Mazzo perfetto.Pesco cinque zavorre.– Lady Meeple
Motore online.Al penultimo turno.– MechaFrog
Primo meeple posato.Posto sbagliato.– Capo Rana
Drafto con criterio.Ti nego la carta giusta.– Lady Croak
Spingo la fortuna.Lei non si muove.– Rana Fortuna
Tiro benissimo.Scrivo rimpianti.– Scribe Frog
Mi manca solo una carta.È nel tuo tableau.– Girinix
Elimino ogni sospetto.Tranne il colpevole.– SherFrog
Non mi affeziono.Sticker uno: lacrime.– Archivista Anfibio
È chiarissimo.Fino a pagina 17.– Maestro Ranaldo
Il downtime insegna la pazienza.E lo shopping di espansioni.– FrogBerto
Non è indecisione.È turismo nel regolamento.– La Rana Saggia
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