



Gloomhaven: Mercenary Pack – Satha, Mayor of Frosthaven
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FroGames — Moments You'll Remember
Satha doesn't fight on the front lines. But without her, no one comes home. And when it's over, you realize it wasn't just a dungeon: it was a story.
WHAT IT'S ABOUT
Frosthaven's leader joins your party
Satha is the mayor of the continent's northernmost outpost, what everyone calls Frosthaven. Designed by Alisandra Livingston and illustrated by Phan Tuan Dat and Alexandr Elichev, this mercenary expansion brings an iconic character from Gloomhaven lore directly to the table for the first time. Not just any adventurer: a leader.
At the table, Satha is not a damage dealer. She is the one who coordinates attacks, revives exhausted companions, and puts herself between an ally and a fatal blow. Her cards are designed for tactical support: commanding allies, instilling confidence, protecting. And when you play Satha, the game changes: you no longer just think about your turn, but about how to keep the party alive. It works with Gloomhaven, Frosthaven, and Jaws of the Lion, without modifications.
What they're saying abroad
For the first time, you play characters you only knew from stories.
— FroGames
Satha doesn't save your life. She gives you the extra turn you need to save yourself.
— FroGames
Gloomhaven: Mercenary Pack – Satha, Mayor of Frosthaven
Gloomhaven is also designed for pure solo play, and Satha works perfectly when playing multiple characters. You manage the party like a tactical puzzle: each of Satha's cards requires you to think two turns ahead, not one. The experience is complete; in fact, in solo play you have full control over synergies.
Your arsenal
Four pillars of support
Stand Between
You literally place yourself between an ally and incoming damage. It's not classic tanking: it's active protection, at the cost of your position on the field.
Command to Action
You revive an ally. It's not an extra turn: it's an out-of-sequence action that can turn a scenario around. Timing is everything.
Instill Confidence
You buff others' attacks. You don't deal damage yourself, but the party hits harder. It's the classic 'I set you up, you finish it'.
Leader's Presence
Passive presence that influences the field. Nearby allies get bonuses. You need to be in the right spot: not in front, not behind. In the middle.
After a few scenarios, someone at the table will say: 'If Satha hadn't been there, we would have died in round 3'. And they'll be right.
A game in five moments
What happens at the table
Not the rules. The experience.
Tactical Setup
Choose cards from your personal deck. You don't just think about what you do: you think about who you're playing with. If the party has two heavy melees, take more protection. If there's a ranged glass cannon, take commands. The deck is built around the party, not Satha.
The First Save
One of the party members mispositions. An elite hex activates. Incoming damage is lethal. You play Stand Between. You take the hit. And the party understands that Satha isn't a character: she's a guarantee.
Exhaustion Management
Mid-scenario. Someone has already burned two loss cards. Cards in hand are few. You play a command: extra action, initiative recovery, repositioning. It's not a miracle, it's surgical timing. And the party breathes a sigh of relief.
The Difficult Choice
Boss room. You have to choose: protect the tank who is one turn from exhaustion, or boost the DPS to finish earlier? There's no right answer. You choose. And you discover that support is the hardest role in the game.
End of Scenario
Boss dead. Party alive. Someone counts the damage: 'I did 84.' You did 12. But without those 12, no one would have reached 84. Open the reward envelope. Satha doesn't get loot: she gets stories to tell.
How to play
The flow of each round
Satha follows the standard Gloomhaven rules: initiative, movement, top/bottom actions, modifier deck.
Like all Gloomhaven characters. But you don't just think about your initiative: you think about when allies activate. Do you want to go before the tank or after the DPS? It depends on the plan.
Satha isn't on the front line. But not at the back either. She needs to be in range of commands: close to allies she wants to protect, away from enemy focuses. Positioning is half the character.
Most of your actions are support: commands, buffs, protections, re-rolls. Few attack directly. You use the top to command, the bottom to move or defend. Others do the damage.
Allies activate your cards. A command becomes an out-of-turn attack. A buff becomes a critical. A protection becomes the difference between exhaustion and victory. Your turn doesn't end when you finish.
Why she's different from others
Six mechanics that make a difference
Cross-compatible with three games
Satha works with Gloomhaven, Frosthaven, and Jaws of the Lion without modifications. Same card system, same modifier deck, same rules. You buy one mercenary, you play her in three different campaigns. She's the first expansion designed for the entire ecosystem.
Pure support role
She's not a hybrid. She's not a 'support who also deals damage.' Satha is 100% support: commands, protections, buffs. If you're looking for DPS, you've got the wrong character. If you're looking for the tactical glue of the party, she's here. She requires a different mindset from all other Gloomhaven characters.
Synergy with any party
It doesn't matter who you play with. Heavy tanks? Protect and re-roll. Glass cannon? Commands and buffs. Balanced party? Adapt the deck. Satha builds around the party; she doesn't have a fixed build. Each scenario requires different cards.
Active protection, not passive
Stand Between isn't an aura. It's a choice: you physically put yourself between the ally and the enemy, you take the damage, you change the field's geometry. Protection costs position. It's not a numerical bonus: it's a tactical move that alters the hex grid.
Out-of-turn commands
Your cards allow allies to act outside of the initiative sequence. It's not an extra turn: it's a single action, but at the right moment. An attack before the boss moves. A recovery before exhaustion. Timing is more important than damage.
Iconic lore character
Satha isn't a random mercenary. She is the mayor of Frosthaven, a central figure in the Northern campaign. For the first time, you play a character you only knew from quest cards and dialogues. She has a story, a role, a narrative weight. And it's felt at the table.
How it ends
How to win and how to lose
Satha follows standard Gloomhaven conditions: scenario victory, individual exhaustion, party death.
Victory
- You complete the scenario objective (kill the boss, collect the token, survive N rounds)
- At least one party member is still active when the victory condition is met
- Satha can exhaust and the party can still win: support isn't mandatory, but it makes everything easier
Defeat
- All party members exhaust (two cards or fewer in hand, unable to play a full turn)
- A character reduces their HP to zero and has no cards to prevent the damage
- You fail the scenario objective before completing it (timer, boss escape, critical event)
Satha doesn't change Gloomhaven's rules. She changes how the party plays together. And when it's over, you understand that the real DPS was synergy.
Frequently asked questions
FAQ about Gloomhaven: Mercenary Pack – Satha, Mayor of Frosthaven
Do you need Gloomhaven, Frosthaven, or Jaws of the Lion to play Satha?
Yes. This is a mercenary expansion, not a standalone game. You need one of the three base titles to use Satha. The system is identical: cards, modifier deck, hex grid, initiative. It works with all three without modifications.
Can Satha play alone in solo mode?
Yes, like all Gloomhaven characters. In solo mode, you manage multiple characters simultaneously (typically 2-4). Satha works great: her support role only makes sense if there's a party to support. In solo, you control everything and plan synergies 100%.
How difficult is it to play a support character in Gloomhaven?
More difficult than DPS. You have to anticipate others' turns, read enemy initiatives, understand who needs help before it happens. Satha requires experience with the Gloomhaven system: she's not a character for beginners. But if you know the game, it's rewarding.
What does the Mercenary Pack contain?
The complete character: personal card deck, miniature (or standee), character mat, tokens, personal modifier deck. Everything you need to add Satha to the party. No other components are needed besides the base game.
Is it available in Italian?
No, this edition is in English. The cards have text (abilities, effects, conditions) and require a good understanding of the language. If you've already played Gloomhaven in English, there are no problems. Otherwise, consider the learning curve.
Gloomhaven: Mercenary Pack – Satha, Mayor of Frosthaven is a mercenary expansion for 1 player designed by Alisandra Livingston and published by Cephalofair Games. Compatible with Gloomhaven, Frosthaven, and Jaws of the Lion, it introduces Satha as a playable character: a pure tactical support who commands allies, protects the party, and sacrifices for victory. Duration 30-120 minutes, age 14+, mechanics of hand management, deck construction, and cooperative synergy. Designed for those looking for a role different from the classic DPS and wanting to play an icon of Gloomhaven lore. Available on FroGames.it.

Gloomhaven: Mercenary Pack – Satha, Mayor of Frosthaven
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