
Terrorscape: Fatal Funtime
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Someone runs through the corridors. Someone holds their breath behind a desk. Someone hears footsteps that shouldn't be there. And in the end, no one talks about who won.
WHAT IT'S ABOUT
When innocence dies, the nightmare continues to play
Fatal Funtime is the third expansion of Terrorscape Season 2, the asymmetrical game that brings cinematic horror to the table. It adds a new setting — an abandoned school where laughter has turned into silence — a new Killer, The Doll, and a new Survivor, Hubert Cawthon, an Horrorholic who turns fear into strategy. Published by Ice Makes and distributed by IELLO.
One player controls The Doll, trapped between innocence and predation, forcing the survivors to participate in its twisted game. The other players are survivors who must hide, cooperate, and avoid traps as they seek a way out of the school corridors. Hidden movement, ability management, perfect timing: every decision could be their last.
What they say abroad
An expansion that adds psychological depth to Terrorscape's asymmetry.
— FroGames
The Doll turns every game into a game within a game.
— FroGames
Terrorscape: Fatal Funtime
What's in the box
New nightmares, new hopes
The Doll — Killer
Two miniatures, Killer board, 13 skill cards, and 8 trick cards. A childlike predator who turns the hunt into a twisted game where he makes the rules.
Hubert Cawthon — Survivor
Miniature and character board. An Horrorholic who knows horror clichés and uses them as a weapon: he turns fear into tactical advantage.
The School — Map
Two game boards (Killer and Survivors) with 10 hiding place miniatures. Narrow corridors, dark classrooms, blind corners: the architecture itself is a weapon.
Traps and Tokens
16 tokens including Knife Traps, Spring Traps, Catch, and Voltage Surprise. Every room can hide a trap. Every step can trigger a deadly mechanism.
In half an hour, someone will have a story to tell. It probably starts with: "I should never have hidden in there."
A game in five moments
What happens at the table
Not the rules. The experience.
Entering the school
Survivors place their miniatures, look at the map, study the exits. The Killer chooses their secret starting position. No one knows where The Doll is hiding. The first moves are cautious, whispered. Someone suggests staying together. Someone else is already thinking of going it alone.
The first sighting
A survivor turns a corner. The Killer reveals a trap or uses a trick card. Catch token, Spring Trap, or worse: a sudden appearance. Silence falls over the table. Everyone recalculates distances. The mental map changes: that area is now off-limits.
Tension in the corridors
Survivors split up or regroup, depending on strategy. Hubert uses his Horrorholic abilities to anticipate the Killer's moves. The Doll places new traps, controls key points, forces mistakes. Every turn feels like the last. Every hiding place seems too exposed.
The final chase
Someone is one step away from the exit. Someone else is trapped in a corridor with no escape. The Doll plays the decisive trick card. Voltage Surprise, triggered Knife Trap, special ability activated at the right moment. Shouts, nervous laughter, and curses erupt at the table. Some make it. Some don't.
End of the hunt
Survivors count who made it out alive. The Killer counts the victims. No one truly won: they only survived or hunted. Someone is already asking for a rematch, changing roles. Someone else needs five minutes to recover.
How to play
The flow of each round
Terrorscape: Fatal Funtime alternates Killer turns and Survivor turns in a tight loop where every action matters.
Each survivor secretly moves on their board, choosing whether to hide, explore, or activate special abilities. Hubert can use his Horrorholic cards to gain information about the Killer or modify the map setup.
The Doll moves on their board, places traps (Knife Trap, Spring Trap, Voltage Surprise), and plays trick cards to surprise the survivors. Movement is hidden: survivors only discover the Killer's location when they cross their path.
When a survivor and the Killer are in the same corridor or room, an encounter is resolved. The Killer can attack, survivors can flee or resist using abilities. Activated traps complicate escape.
If enough survivors have escaped or enough victims have fallen, the game ends. Otherwise, a new round begins, with the Killer better aware of the survivors' movements and the survivors having less room for error.
Why it's different from others
Six elements that make a difference
The School as a character
It's not just a map. The 10 miniaturized hiding spots create a claustrophobic topography where every classroom, every corridor, every corner has a memory. The architecture works against the survivors: narrow spaces favor the Killer, blind spots hide traps.
The Doll: corrupted innocence
This Killer is not just a predator. It is a child trapped in an endless game, forcing survivors to play by incomprehensible rules. Its 13 ability cards reflect this duality: some are childish, others brutal.
Hubert the Horrorholic
A survivor who knows horror clichés and exploits them. He can anticipate Killer patterns, modify hiding spots, and turn fear into a tactical advantage. He is Terrorscape's meta-character: he plays against the Killer player's expectations.
Layered trap system
Knife Trap, Spring Trap, Catch token, Voltage Surprise: each type of trap has different triggers and consequences. The Killer must manage limited resources and decide where to invest them. Survivors must deduce where they are placed without seeing them.
Asymmetrical Trick Cards
Eight cards that break the rules at the right moment. The Killer plays them to turn lost situations around or close desperate escapes. Survivors don't know what tricks he has in hand: every confrontation is a multilayered bluff.
Double hidden movement
Both Killer and survivors move on separate boards. No one knows exactly where the others are until they cross paths. This creates a psychological fog of war: every decision is made in the dark, every imagined sound is a threat.
How it ends
How to win and how to lose
Fatal Funtime offers partial victories and total defeats. Rarely does everyone survive. Rarely does everyone die.
Survivor Victory
- A sufficient number of survivors manage to escape the school before the rounds end
- Hubert uses his Horrorholic abilities to disable key traps and open safe escape routes
- Survivors collaborate to distract the Killer while one or more escape unnoticed
Killer Victory
- The Doll eliminates enough survivors to prevent collective escape
- Traps placed at key points block escape routes and force survivors into fatal errors
- The Killer uses trick cards to catch isolated survivors or intercept coordinated escapes
Fatal Funtime is not just an expansion. It's a change of pace for Terrorscape: more psychological, more claustrophobic, more childishly cruel. If the base game made you scream, this one will make you whisper.
Frequently asked questions
Terrorscape: Fatal Funtime FAQ
Can I play Fatal Funtime without the Terrorscape base game?
No. Fatal Funtime is an expansion (Season 2, Expansion #3) and requires the Terrorscape base game to be played. It adds a new map, a new Killer, and a new Survivor, but it needs the core mechanics, tokens, and components of the base game.
Is The Doll harder to play than other Killers?
The Doll has a different tactical approach: it focuses on territory control through traps rather than direct pursuit. It requires planning and resource management, so it's slightly more complex for players new to the Killer role, but equally lethal in experienced hands.
Does Hubert Cawthon also work well with other Killers from the base game?
Yes. Hubert is designed to be versatile: his Horrorholic abilities (knowledge of horror patterns) work against any Killer. He can be used on any Terrorscape map, not just in the School.
How many hiding spots are there on the School map?
The school includes 10 miniature hiding spots representing classrooms, lockers, and under-stairs. Each hiding spot offers temporary protection but limits movement options: hiding for too long can turn into a trap.
Is it available in Italian?
No. This edition of Terrorscape: Fatal Funtime is in English. It includes English rules, cards with English text, and components with original nomenclature. Knowledge of the language is necessary to play.
Terrorscape: Fatal Funtime is an asymmetrical horror expansion for 2-5 players, ages 14 and up, with games lasting 30-45 minutes. It adds a new map (the abandoned School), a new Killer (The Doll, trapped between innocence and predation), and a new Survivor (Hubert Cawthon, the Horrorholic who turns fear into strategy) to the base game. Published by Ice Makes and distributed by IELLO, it introduces mechanics of advanced hidden movement, layered trap management (Knife Trap, Spring Trap, Voltage Surprise), and a system of asymmetrical trick cards that turn situations around at the table. Perfect for those seeking psychological tension and multilayered bluffing in a cinematic horror setting. Available on FroGames.it.

Terrorscape: Fatal Funtime
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