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Someone screams because they heard a noise. Someone is repairing the radio. Someone is already dead and doesn't know it. And with four different nightmares in the same box, the next game is never like the last.
WHAT IT IS ABOUT
The complete Terrorscape 2 experience, with no missing pieces
Terrorscape 2 is the evolution of the asymmetrical horror system by Jeffrey CCH, with illustrations by Maciej Janik, Samuel Horowitz, Roxy Dai, and Arepko, and production oversight by Ice Makes. One player takes on the role of the Killer and hunts through sound, deduction, and fear; the others are Survivors who hide, collect items, and plan their escape — or their last stand. The sequel introduces 3 new Killers and 5 new Survivors, new maps with weapon and medicine locations, expanded item decks, and new paths to victory.
This bundle gathers everything in one box: the base game plus the three expansions in the line — Insanity Cure, Depraved Hunger, and Fatal Funtime. Each brings a new setting, new Killers, and dedicated mechanics: an asylum, a snow-capped mountain, an abandoned school. Seven Killers, eight Survivors, four nightmare maps. No two games are ever the same.
The bundle's secret
Terrorscape 2 doesn't reinvent asymmetrical horror. It brings it to its most complete form — and this bundle delivers it whole.
The bundle's secret in a nutshell
Seven Killers, four maps, one constant: someone at the table won't make it to the end of the game.
From the game experience
Terrorscape 2 — Complete Bundle
Everything in one box
What the complete bundle includes
Terrorscape 2
The heart of the experience. Asymmetrical horror inspired by The Thing: 3 new Killers and 5 new Survivors, multiple maps with weapon and medicine locations, expanded item decks, and new victory conditions. Deduction, sound, and fear against hiding, escapes, and last stands.
Insanity Cure
An abandoned asylum. Two new Killers — the Doctor and the Nightmare — and encounter cards that turn fear and stress into concrete mechanics.
Depraved Hunger
A snow-capped mountain. The hungry Wendigo hunts Brenda and the dog Cooper, amidst cable cars, frost tokens, and hunger cards that accelerate the predator.
Fatal Funtime
An abandoned school. The Doll turns the hunt into a twisted game of traps, while Hubert the Horrorholic uses horror clichés as a weapon.
In an hour you'll have a story. In a week you'll still be telling it. And with four different scenarios in the box, you'll always have a new one to tell.
A game in five moments
What happens at the table
Not the rules. The experience.
Choosing the nightmare
Which scenario tonight? The base, the asylum, Wendigo mountain, or The Doll's school. The Killer secretly takes their place, the Survivors distribute the characters. There's still trust, but it won't last long. Everyone knows that in five minutes, someone will be dead.
The first sound
A Survivor moves. The Killer listens, deduces, mentally notes the position. The first attack can come immediately or after three turns. You never know. And that's the point.
The first victim
Someone dies. Either because they sought a weapon alone. Or because the Killer deduced correctly. Or because they trusted the wrong person. The group now knows: the game is real.
The desperate plan
The Survivors change strategy. Maybe they repair the radio. Maybe they look for weapons to confront the Killer. Maybe they split up. It's the most chaotic moment, where decisions matter most.
The finale
Either everyone escapes. Or everyone dies. Or only one survives to tell the tale. The Killer wins by eliminating enough victims, the Survivors by completing an objective or confronting the Killer. No two endings are ever the same — and tomorrow there's another scenario.
How to play
The flow of each round
A round of Terrorscape 2 alternates Survivor and Killer turns, maintaining asymmetry until the very end.
Each Survivor moves in secret, searches for items, uses special abilities. Communicates with others but does not reveal their exact position. The Killer listens.
The Killer moves and deduces. They can use abilities to track sounds, set traps, reveal positions. When attacking, they roll dice: combat or escape.
Survivors draw item cards from locations. Weapons improve combat. Medicines heal wounds. Tools repair radios or escape vehicles.
The game ends when Survivors complete an objective (escape, repair, killing the Killer) or when the Killer eliminates enough victims. Whoever meets the condition first wins.
Why this bundle is different
Six reasons that make the difference
Seven Killers, seven ways to hunt
Between the base game and expansions, you control seven different assassins: some track sounds, some sow fear, some set traps, the Wendigo accelerates with hunger, The Doll plays cat and mouse. Change the Killer, change the game.
Eight Survivors with defined roles
Five from the base game plus Brenda, Cooper, and Hubert from the expansions. Each Survivor has a specialization, and group combinations create different synergies. Team composition matters as much as moves.
Four maps, four nightmares
The original game's bases, the asylum, the snowy mountain, the abandoned school. Each map redesigns weapons, paths, and escape strategies. You can't reuse the same plan twice.
Deduction with imperfect information
The Killer doesn't see exact positions. They hear movements, deduce patterns, mentally note who goes where. Survivors communicate but don't reveal everything. Information is power, as is silence.
Multiple paths to victory
Escape, repair, killing the Killer, eliminating victims. Each game follows a different path to the finale. You never know which condition will be decisive until the final turns.
All-inclusive, zero missing pieces
Base game plus three expansions in one box. The complete Terrorscape 2 experience from day one: nothing to chase later, no scenarios missing when the group asks for another.
How it ends
How to win and how to lose
Terrorscape 2 offers multiple victories for both factions, and each ending tells a different story.
Survivors' Victory
- They complete a repair and call for help
- They reach the designated escape point and flee
- They confront the Killer in combat and eliminate them
Killer's Victory
- Eliminates the required number of Survivors (varies with player count)
- Prevents escape or repair within the turn limit
- Survives elimination attempts and maintains control until the end
Terrorscape 2 is not a game where you win or lose. It's a game where someone survives and someone doesn't. And with four scenarios in the box, the difference is always made by who deduces best, who coordinates best, who chooses the right moment to attack.
Frequently asked questions
Terrorscape 2 bundle FAQ
Is the bundle worth it or is the base game enough?
The base game is complete and sufficient for dozens of games. The bundle exists for those who want the full experience from day one: four settings instead of one, seven Killers instead of three, no missing scenarios when the group asks for another. All in one shipment, without having to chase expansions later.
Do the three expansions really change the game or are they just new "skins"?
They change the game. Insanity Cure introduces fear and stress as mechanical resources and two Killers with opposite behaviors. Depraved Hunger brings the Wendigo that accelerates with hunger cards and the asymmetric pair Brenda + Cooper. Fatal Funtime adds a layered trap system with The Doll. They are not reskins: they are different ways to hunt and survive.
Do I need to have played the first Terrorscape?
No. Terrorscape 2 is the evolution of the system, designed to work even if you don't know the original chapter. In fact, if you've never played an asymmetric horror game, this bundle is the best starting point: more content, deeper mechanics, and improved balance.
How many players and how long does a game last?
2 to 4 players, 30-45 minutes stated and realistic after the first game. With 2 players, it's a pure deduction duel; with 3 to 4, group coordination and paranoia come into play. The first game can last up to 60 minutes for teaching, then the rounds flow quickly.
Are miniatures included?
Yes. The base game comes with pre-assembled Killer and Survivor miniatures, and each expansion adds its own (Wendigo, The Doll, Brenda, Cooper, Hubert, and others). The quality is that of a premium thematic game, not a skirmish.
Is it available in Italian?
This is the English edition. Rulebooks and cards (character abilities, items) are in English, but the gameplay relies heavily on icons and deduction rather than continuous reading. With an average level of English in the group, it can be played without problems.
Terrorscape 2 — Complete Bundle is an asymmetric horror board game for 2-4 players, 30-45 minute games, recommended age 14+. Designed by Jeffrey CCH with illustrations by Maciej Janik, Samuel Horowitz, Roxy Dai and Arepko, published by Ice Makes. The bundle collects the base game — with 3 new Killers, 5 new Survivors, multiple maps and expanded item decks — and the three expansions from the line: Insanity Cure (asylum, the Doctor and the Nightmare, fear and stress as resources), Depraved Hunger (snowy mountain, the Wendigo, Brenda and Cooper) and Fatal Funtime (abandoned school, The Doll, Hubert the Horrorholic). The mechanics of hidden movement, deduction, dice rolling, hand management and team-based game recreate the atmosphere of survival horror films like The Thing. Seven Killers, eight Survivors, four maps: every game is a different hunt. English edition, miniatures included. Available on FroGames.it.

Terrorscape 2 - Complete Bundle
Frequently Asked Questions
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