
Phantom Ink
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
Pairs well with
FroGames — Moments You'll Remember
Some people just see a Y. You know the question was 'What color?'. And you understand everything. The table erupts, the pen glides, and suddenly that unfinished letter is worth a thousand words.
WHAT IT'S ABOUT
Spirit mediums, incomplete clues, and the race to guess the secret object
Designed by Mary Flanagan and Max Seidman for Resonym, Phantom Ink is a deduction party game that flips the concept of communication at the table. Here, you don't write to be understood: you write to be stopped at the right moment. The illustrations by A. Giroux and Spring Yu create a 1920s seance atmosphere, where two teams of mediums try to connect with the Other Side.
Each team has a Spirit who knows the secret object and must answer questions by writing the clue letter by letter. But the Mediums can shout 'Silencio!' at any moment, stopping the writing. The other team only sees the letters already written. If you understand the clue before it's finished, you have a huge advantage. If you make a mistake and try to guess the object, you reveal information to your opponents. Pure tension in 15 minutes.
What they say abroad
"Every letter is a decision, every pause a gamble."
Every letter is a decision, every pause a gamble.
— The Dice Tower
The best thing is that you don't win because you're faster. You win because you read the table better than others.
— FroGames
Phantom Ink
What's in the box
Questions, objects, and the tension of every letter
Question Cards
Each team has seven in hand. Questions like 'What color is it most commonly?' or 'What fictional character uses it?'. Choose the right one and you might win immediately.
Object Cards
5 objects per card, one chosen secretly by the Spirit. It can be anything: 'umbrella', 'microscope', 'dragon'. The other team doesn't know which one.
Dry-Erase Boards
The Spirits write clues here, letter by letter, while everyone watches. A Y can mean 'yellow', 'yoga mat', 'yoyo'. It depends on the question.
Turn Timer
There isn't one. Time is dictated by the cry 'Silencio!' and how quickly you understand. The faster you are, the more advantageous. But if you make a mistake, you lose everything.
Recommended sleeves 154 cards in 1 size ▼
If you play often, we recommend protecting your cards with clear sleeves to make them last a long time.
| Size | Quantity |
|---|---|
| 57 × 88 mm | 154 |
| Total cards | 154 |
In ten minutes someone will have shouted 'Silencio!' at the wrong moment. And it will be memorable.
A game in five moments
What happens at the table
Not the rules. The experience.
The Spirits choose the object
Teams form: Sun and Moon, each with one Spirit and up to three Mediums. The Spirits look at the card in secret and choose one of the five objects. No one knows which one. The table is already divided, the first strategies are forming.
The first question arrives
The Mediums pass two questions to the Spirit. The Spirit discards one face-up and answers the other. They start writing. One letter. Then another. Someone shouts 'Silencio!' too soon. The Spirit stops. Incomplete clue. The other team laughs.
The other team only sees 'Y'
The discarded question was visible: 'What color is it?'. You only see a 'Y' written on the whiteboard. Does it mean 'yellow'? Or was the Spirit about to write something else? Your team discusses. Someone gets it. Someone else is convinced of the opposite. Tension rises.
The attempt to answer
Someone on your team decides to try. They write the answer letter by letter. The Spirits observe. They make a mistake on a letter. Stop. They wrote 'umbr...' instead of 'umbrella'. The opponents understood everything. Damn.
Someone wins
The other team writes the complete object, without errors. Victory. The table erupts in shouts, accusations, laughter. 'Why did you stop the Spirit after two letters?!' 'You should have known from the discarded question!' Someone immediately asks for a rematch.
How to play
The flow of each turn
Two teams, a secret object, questions and clues written letter by letter until 'Silencio!'.
Your team chooses two Question Cards from your hand and passes them to the Spirit. The Spirit discards one face-up (everyone sees it) and keeps the other to answer.
The Spirit begins to write the clue on the whiteboard. One letter at a time. Everyone sees. The team's Mediums can shout 'Silencio!' whenever they want. The Spirit stops immediately.
The other team only sees the letters already written and the discarded question. If they understand the clue before you, they have a huge advantage. The tension is palpable.
On your turn, you can try to guess the secret object by writing the answer letter by letter. If you make a mistake on a letter, the Spirits stop you and you reveal information to your opponents. If you complete the word correctly, you win. Otherwise, you draw two new questions and the game continues.
Why it's different from others
Six mechanics that make a difference
Public incremental writing
Clues are not revealed all at once. Each letter is a piece of information that appears in real time in front of everyone. Stop the Spirit too early and you lose the meaning of the clue. Too late and you give it away to your opponents. Timing is everything.
Constant asymmetrical information
Your team sees the complete (or almost complete) clue. The other team only sees scattered letters and the discarded question. You must deduce from fragments what an 'R' or a 'Y' means, cross-referencing the visible question with possibilities. It's pure detective work.
Targeted and strategic questions
You don't draw random questions. You choose them from your hand and pass them to the Spirit. Choosing 'What fictional character uses it?' instead of 'What shape is it?' can completely change the type of clue. And the discarded question is public information: use it.
'Silencio!' shout as a mechanic
There's no timer, no rigid turns. The game stops when someone shouts. It's a pure social mechanic: you have to read the table, understand when others are about to guess, decide whether to risk it or stop everything. Adrenaline.
Public errors and consequences
If you try to guess and make a mistake on a letter, the Spirits stop you immediately. Did you just write 'mic...' instead of 'microscope'? Now everyone knows the object starts with 'mic'. Every mistake is a gift to your opponents.
True scalability 2-8 players
With 2 players, it's 1v1, each being Spirit and Medium together. With 8, you have teams of 4. The game works at any count because asymmetry and deduction don't depend on the number: they depend on how quickly you read the letters. And that doesn't change.
How it ends
How to win and how to lose
There are no fixed rounds. Play continues until someone guesses the secret object.
Victory
- Write the secret object letter by letter without errors. The Spirits confirm. You win.
- Opponents try to guess but make a mistake. You collect the revealed information and complete the word.
- Deduce the object from incomplete clues and discarded questions before the other team understands.
Defeat
- You try to guess but write a wrong letter. The Spirits stop you and you've revealed everything to your opponents.
- The other team completes the secret object before you. You missed the timing.
- You stop the Spirit too early too many times and never understand the clues. The others win by deduction.
Phantom Ink is social deduction compressed into 15 minutes. No setup, no downtime, just letter-by-letter tension. If you enjoy party games that reward intuition, this is a must-have.
Frequently Asked Questions
Phantom Ink FAQ
Can it be played well with 2 players or do you need a group?
It works great with 2. Each person is simultaneously Spirit and Medium for their own team. You lose the chaos of group discussions, but you gain a pure 1v1 deduction duel. Above 4 players, the table explodes, but the 2-player game is solid.
How important is it to know English well?
The questions and objects are in English. A medium-high level is needed to play smoothly: you need to quickly understand questions like 'What fictional character uses it?' and think of English words in real time. With basic school English, the game slows down considerably.
Do games really last 10-15 minutes?
Yes, often even less. A game can end in 5 minutes if someone guesses quickly, or last 15 if both teams proceed cautiously. There's no setup, no fixed rounds: play continues until someone wins. Perfect as a filler or for evenings with multiple consecutive games.
What happens if two people shout 'Silencio!' together?
The Spirit stops immediately at the first 'Silencio!' they hear, even if it's borderline simultaneous. In practice, whoever shouts loudest or fastest wins. It's part of the game's chaos. If there's genuine ambiguity, the team decides together whether to accept the incomplete clue or have it rewritten (common house rule).
Is it available in Italian?
No, this edition is in English. Cards, questions, objects, and rules are all in the original language. An Italian edition published by Pendragon Game Studio exists, but it is currently not available on FroGames.
Phantom Ink is a deduction party game for 2-8 players designed by Mary Flanagan and Max Seidman, published by Resonym. Each game lasts 10-15 minutes and revolves around a unique mechanism: a Spirit writes clues letter by letter and Mediums must shout 'Silencio!' to stop it at the right moment. The other team only sees incomplete letters and must deduce the secret object before you do. With 154 cards and hundreds of combinations, Phantom Ink offers very high replayability in a compact format. Ideal for ages 13+ and perfect as a filler or an evening warm-up game. Available on FroGames.it.

Phantom Ink
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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