


15th Stamp
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The FroGames Card
You play a 7, someone adds a 3, you make a poker face. Then the table explodes because everyone understood. And no one remembered who was winning.
WHAT IT IS ABOUT
Dwarven bureaucracy and cards that close at fifteen
15th Stamp is set in the Grand Halls of Odrixia's Bureaucracy, the same fantasy universe as Mine 77 and Factory 42. Designed by Ren Multamäki and illustrated by Lars Munck, it continues Dragon Dawn Games' tradition of thematic and narrative trick-taking games, but this time the theme is just a backdrop: you are a dwarven official stamping documents under pressure.
The game breaks the fundamental rule of trick-taking: you don't have to follow suit. You play any card, and the trick closes as soon as the total of the ranks reaches or exceeds 15. The suit that has accumulated the highest value at that moment wins. Fast, chaotic, and always different depending on the number of players.
What they say abroad
"surprisingly liberating to play a trick-taking game where you're free to play any suit"
surprisingly liberating to play a trick-taking game where you're free to play any suit
— Board's Eye View
A game we have yet to see on BGG with sufficient numbers. This card reflects our initial reading of the published rules and available previews. We will return here with a more complete verdict when we have feedback from the community.
— FroGames
15th Stamp
Your deck
Cards, suits and totals: what you have in front of you
80 cards in 8 suits
Each suit has 10 identical cards: 1, 2, 3, 3, 4, 4, 5, 5, 6, 7. You use as many suits as there are players plus one. With 4 players you play with 5 suits, with 7 all 8.
Target 15
The trick closes when the total of the ranks played reaches or exceeds 15. This can happen after 3 cards or after 8. It depends on what you play.
Strongest suit wins
The suit with the highest total in that trick wins. The player who played the highest card of that suit gets 2 points, the others of the same suit get 1 point each.
Tie on the last card
If two suits tie for total, the one that reached the total last wins. Timing counts as much as card value.
🎲How to playThe rules in four steps▼
How to play
The flow of each trick
Each trick is a race to a total of 15. The player who reaches it closes the trick, and the player who had the strongest suit wins points.
The player whose turn it is plays a card face up. The suit doesn't matter: there's no obligation to follow suit. The card's value is added to the trick's total, which starts at 0.
Each player plays a card. The total increases. When it reaches or exceeds 15, the trick closes immediately. It's possible that some players haven't played yet.
The value of all cards of each suit played in the trick is summed. The suit with the highest total wins. In case of a tie, the suit that reached that total last wins.
The player who played the highest card of the winning suit gets 2 points. All other players who played cards of that suit get 1 point. The next trick starts with the winner.
⏱️Your first gameMoment by moment account▼
A game in five moments
What happens at the table
Not the rules. The experience.
You look at your hand and don't understand
You have three 3s, two 5s, and a 7. You don't know if it's good or bad. The first trick starts and someone plays a 6. Then another plays a 4. Total 10. Five to the limit. Do you play the 3 or the 5?
The trick closes unexpectedly
You thought you still had room. But someone plays a 7 and the total goes to 16. The trick closes. The red suit wins with a total of 9. You had played red but not the highest card. You get 1 point.
Low cards become gold
The total is at 13. Everyone hesitates. Whoever plays now risks closing the trick and giving points to others. You have a 1. You play it. Total 14. Still one point of margin. The table glares at you.
Someone forces the close
Two suits tie at 6. The last player has a 4 and plays it. Trick closed. Tie broken: the suit that reached 6 last wins. Three people get points, you don't. You smile tightly.
Someone reaches 20 points
The last trick decides everything. You still have a high card. You play it too soon and the trick closes before your suit takes off. Someone else wins. Game over. Someone immediately suggests a rematch.
🐸Things to know beforehandThree honest things, from friends▼
Things to know beforehand
Three things that make a difference
No control over timing
You don't know when the trick will close. You can have a perfect hand and see it wasted because someone closes before you play your second card. Control is shared, and this can frustrate those who like to plan.
Scales poorly below 4 players
With 3 players, the game works but loses chaos and unpredictability. The sweet spot is 4-6: enough cards in play to create surprises, not so many as to make the game random. At 7, it's pure anarchy.
Longevity to be verified
It's a 15-minute filler with only one central mechanic. It works great as a game opener or closer, but we don't yet know if it holds up for dozens of games. Little data from the community so far.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win and how to lose
The game continues until one or more players reach 20 victory points. The player with the most points at that moment wins the game.
Victory
- Reach 20 victory points before others
- Win tricks with strong suits and high cards
- Score points even with medium cards, if your suit totals more than others
Defeat
- Always play suits that don't total enough
- Close tricks by giving points to opponents
- Waste high cards when the total is already close to 15
It's not the deepest trick-taking game you'll find, but it's honest, fast, and scalable. If you're looking for a filler that works for 3 to 7 players without special rules, this does the job.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about 15th Stamp
What mechanics does 15th Stamp use?
It's a pure trick-taking game, but without the obligation to follow suit. You use hand management to decide when to play high or low cards, and push-your-luck to figure out whether to risk closing the trick or wait for someone else to do it. The fixed target of 15 creates a shared timing system.
Does it work well with all player counts?
It works for 3 to 7 players, but shines with 4 to 6. With 3, it's too predictable; with 7, it becomes chaotic. The game scales the number of suits according to the players (always players + 1), but the experience changes quite a bit.
How long does a full game last?
Between 15 and 20 minutes total. You play until 20 victory points, and each trick lasts 1-2 minutes. It's a perfect filler to open or close an evening, not a game to keep at the table for hours.
Is there an advanced variant or campaign mode?
No. There is an optional variant where you only score points if the last card you played in the trick is of the winning suit. It increases the tension a bit but doesn't change the structure. No campaigns, no legacy, no announced expansions.
Is it available in Italian?
No. The edition sold on FroGames is in English. The text on the cards is minimal (only numbers and suit symbols), so the language only affects the rulebook. There are no official Italian translations at the moment.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
15th Stamp is a fast trick-taking game for 3-7 players, designed by Ren Multamäki and published by Dragon Dawn Games. Unlike traditional trick-taking games, there is no obligation to follow suit: you play any card, and the trick closes when the total of the ranks reaches or exceeds 15. The suit with the highest total wins. Games last 15-20 minutes, recommended age 9+, suitable for families and party games. Available on FroGames.it.

15th Stamp
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
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