




Aiye Collectives Expansion
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🐸 Una rana saggia sa quando dividere l’ordine… e quando aspettare il salto giusto.
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FroGames — Moments You'll Remember
You sow, you activate, and for the first time, you can change your mind. The village no longer forces you to be just one thing.
What it's about
Every inhabitant learns to do two things instead of one
Àiyé was born from one of the oldest mechanisms that exist: mancala. You sow your energy seeds along the card columns, activate the last one you reached, and build an engine that no one else at the table has. Àiyé: Collectives Expansion takes that engine and unleashes it.
In Àiyé: Collectives, cards show inhabitants working in pairs. When you activate one of these columns, you don't suffer one effect: you choose one out of two. It's a small difference on the card and enormous at the table — it means a column built on the second turn can still serve you on the tenth, even if your plan has changed three times in the meantime.
Àiyé: Collectives Expansion doesn't rewrite the rules and doesn't lengthen the game: it shuffles in with the leader cards from the base game and only changes how you make decisions. The base box is needed to play — this is an add-on, not a standalone game.
It doesn't add stronger cards. It adds cards that remain useful even when your plan changes.
The secret of Àiyé: Collectives in one line
The feeling is finally having a plan B within the engine — and being able to move a card just before sabotage arrives.
From the game experience
Àiyé: Collectives Expansion
What it adds to the box
Four changes, one single deck
They shuffle in with the base game's cards and are bought in the Village like all others. No new rules to memorize.
Collective Cards
Inhabitants who work in pairs instead of alone. In the village of Àiyé, collaboration isn't a theme: it's a card you can buy.
Two options, you choose
When you activate a Collective card, you choose which of the two benefits to take. The same column serves different purposes at different times in the game.
Shield against sabotage
When an adjacent column is attacked, you can move the card to parry the blow. The limit of 4 cards per column remains valid.
Icon set bonus
Some Collectives reward the icons you've collected. In exchange for the highest reward, they have only one option upon activation: power versus flexibility.
The question you ask yourself with each sowing changes. No longer "what can I do," but "what do I choose to do."

Aiye Collectives Expansion
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