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A die that's never enough. A lie that knocks you out. A match that ends on the third true point.
What it's about
A two-player duel, between bluffing and growing dice
Matt Calkins — author of Sekigahara and Charioteer — signs his first dice game. And he does it in his own way: no blind luck, but three abilities to power up (hitting, agility, stamina), each represented by a die that grows from d4 up to the deadly d12.
Every hand is a sequence of bluffs before the point: you both declare what you can do, you both decide how much to raise. Then the dice are rolled — and whoever dared the most, if they dared well, wins. "False bid" tokens allow you to openly lie — if your opponent doesn't expose the lie, the point is yours for free.
Two games on a single board: Squash Dice on the first side — slower, more strategic, ideal for learning. Tennis Dice on the other — faster, with extra rules for those who want to pick up the pace.
What makes Racket Dice different
In Liar's Dice you can lie without knowing it. In Poker you can bluff without certainty. In Racket Dice, when you make a false bid, you are truly lying — and the other player knows it.
The secret of Racket Dice in one line
A d4 becomes a d6, then a d8, then a d10, up to a d12. Every promotion costs a sacrifice. Every sacrifice shifts the match. This is where a dice game stops being just luck.
From the game experience
Racket Dice
Your arsenal
What you control in each match
Hitting · the shot
The winning shot die. Whoever specializes in it wins more hands by force — each promotion is an added threat.
Agility · the agility
Accumulate energy for key moments. Those who specialize in agility arrive at important points with more chips on the table.
Stamina · the endurance
Long points, high numbers. Those who specialize in endurance win rallies where no one wants to give in — and take a lot for just one point.
False Bid Token
The card that changes everything. You can declare a value you don't have — if your opponent doesn't unmask you, the point is yours for free.
Thirty minutes, two players, one set of dice. And then a second rematch — because the first match is never enough.
🎲ComponentsOfficial GMT Games content
📖RulebookOfficial GMT Games page

Dice Racket
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