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Four cards that bring new stories to your campaign. Inner demons to conquer, worried friends, wounds that leave their mark. And endings no one forgets.
WHAT IT'S ABOUT
New personal stories for the heroes of Gloomhaven
Gloomhaven: 2025 ConQuests is a mini-pack of four personal quest cards created by Cephalofair Games to enrich Gloomhaven and Frosthaven campaigns. Each card introduces a narrative objective that intertwines the character's story with unexpected events: demons to conquer, friends who are worried, permanent consequences of combat, dramatic endings.
At the table, these quests integrate into the campaign's flow and offer narrative forks that change how you experience your character. They are not mere mechanical objectives: they are stories that emerge from your choices, from battles won or lost, from moments when the group fractures or strengthens. Each card carries emotional tension that makes the campaign more personal.
What they're saying abroad
Personal quests are the emotional heart of Gloomhaven. These four raise the bar.
— FroGames
Each card is a story waiting to be lived, not just completed.
— FroGames
Gloomhaven: 2025 ConQuests
Gloomhaven and Frosthaven are designed for solo play, and these quests work perfectly in solo mode as well. The experience is identical to multiplayer: each quest enriches the personal narrative without requiring interaction with other players.
The four quests
What awaits you in the pack
Conquer Your Demons
A quest that forces you to confront your character's inner demons. Objectives that require difficult moral choices and change the direction of the campaign.
Your Friends Are Concerned
Other group members notice something strange in your behavior. A quest that explores the internal dynamics of the party and the consequences of your actions on allies.
Consequences of Combat
Battles leave permanent scars. A quest that transforms physical wounds into emotional weight, with mechanics that reflect the real cost of combat.
A Dramatic Conclusion
Your character's ending deserves a scene worthy of its name. A quest that builds towards a culminating moment, where everything you've done finds meaning or disintegrates.
Four cards, four stories no one forgets. Your campaign will never be the same.
An enriched campaign
What changes at the table
Not new rules. New stories.
The Inception
You draw one of the four cards at the beginning of the campaign or when you retire a character. You read the text and immediately understand that this quest will change everything. It's not just a "do X things": it's a narrative arc with emotional implications.
The First Cracks
After a few scenarios, you start noticing opportunities to advance in the quest. A betrayed alliance, a spared enemy, a stolen item. Your choices begin to weigh differently, because now they have narrative consequences.
The Crossroads
The moment comes when you have to choose: complete the quest or betray it. The other players are watching you. You know what you should do, but you also know what you want to do. The tension is palpable, because this choice will define your character.
The Consequences
You complete (or fail) the quest and discover what happens. Some characters retire, others gain unexpected powers, and still others face dramatic endings that the group will remember forever. The rules didn't foresee it, but the story did.
The Memory
The campaign ends, but that quest remains. You'll talk about it with other players months later. "Do you remember when you chose to...?" These cards turn games into stories.
How they work
The personal quest mechanism
Each card integrates into the Gloomhaven/Frosthaven quest system without adding new rules.
At the beginning of the campaign or when creating a new character, draw one of the four quest cards instead of using the game's basic ones.
Each card describes a narrative objective: what you need to do, what choices you need to make, what consequences to expect. These are not simple mechanical checklists.
During scenarios, you look for opportunities to advance in your quest. Some choices become weightier, some scenarios take on different meanings.
When you reach the culmination of the quest, resolve the ending according to the card's instructions. Your character changes, retires, gains new powers, or faces permanent consequences.
Why add these quests
Six reasons why they change the campaign
Personal narrative arcs
Each quest is a complete story with a beginning, middle, and end. They are not mechanical objectives like "kill 10 enemies": they are emotional arcs that give depth to the character. Demons to conquer, worried friends, consequences of combat, dramatic endings.
Choices that weigh heavy
Quests force you to choose between tactical efficiency and narrative consistency. Do you want to win the scenario or do you want to complete your story? Sometimes the two diverge, and that tension is the heart of the experience.
Narrative bifurcations
Each quest can be resolved in different ways depending on your choices. There isn't just one right ending: there are multiple consequences, some positive, some tragic, all memorable.
Impact on the party
Your personal quests don't remain confined to your character. Other players react, worry, help you, or hinder you. The group becomes part of your story, and vice versa.
Total compatibility
The cards work with both Gloomhaven and Frosthaven without modifications. They integrate into the existing quest system and do not require additional rules: read, play, resolve.
High-impact minimalism
Four cards. No new components, no extra rules. Yet they radically change how you experience the campaign. It's the kind of expansion that respects your space but amplifies the emotion.
How to complete them
Objectives and consequences
Each quest has unique completion conditions and endings that permanently change the character.
Completion
- Achieve the narrative objective described on the card (varies for each quest)
- Resolve the ending following the card's instructions
- Apply permanent consequences to the character (retired, empowered, transformed)
Failure or abandonment
- Choose to abandon the quest for narrative reasons (not all stories have a happy ending)
- The character retires before completing the quest
- Some choices during the campaign make completion impossible
Four cards that transform mechanical objectives into stories no one forgets. Your Gloomhaven campaign deserves these endings.
Frequently asked questions
FAQ about Gloomhaven: 2025 ConQuests
Can I use these quests even if I've already started a campaign?
Yes, you can integrate them at any time. When you create a new character or when an existing character completes their base quest, draw one of these four cards instead of using the standard ones. They seamlessly integrate into the narrative flow.
Are the quests compatible with both Gloomhaven and Frosthaven?
Absolutely. The cards are designed to work with both games without modification. The narrative themes and objectives adapt to the context of your campaign, whether you're exploring Gloomhaven or the frozen lands of Frosthaven.
What happens if I fail a personal quest?
Failure is part of the narrative. Some quests can be abandoned by choice, others become impossible due to your actions. In any case, even failure brings interesting narrative consequences: it's not game over, it's just a different story.
Are these quests more difficult than the base ones?
Not necessarily more difficult, but more emotionally complex. They require moral choices instead of simple tactical objectives. Some force you to sacrifice efficiency for narrative consistency, and that tension is intentional.
Is it available in Italian?
No, this expansion is only available in English. The cards contain narrative text describing the quest objectives: a good understanding of English is necessary to fully enjoy the stories.
Gloomhaven: 2025 ConQuests is an expansion for 1-4 players that enriches Gloomhaven and Frosthaven campaigns with four new narrative personal quests. Designed by Cephalofair Games, the cards introduce complex emotional arcs: inner demons to conquer, worried friends, permanent consequences of combat, and dramatic endings. Compatible with both base games, the expansion integrates into the existing quest system without requiring additional rules. Each card transforms mechanical objectives into personal stories that change how you experience your character and the campaign. Available on FroGames.it.

Gloomhaven: 2025 ConQuests
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