

World Order - Race for Global Hegemony (Extended Version)
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You're sitting at the table. The world is in front of you. One wrong move and an allied superpower changes allegiance.
What it's about
The year 2010. Four superpowers. Only one world order to write
US influence is waning. Beijing is rising. Moscow counters every move by Washington. The European Union seeks a single voice. In World Order, designed by Vangelis Bagiartakis and Varnavas Timotheou, you take control of one of the four global powers and use diplomacy, economics, and military might to bend the planet to your will.
Each round you choose a focus—national, diplomatic, or military. You play multi-use cards, build regional alliances, tie weak economies to your currency, and place military bases where needed. Victory goes to whoever controls global influence at the end of the game—not whoever shoots the most.
This is the Italian Extended Version by Ghenos Games, which directly integrates the Diplomacy and Dominion expansion, the Automa rulebook for solo play, the Superpower Objectives module, 4 new Ability Cards, 10 new Growth Cards, and 12 new Strategic Orientations into the box.
The secret of World Order
No game resembles the real thing, yet every move seems like it was read in this morning's Financial Times.
The secret of World Order in one line
You don't win by shooting more. You win by understanding where power is shifting before anyone else—and arriving there with a card in hand.
From the game experience
World Order — Extended Version
The Automa rulebook is included in the Extended Version with a dedicated board. The automa manages an opposing superpower with its own decision-making logic and action cards—a complete and tactical experience, even if it lacks the psychological reading of human opponents.
Your geopolitical arsenal
What you control in each game
4 Asymmetric Superpowers
USA, China, Russia, European Union. Each with a dual-layer board, unique abilities, and dedicated Strategic Orientations.
375 multi-use cards
You don't choose whether to play them, but how. Each card is an action, resource, or effect—the decision is where to make it count most.
3 Strategic Focuses
Each round you choose: National for internal development, Diplomatic for alliances, Military for territorial control.
Solo Automa Board
Manages an opposing superpower with its own decision-making logic. For solo play or when a fourth player is unavailable.
A game of World Order never truly ends. The next day you read the newspaper and think: "Ah, that's why China made that move."
🎲ComponentsExtended Version · full content
🃏Recommended Sleeves2 sizes · 284 cards to protect
🧤 BUSTINE
TENSION AT THE TABLE
GLOBAL CHECKMATE
Every move changes the international balance
At the heart of World Order is tension management. You never have enough actions to do everything you want, forcing you to make painful choices between consolidating your economy or expanding your military influence.
The risk is omnipresent: investing too much in armaments could isolate you diplomatically, while too soft an approach could leave you prey to others' ambitions. You must read your opponents like an open book.
The ultimate satisfaction comes when, after rounds of silent preparation, your plan is revealed, completely overturning the political map and leaving your opponents to play catch-up.
Where it rewards you
Building a long-term strategy pays off enormously.
The right words at the right time save more than tanks.
Seeing the entire global chessboard gives you a tactical advantage.
Where it tests you
This strategic board game offers an intense simulation experience, perfect for those who enjoy complex mental challenges. World Order combines area control and resource management mechanics within a uniquely realistic political context. Ideal for experienced groups seeking depth and an emergent narrative at the tabletop.
Acting one turn too late can cost you an entire region.
Understanding other people's bluffs is crucial to avoid wasting resources.
Maintaining the balance between economy and war is a constant challenge.

World Order - Race for Global Hegemony (Extended Version)
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