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Heatwave
Three beaches, one wave to ride, and friends breathing down your neck. Push too hard and you wipe out; wait too long and someone hits the shore before you.
What it's about
You land in Australia for one thing: to surf better than everyone else
Heatwave is the competitive card game by Grail Games where you and your friends challenge each other on three legendary beaches, each with its own rhythm, dangers, and the perfect wave to catch.
Once you commit to the wave, you play cards to ride it: match values, activate boosts, and manage your momentum to stay on your board. Efficient card use is everything — push too hard and you wipe out, play too cautiously and someone else will dart ahead.
You advance along the wave track with a simple goal: hit the shore first. Heatwave is part of Grail Games' Pocket series — small format, quick games, lots of competition.
The secret in two lines
All the tension lies in a choice you make with each wave: do I push now or hold the card for later? Mistiming is what costs you the race.
The secret of Heatwave in one line
You hit the shore first, choose a card to keep, and realize that the next beach will start with a deck that's a little more yours.
From the gaming experience
Heatwave
What awaits you in the water
Four things that decide the race
The wave track
You advance along the wave, section by section. The goal is simple and brutal: hit the shore before everyone else.
Cards to manage
Match values, activate boosts, manage momentum. Push too hard and you wipe out, play cautiously and you get overtaken.
Three legendary beaches
Each beach has a different rhythm, dangers, and waves — with perks and plot twists that shuffle your strategy.
The leader's prize
The first to hit the shore chooses a wave card to add to their deck. Others only take cards from the sections they reached.
Just three beaches and a handful of cards are enough to turn an evening into a challenge among friends. It's all there, in a pocket-sized box.
A game in five moments
What happens at the table
Not the rules. The experience.
First beach, open water
You land in Australia. In front of you, the first wave of the day. You study the rhythm, look at the cards, decide when to commit. Once you start, there's no turning back: you're in the water with everyone else.
The first card on the wave
You play to ride the wave: match values, trigger a boost. The board moves forward, momentum builds. It's fluid, it's fast — and you already feel that every card played now is a card you won't have later.
Push now or wait?
This is the moment that decides everything. Push too hard and you get stuck, losing ground. Play too cautiously and someone overtakes you. Momentum is everything: whoever manages it best stays on the wave.
Someone reaches the shore
The first to reach the shore takes the prize: they choose a wave card to add to their deck. The others only collect from the sections they reached. The hierarchy of this wave is written — and your deck changes.
New beach, new rules
After three rounds, the beach changes. Different perks and twists shake up the strategy: what worked before now needs rethinking. The competition remains heated until the very last wave.
How to play
The flow of each wave
A few phases that repeat, wave after wave, beach after beach. You learn in minutes.
Choose to enter the water. From that moment, you're in a race with everyone else towards the shore.
Match values and activate boosts to ride the wave, managing your momentum: not too much, not too little.
Efficient use of cards moves you along the wave track towards the shore, section by section.
The first to arrive chooses a card for their deck. After three rounds, you move to a new beach with new twists.
Why it works
Six things that make a difference
The wave track
A shared race to the shore where everyone's position is always in plain sight. You know who you're chasing and who's chasing you.
The momentum dilemma
Pushing or holding back is the central decision. Stalling or overtaking depends on timing: this is where you win or lose.
Three beaches, three games
Each location brings perks and twists that change the way you play. The game never falls flat.
The growing deck
Winning a wave doesn't just give points: it gives you the choice of a card. The advantage accumulates and rewards those who stay ahead.
Pocket format
Part of Grail Games' Pocket series: small box, always ready in your bag. You can pull it out anywhere, while traveling or at a bar.
Immediately in the water
Immediate theme and light rules: it's explained in a few minutes, and from the first wave, you're already competing seriously.
How to win
Reach the shore first. Everything else is a ripple.
The objective is simple, but those who get ahead gain more than those who follow. Each wave reshapes decks and positions.
The wave leader
- Reach the shore first along the wave track
- Receive a special prize for winning the wave
- Choose any card from that wave to add to your deck
The chaser
- Can still gain a card from the wave
- But only from the sections they have reached or surpassed
- The further behind you are, the less choice you have for your deck
Heatwave condenses a challenge among friends into a few minutes and a tiny box. Easy to pull out, hard to put down after just one game.
Frequently Asked Questions
Heatwave FAQ
Is it just a cute theme or is there real strategic depth?
There's real, tough choice. The core of Heatwave is momentum management: every wave presents you with the decision to push or hold back. Push too hard and you get stuck; stay cautious and you get overtaken. The surf theme is the setting, but timing your card plays is what decides the race.
Another filler that ends up in a drawer after two plays?
The three beaches work against this: each introduces perks and twists that change strategy, so you never play the same game twice in a row. Plus, your deck grows from game to game, because whoever wins a wave chooses a card to keep. Variety is built into the design, not forced.
Do I need to know English or French to play?
The edition is in English and French. The mechanics revolve around card play and their values, so once you learn the rules, the flow is very visual. Keep in mind, however, that texts and cards are in these two languages.
How many people is it for and what type of group?
It's a competitive game designed for playing with friends: everyone in the water on the same wave, everyone chasing the shore. It's a light, pocket-sized filler, perfect for those who want a quick and fun challenge without pulling out a complex management game.
What is Grail Games' Pocket series?
It's Grail Games' line of small card and board games, designed to fit in a pocket-sized box and come at an affordable price. Heatwave joins this series, bringing the theme of surf competitions, with fast-paced games that are easy to carry anywhere.
Is there a solo mode?
Heatwave is designed as a competitive experience to be shared with others: the tension lies in racing to the shore while others are hot on your heels. It's not the title to pick if you're mainly looking for a solo game.
Heatwave is a competitive surf-themed card game published by Grail Games as part of its Pocket series. You and your friends land in Australia to compete on three legendary beaches, each with a different rhythm, hazards, and perfect wave. You play by advancing along the wave track: you play cards to ride it, matching values, activating boosts, and managing your momentum so you don't get stuck. The first to reach the shore receives a prize and chooses a wave card to add to their deck; others can only gain cards from the sections they reached. After three rounds, the beach changes, with perks and twists that reshuffle the strategy. English and French edition, pocket format. Available on FroGames.it.

Ondata di calore
Frequently Asked Questions
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