


Fixer
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Fixer – The card game where the one who moves in the shadows wins.
In Fixer , nothing is as it seems. This strategic card game disguised as a fast-paced party game takes you behind the scenes of power, where the media, the regime, and the people vie for influence in a spiral of deception, bluffing, and plot twists. Who will be the true puppet master in the shadows?
Fixer is a trick-taking game for 2-4 players that overturns the classic rules of capture. Every card played in an arena triggers conflict, but victory may not be everything: losing at the right time can secure the most powerful card for the next turn. Thus, every decision becomes a clash between immediacy and long-term strategy.
With refined mechanics and a unique victory point system, Fixer is the perfect title for those looking for a short but clever card game , where every hand is a miniature Cold War.
Because Fixer is a trick-taking outside the box
- Strategic card game with majority and influence mechanics
- Short duration (15 minutes), perfect for tension-filled breaks
- Trick-taking with a twist : losing can be part of the plan
- 4 factions in balance : regime, capital, media, people
- High replayability thanks to tactical depth and ever-changing interactions
Want to dominate without being noticed? Then grab Fixer… and pull the strings from behind the scenes. 👀

Fixer
Product Details
🐸 HOW TO PLAY
1. Play cards in arenas to trigger political duels
Each player has a deck of cards divided into four suits: Regime, Capital, Media, and People. They take turns placing cards in different conflict areas , creating tension between rival factions.
2. Each seed dominates one and suffers another
Each suit has a strength and weakness relative to the others: for example, the Regime beats the Capital, but loses to the People. These cyclical relationships make every decision tense and full of bluffs.
3. Tricks occur as soon as two cards collide in an arena
As soon as two cards are present in an arena, a comparison takes place. The winner takes a victory point token and the opponent's card as an additional point. But be careful...
4. The loser can recover the opponent's strongest card
Whoever loses a duel can keep the winning card , thus gaining power for future tricks. It's a balancing dynamic that allows for strategic comebacks and twists.
5. The player who gets the most points after the last trick wins.
The game ends when the victory point tokens run out. Then the points awarded for the cards won and the tokens collected are added together. Whoever maneuvered best in the shadows... is the true winner.
🃏 SACHETS
57x88mm - Quantity 40
The sleeve sizes listed are based on data from BoardGameGeek.com (BGG), the global board game community.
🐸 We at FroGames strive to provide useful information, but we cannot guarantee the complete accuracy of the data reported.
We always encourage you to check them based on the edition and specific content of the game. 💬
✨ If you have any further questions, please contact us: we'll be happy to help!
REGULATION ENG
Download the Rules Here
Fixer
In Fixer, the one who seems weak… is often the one pulling the strings.
Regimes, media, people, and intrigue: a strategic trick-taking where even losing can be part of the plan.
Fixer – Power is a trick well played
You don't need to be in charge to control everything.
In Fixer , you move in the shadows, in a dance of influences and warring factions.
Regime, capital, media and people chase each other in an unstable balance where every card played is a move of power .
A strategic, asymmetric trick-taking game where interaction is brutal, choices are always ambiguous, and even losing the round can become your secret weapon .
A few minutes for a game, but many challenges to discover in a compact and fierce title, with a typically Japanese design and a brilliant twist.
Fixer: the trick-taking where power is built even by losing
Fixer , published by Jelly Jelly Games , is a tactical card game for 2-4 players that takes the classic trick-taking system and turns it on its head with area control mechanics and power flips.
In each round, players play cards into four thematic “arenas” – Regime, Capital, Media, and People – following suit and immediately triggering conflict as soon as the arena contains two cards.
The winner takes a victory token and the opponent's card… but the loser can choose to recover the strongest card!
An intelligent, subtle and always tense system, perfect for those who love fast-paced games but full of psychological insight and timing.
With 15-minute games, streamlined rules, and a minimal yet charismatic aesthetic, Fixer is the perfect import for those looking for small but tough Japanese games , as only the indie market can offer.

We played him. And he screwed us. With style 🐸
At first glance, it seemed like a quick and fun card game. 🐸
Then we realized that every card is a political stab , every arena a calculated risk.
Fixer impressed us with its raw intelligence , the perfect length for an instant rematch and the brilliant dynamic in which losing… can be agreed upon .
Perfect as a gamer filler, but also for bluffing and revenge nights. And the fact that it's from Japan gives it that extra touch of class.
If you liked this, try other import titles:
🧶 Knitting Circle – Combo, concentration and knitting needles in a zen game
🎻 Luthier – Build instruments for royalty, in an elegant and sharp Euro
🌊 Deep Regrets – irreversible choices at the bottom of the ocean, between emotions and sacrifices
🐙 Stupor Mundi – Medieval Empire, Politics, and Strategies from the Court of Frederick II
🌳 Everdell Duo – English Edition – the forest in duel format
🐲 Flamecraft Duals Deluxe Edition – Dragon Crafters… Head-to-Head
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
I giochi da tavolo non servono a passare il tempo. Servono a viverlo meglio. – La Rana Saggia
Ogni regola è un’opportunità nascosta. Scoprila con occhi nuovi. – Il Girino Curioso
Non so come ho vinto. Ma è stato divertentissimo. Rigioca, se hai il coraggio. – La Ranarock Ribelle
Una buona mossa è silenziosa. La vittoria, inevitabile. – Ranaldo Stratega
Non serve vincere per giocare bene. Serve giocare per stare bene. – Zio Rospo Zen
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