

Carcassonne - Sheep & Shepherds - Expansion 9
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The FroGames Sheet
You place the hill tile, you place the shepherd, you draw from the bag. Two sheep. Do you want another one? Three sheep. Another one? Wolf. You lose everything. Someone laughs, you curse, the table already knows how it will end next time.
WHAT IT IS ABOUT
Three ways to make the Carcassonne you know more intense and vertical
Carcassonne - Sheep & Shepherds is the ninth numbered expansion of the Carcassonne system, designed by Klaus-Jürgen Wrede and Manfred Keller, published in 2014 by Hans im Glück and distributed in Italy by Giochi Uniti. It introduces three independent modules: hills that physically overlap tiles, vineyards that enhance monasteries, and shepherds that collect sheep with a push-your-luck mechanism.
At the table, the geometry changes: layered hills create vertical majorities and resolve influence ties. Vineyards transform monasteries into 15+ point objectives. Shepherds add a bag of sheep tiles (1-4 points each) and two wolves: you draw as many as you want, but a wolf resets everything. The base game remains identical, you only add what you want to test.
What they say abroad
"Hills & Sheep adds verticality and risk to a game famous for being flat and safe."
Hills and Sheep add verticality and risk to a game famous for being flat and safe.
— Meeple Mountain
This expansion presents itself as three experiments on Carcassonne: the first changes the physical space, the second rewards closure, the third introduces the system's first true push-your-luck. The sheet will be updated with tabletop experience.
— FroGames
Carcassonne - Sheep & Shepherds - Expansion 9 (Carcassonne: Sheep & Shepherds)
Three modules, three ways to play
What you find in the box
18 hill tiles
These are placed over other tiles, creating physical elevations. Whoever has a meeple on a hill wins majority ties: a minimal rule that completely changes the calculation of contested areas.
6 vineyard tiles
These go around monasteries: each adjacent vineyard adds 3 points to the cloister's final score. A complete monastery goes from 9 to 27 points, becoming an objective worth protecting or sabotaging.
Sheep and wolf bag
Contains sheep tiles (1-4 points value) and two wolves. Every time you expand your shepherd's pasture, you draw or cash in. If you draw a wolf, you lose all accumulated flock. Pure risk, no mitigation.
6 wooden shepherds
New dedicated piece, placed only in pastures. It does not count for the final majority of farmers: it is a separate piece, designed only for the sheep game. Once placed, you decide when to withdraw it and close the bet.
Recommended sleeves 18 cards in 1 size ▼
If you play often, we recommend protecting your cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 46 × 46 mm | 18 |
| Total cards | 18 |

Carcassonne - Sheep & Shepherds - Expansion 9
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