



Jason and the Argonauts + Add-on Pack + Unlocked Stretch Goals in the Campaign
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The FroGames Sheet
You roll the dice. The Hydra demands four above seven. You have three. An Argonaut might help, but if you use them now, you might not stand a chance against the fire-breathing Bulls. The game doesn't last ninety minutes: it lasts one wrong choice.
WHAT IT'S ABOUT
A solitary journey from the Oracle of Iolcus to the heart of Colchis
Jason and the Argonauts is a solo card and dice game set in Greek mythology, designed by Tyler J. Brown with illustrations by DavidSchneiderArt for Envy Born Games. It is the second chapter in the publisher's Greek mythology series, following Hercules and the 12 Labors. The game raised over $220,000 on BackerKit in May 2026, with deliveries expected by February 2027.
At the table, you command Jason and the crew of the Argo in a sequence of boss battles against mythological enemies: from the Harpies tormenting Phineus, to the clashing rocks of the Symplegades, up to the fire-breathing bulls of Colchis. You roll dice, allocate them to specific slots, and manipulate them to activate Argonaut abilities. Between bosses, Journey cards present you with stormy seas, pirates, and divine trials. Recovering the Golden Fleece and returning home is the only way to win.
What they say abroad
"From the creators of Hercules and the 12 Labors comes an epic Greek mythology adventure"
From the creators of Hercules and the 12 Labors comes an epic Greek mythology adventure
— Envy Born Games
This game was recently funded on BackerKit, with over 3,000 backers. The first copies are expected in February 2027. FroGames offers it for pre-order because Envy Born Games' dice system has proven successful with Hercules, and because the mythological theme is authentic. This sheet is based on the official campaign and published materials: we will update it once we have played the final version.
— FroGames
Jason and the Argonauts
Designed exclusively for solo play. Each boss has unique abilities, journey cards create unpredictable events, and you must manage the Argonaut crew as a expendable resource. There is no multiplayer: it's designed to make you face the myth alone.
Your allies (and enemies)
What's in the box
Argonaut Cards
Mythological heroes like Hercules, Orpheus, Atalanta. Each has unique abilities that manipulate dice or unlock actions. You lose them when you fail critical challenges.
Mythological Bosses
Harpies, Symplegades, Fire Bulls, Lernaean Hydra. Each with specific mechanics and different dice requirements. Defeating them gives you permanent rewards.
Journey Cards
Events between bosses: storms, pirates, divine interventions. They consume resources, test the crew, change the pace of the game.
Dice Pool
Roll, allocate to specific slots, manipulate with abilities. Results determine successes and failures. The core of the resolution system.
Come si gioca
Video dimostrativo di gameplay.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Each boss battle follows a fixed structure: roll dice, allocate, resolve, pay the cost. Between bosses, draw a Voyage card.
You roll the available dice pool. The number depends on the living Argonauts and the rewards obtained. The results determine what you can do.
You place the dice on the boss or Argonaut slots. Some heroes allow you to modify results, reroll, or lock dice. Choose what to activate.
Compare the allocated dice with the boss's requirements. If you meet the conditions, you win and get rewards. Otherwise, you lose resources or Argonauts.
Between bosses, draw a Voyage card: random events that test your crew, consume resources, or temporarily modify rules.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
The Oracle and the departure
You prepare the boss deck, choose the initial Argonauts, consult the Oracle of Iolcus for the prophecy. The Argo sails. The first boss is before you, but first you must overcome the first Voyage card. You haven't rolled the dice yet, but you already know they won't be enough.
The first boss: the Harpies
You roll the dice. The Harpies require specific combinations to be defeated. One Argonaut allows you to reroll, another to modify a die. Do you use a resource you'll need later? Or do you risk the roll? You win, but you understand: every victory has a price.
The Symplegades and the journey
Between bosses, draw a Voyage card: storm or piracy. It consumes resources or injures an Argonaut. You arrive at the Symplegades, the clashing rocks. The mechanic changes: you must clear thresholds before the timer runs out. The wrong die can cost you your best hero.
The Fire Bulls
The toughest boss so far. Requires perfect allocation and you've lost two Argonauts. You use Orpheus's ability to modify the critical die. It works. You get a legendary reward: a shield that reduces damage. You need it. What comes next is worse.
The Golden Fleece and the return
Final boss: the dragon guarding the Fleece. You throw everything you have. One die is not enough, you sacrifice the last Argonaut to reroll. You succeed. You retrieve the Fleece. You return to Iolcus. You've won, but the legend is written in the names you lost along the way.
🐸To know beforehandThree honest things, from friends▼
To know beforehand
Three things you need to know
Punishing dice luck
Dice are central and you can manipulate them, but a series of unlucky rolls can ruin a perfect game. If you can't stand luck thwarting planning, this isn't the right game.
No undo, irreversible choices
When you sacrifice an Argonaut or use a reward, there's no going back. Decisions weigh heavily and errors accumulate. It's not a relaxing puzzle.
Medium learning curve
The basic rules are learned in 15 minutes, but each boss has unique mechanics and optimal resource management requires a few games. You'll lose the first time.
🏆Victory and defeatWhat rewards the ending▼
How it ends
How to win and how to lose
You win by retrieving the Golden Fleece and returning to Iolcus. You lose if the last Argonaut falls or if you run out of critical resources.
Victory
- Defeat all bosses in the sequence, including the final dragon of Colchis
- Retrieve the Golden Fleece and complete the return journey to Iolcus
- Survive with at least one Argonaut alive
Defeat
- Lose all Argonauts in the crew
- Fail a critical boss challenge without resources to reroll
- Run out of Voyage cards before completing the mission
Jason and the Argonauts is a solo boss battler where every die counts and every lost Argonaut makes the journey harder. The Greek theme is authentic, the tension real.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Jason and the Argonauts
Is it really only playable solo or are there modes for multiple players?
Designed exclusively for 1 player. There is no multiplayer mode. It's a narrative experience designed for you to face the myth alone, without compromise.
How long does a full game last from the Oracle to the Golden Fleece?
45-90 minutes depending on how many Voyage cards you draw and how quickly you defeat the bosses. The first few games tend towards 90 minutes, then you'll get down to around 60.
Do you need to know Greek mythology to play?
No, the lore cards contextualize each boss and character. But if you know the myth, you'll appreciate the authentic details: Phineus and the Harpies, the Symplegades, Medea and the Bulls. The designer did his research.
What mechanics does Jason and the Argonauts use?
Dice rolling, dice allocation, dice manipulation, hand management (for Argonaut and Voyage cards), boss battler with variable thresholds, narrative storytelling guided by lore cards. Modular system of increasing difficulty.
Is it available in Italian?
No, this edition is in English. Texts are present on Voyage, boss, and Argonaut cards. A decent understanding of the language is required to play independently. There are no official translations at the moment.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Jason and the Argonauts is a solo card and dice board game for 1 player, aged 14 and up, with games lasting 45-90 minutes. Designed by Tyler J. Brown for Envy Born Games, it's a boss battler set in Greek mythology where you command Jason and the Argonauts towards the Golden Fleece. You roll dice, allocate and manipulate them to defeat mythological bosses like the Harpies, the Symplegades, and the Fire Bulls of Colchis. Between bosses, Voyage cards with storms, pirates, and divine trials test your crew. Main mechanics: dice rolling, dice allocation, narrative storytelling. Available on FroGames.it.

Jason and the Argonauts + Add-on Pack + Unlocked Stretch Goals in the Campaign
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
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📦Does the content of the box match what is indicated?
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