{"product_id":"hidden-games-luogo-del-reato-traversata-fatale","title":"Hidden Games Crime Scene - Fatal Crossing ","description":"\u003c!-- SEO (fuori dal blocco descrizione)\n SEO Title: Hidden Games – Fatal Crossing – detective board game\n Meta Description: Hidden Games – Fatal Crossing: a case on a yacht filled with clues, suspects, and twists. A highly immersive cooperative or solo detective board game.\n --\u0026gt; \n\u003cdiv class=\"product__description rte quick-description\"\u003e\n\n\u003csection class=\"fg-hg fg-hg--traversata\" id=\"fg-hidden-traversata-fatale\"\u003e\n\u003ch2\u003e 🛥️ Hidden Games: Fatal Crossing – Calm Sea, Deep Lies\u003c\/h2\u003e\n\n \u003cp\u003eA private crossing to London. An elegant, closed, perfect setting. Then something happens that shouldn't have happened: \u003cstrong\u003ea dead body\u003c\/strong\u003e . And from that moment on, this \u003cstrong\u003edetective board game\u003c\/strong\u003e glues you to the scene as if you were there.\u003c\/p\u003e\n\n\u003cp\u003e Here you don't \"guess\": \u003cstrong\u003eyou really investigate\u003c\/strong\u003e . You line up the clues, dismantle convenient versions, connect names and details until the story stops being a fog... and becomes a tightrope leading straight to the culprit.\u003c\/p\u003e\n\n\u003cp\u003e The heart of the game is the discussion: that moment when you look at the same thing and say two opposite things. Fatal Crossing is a \u003cstrong\u003ecooperative game\u003c\/strong\u003e that thrives on comparisons, hypotheses, and twists, with the wonderful feeling of \"OK, now everything is coming back.\"\u003c\/p\u003e\n\n \u003cp\u003eAnd if you want to tackle it alone, it works great: it's a perfect \u003cstrong\u003esolo board game\u003c\/strong\u003e when you're looking for narrative tension, logic, and that rare satisfaction of figuring out the truth for yourself... without shortcuts.\u003c\/p\u003e\n\n\u003cdiv aria-hidden=\"true\" class=\"fg-hg__accent\"\u003e\n\n \u003cspan\u003e🛥️ closed scenario\u003c\/span\u003e\u003cspan class=\"fg-hg__dot\"\u003e\u003c\/span\u003e \u003cspan\u003e🗂️ real clues\u003c\/span\u003e\u003cspan class=\"fg-hg__dot\"\u003e\u003c\/span\u003e \u003cspan\u003e🕯️ suspicions\u003c\/span\u003e\u003cspan class=\"fg-hg__dot\"\u003e\u003c\/span\u003e \u003cspan\u003e🌊 atmosphere\u003c\/span\u003e \n\n\u003c\/div\u003e\n\n\u003cdiv class=\"fg-hg__grid\"\u003e\n\n\u003carticle class=\"fg-hg__card fg-hg__card--yacht\"\u003e\n\u003ch3\u003e A yacht, few suspects… and no escape routes\u003c\/h3\u003e\n\n\u003cp\u003e The pressure here is physical: tight spaces, close faces, and the feeling that \u003cstrong\u003esomeone is acting\u003c\/strong\u003e too well. Every detail becomes a ripple: if you ignore it, it comes back to you even more forcefully.\u003c\/p\u003e\n\n\u003c\/article\u003e\n\u003carticle class=\"fg-hg__card fg-hg__card--thread\"\u003e\n\u003ch3\u003e The truth doesn't float: you pick it up with your hands\u003c\/h3\u003e\n\n\u003cp\u003e It's the kind of investigation that rewards mental order: you line things up, you cross-reference things, you contextualize things. And when it \"clicks,\" it's that rare click: \u003cstrong\u003eokay, now everything's coming back\u003c\/strong\u003e . \u003c\/p\u003e\n\n\u003c\/article\u003e\n\n\u003c\/div\u003e\n\n\u003caside class=\"fg-hg__card fg-hg__card--features\"\u003e\n \u003ch3\u003eWhat makes it a “just a coincidence” night… until 2am\u003c\/h3\u003e\n\n\u003cul class=\"fg-hg__list\"\u003e\n\n\u003cli\u003e A case that plays with \u003cstrong\u003ereality and fiction\u003c\/strong\u003e : it all seems too real to be “just a game”.\u003c\/li\u003e\n\n\u003cli\u003e\n\n \u003cstrong\u003eClosed scenario\u003c\/strong\u003e (a yacht): few suspects, a lot of pressure, zero escape routes.\u003c\/li\u003e\n\n\u003cli\u003e Clues and details that demand attention: every sentence can become \u003cstrong\u003ethe key\u003c\/strong\u003e .\u003c\/li\u003e\n\n\u003cli\u003e Investigative pace: start out curious and end up in “one last check” mode. \u003c\/li\u003e\n\n\n\u003c\/ul\u003e\n\n\u003c\/aside\u003e\n\u003cdiv class=\"fg-hg__split\"\u003e\n\n\u003carticle class=\"fg-hg__card fg-hg__card--seo\"\u003e\n\u003ch3\u003e Hidden Games that feels like a true story\u003c\/h3\u003e\n\n\u003cp class=\"fg-hg__small\"\u003e If you love \u003cstrong\u003edetective board games\u003c\/strong\u003e where the atmosphere is a character and deduction arises through discussion, \u003cstrong\u003eFatal Crossing\u003c\/strong\u003e delivers exactly that: a closed scene, credible suspects, details that change meaning when you cross-reference them. And yes: it also works great as a \u003cstrong\u003esolo board game\u003c\/strong\u003e when you want a case all your own.\u003c\/p\u003e\n\n\u003c\/article\u003e\n\u003carticle class=\"fg-hg__card fg-hg__card--quote\"\u003e\n\u003ch3\u003e Advice from Frogger\u003c\/h3\u003e\n\n \u003cp class=\"fg-hg__quote\"\u003eIf you love mysteries where the atmosphere is a character, you're in the right place: on a yacht, in the middle of nowhere... with a sinking truth. 🐸\u003c\/p\u003e\n\n\u003c\/article\u003e\n\n\u003c\/div\u003e\n\n\u003cp class=\"fg-hg__end\"\u003e \u003cem\u003eThe sea doesn't speak. But the clues do.\u003c\/em\u003e\u003c\/p\u003e\n\n\u003c\/section\u003e\n\n\u003c\/div\u003e\n\n\u003c!--$0--\u003e","brand":"MS Edizioni","offers":[{"title":"Default Title","offer_id":53183674745159,"sku":null,"price":26.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0887\/8905\/7863\/files\/HiddenGamesLuogodelReato-TraversataFatale00.webp?v=1769052542","url":"https:\/\/frogames.it\/en\/products\/hidden-games-luogo-del-reato-traversata-fatale","provider":"FroGames","version":"1.0","type":"link"}