{"product_id":"doomtile-core-game","title":"DOOMTILE - Core Game ","description":"\u003cdiv class=\"product__description rte quick-description\"\u003e\n\n\u003csection class=\"fg-dt\" id=\"fg-dt\"\u003e\n\u003ch2\u003e 💀🧩 DOOMTILE – Core Game: Tactical arena brawler with tiles that change the battlefield \u003c\/h2\u003e\n\n\u003cdiv class=\"fg-dt__grid\"\u003e\n\n\u003c!-- COLONNA SINISTRA --\u003e\n\u003cdiv class=\"fg-dt__card fg-dt__card--story\"\u003e\n\n\u003cp\u003e \u003cstrong\u003eDOOMTILE – Core Game\u003c\/strong\u003e is a \u003cstrong\u003estrategic board game\u003c\/strong\u003e in the style of a fantasy brawler arena: a duel (or rather, a brawl) on an arena of \u003cstrong\u003e25 tiles\u003c\/strong\u003e assembled differently each time and, above all, \u003cstrong\u003emodifiable\u003c\/strong\u003e as you play.\u003c\/p\u003e\n\n \u003cp\u003eHere, you don't just win by hitting: you score points by eliminating enemy heroes, but also by completing \u003cstrong\u003esecret objectives\u003c\/strong\u003e like capturing tiles, controlling zones, or interacting with terrain. It's the perfect mix of clean tactics and controlled chaos: if you read the field well, you score points even when you're not the strongest hitter.\u003c\/p\u003e\n\n\u003cdiv class=\"fg-dt__break\" role=\"separator\" aria-label=\"Frase centrale\"\u003e \u003cspan\u003eIt's not just an arena: it's a battlefield that \u003cstrong\u003echanges shape\u003c\/strong\u003e beneath your feet.\u003c\/span\u003e\n\u003c\/div\u003e\n\n\u003cp\u003e Your turn is incredibly quick: you draw cards, take \u003cstrong\u003emana\u003c\/strong\u003e , and then go to the action phase. You spend it on \u003cstrong\u003espells\u003c\/strong\u003e , \u003cstrong\u003etraps\u003c\/strong\u003e , power-ups, and arena maneuvers (moving, building, trading, or even destroying tiles). And if you're short on mana, you can get some by discarding... but be careful: those same cards are also used to resolve \u003cstrong\u003ecombat\u003c\/strong\u003e .\u003c\/p\u003e\n\n \u003cp\u003eAs soon as you move near an enemy, combat kicks into high gear and there's no arguing: someone falls. But DOOMTILE has the right amount of evil: elimination is \u003cstrong\u003etemporary\u003c\/strong\u003e and you return to the game the next turn, so the pressure stays high until the last point. Plus, the core box comes loaded with meat: \u003cstrong\u003ehero miniatures\u003c\/strong\u003e , mountains of \u003cstrong\u003ecards\u003c\/strong\u003e , and a huge arena made up of different biomes. \u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\u003c!-- COLONNA DESTRA --\u003e\n\u003caside class=\"fg-dt__card fg-dt__card--features\" aria-label=\"Punti di forza di DOOMTILE – Core Game\"\u003e\n\u003ch3\u003e Why DOOMTILE – Core Game is an arena that never stands still\u003c\/h3\u003e\n\n\u003cul class=\"fg-dt__list\"\u003e\n\n\u003cli\u003e 🧩 \u003cstrong\u003eModular Arena\u003c\/strong\u003e : 25 always different tiles, effects everywhere\u003c\/li\u003e\n\n\u003cli\u003e 💥 \u003cstrong\u003eDeforming pitch\u003c\/strong\u003e : Build, trade, destroy and change the game\u003c\/li\u003e\n\n\u003cli\u003e 🃏 \u003cstrong\u003eMultipurpose cards\u003c\/strong\u003e : powers + resources + combat “fuel”\u003c\/li\u003e\n\n\u003cli\u003e 🔁 \u003cstrong\u003eRespawn\u003c\/strong\u003e : Quick eliminations, instant revenge, fast pace\u003c\/li\u003e\n\n\n\u003c\/ul\u003e\n\n\u003cdiv class=\"fg-dt__feature\"\u003e\n\n\u003cp class=\"fg-dt__featureTitle\"\u003e Taste at the table\u003c\/p\u003e\n\n \u003cp\u003eIt's that \"living arena\" feeling: you take a step, you swap a tile, and suddenly the safe lane becomes a trap. Magic soars, mana is scarce, and every turn is a \u003cstrong\u003etactical twist\u003c\/strong\u003e . \u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\u003cdiv class=\"fg-dt__feature fg-dt__feature--accent\"\u003e\n\n\u003cp class=\"fg-dt__featureTitle\"\u003eFor who is perfect\u003c\/p\u003e\n\n\u003cp\u003e For those who love fast-paced, competitive \u003cstrong\u003estrategy board games\u003c\/strong\u003e : brawls, objectives, terrain control, and instant revenge… without actually eliminating anyone.\u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\u003cp class=\"fg-dt__tagline\"\u003e \u003cem\u003eDOOMTILE is a living arena: the terrain shifts, the magic flies… and a rematch is always just one turn away.\u003c\/em\u003e\u003c\/p\u003e\n\n\u003c\/aside\u003e\n\u003c!-- CHIUSURA FULL WIDTH --\u003e\n\u003cdiv class=\"fg-dt__end\"\u003e\n\n\u003cp\u003e If you want a tactical brawler \u003cstrong\u003eboard game\u003c\/strong\u003e where even the terrain is part of the plan, \u003cstrong\u003eDOOMTILE – Core Game\u003c\/strong\u003e is the game that ends with: “ok… rematch immediately”. \u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c\/div\u003e\n\n\u003c\/section\u003e\n\n\u003c\/div\u003e\n\n\u003cstyle\u003e\n\/* =========================================================\n   FroGames – DOOMTILE (Core Game)\n   Palette dalla cover: notte viola\/blu, neon magenta, ghiaccio azzurro, accenti oro\/rame\n   SAFE CSS\n   ========================================================= *\/\n#fg-dt.fg-dt{\n  --ink:#0b0e14;\n  --paper:#f6f4ff;\n\n  \/* Palette *\/\n  --night:#0a0b12; 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